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multumesc dar nu stiu ce inseamna asta...daca stiam probabil nu mai ceream ajutor EDIT: am adaugat #define client_print_color si s-a compilat cu avertisment...cand ma uit in amx_plugins vad ca ruleaza dar nu are efect, adica nu arata mesajele pe server si restu... hp_test.sma(27 -- 28) : warning 215: expression has no effect hp_test.sma(147 -- 148) : warning 215: expression has no effect hp_test.sma(157 -- 158) : warning 215: expression has no effect hp_test.sma(167 -- 168) : warning 215: expression has no effect hp_test.sma(177 -- 178) : warning 215: expression has no effect Header size: 1236 bytes Code size: 7352 bytes Data size: 2248 bytes Stack/heap size: 16384 bytes; estimated max. usage=174 cells (696 bytes) Total requirements: 27220 bytes 5 Warnings. Done.
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Server :zmp.rangfort.ro Nick :.Metrix. Grad server : Manager La ce doriţi ajutor? : am un plugin care arata viata la moduri si cati zombie/humman sunt in viata dar imi da eroare la compilare Poză cu problema (Nu este obligatoriu) :nu este nevoie #include amxmodx #include hamsandwich #include fakemeta #include zombieplague #define ID 666666666 new gs public plugin_init() { set_task(25.0, "rem", _, _, _, "b") RegisterHam(Ham_Killed, "player", "playerk",1) gs=CreateHudSyncObj() register_forward(FM_ClientDisconnect,"disco") set_task(60.0 * 4.0, "AddAmmo", .flags="b") } public AddAmmo() { for (new i = 1; i <= get_maxplayers(); i++) { if (!is_user_connected(i)) continue zp_set_user_ammo_packs(i, zp_get_user_ammo_packs(i) + 4) client_print_color(i, i, "^x04[ZP]^x01 Because you are^x03 active^x01 on the server, you got^x03 +4 ammo packs^x01.") } } public zp_user_infected_post(id, infector, nemesis) { if (!task_exists(ID)) set_task(0.72, "inforem", ID) } public zp_user_humanized_post(id, survivor) { if (!task_exists(ID)) set_task(0.72, "inforem", ID) } public playerk(victim,killer,gibs) { if (!task_exists(ID)) set_task(0.72, "inforem", ID) } public spawn(id) { if (!is_user_alive(id)) return if (!task_exists(ID)) set_task(0.72, "inforem", ID) } public disco(id) { if (!task_exists(ID) && zp_has_round_started()) set_task(0.72, "inforem", ID) } getlasthuman() { for (new i = 1;i<=get_maxplayers();i++) { if (is_user_alive(i)&&!zp_get_user_zombie(i)) return i } return -1 } getlastzombie() { for (new i = 1;i<=get_maxplayers();i++) { if (is_user_alive(i)&&zp_get_user_zombie(i)) return i } return -1 } public inforem() { if (!zp_has_round_started()) return new z = zp_get_zombie_count() new h = zp_get_human_count() if (z == 1 && h == 1) { new lasthuman = getlasthuman() new lastzombie = getlastzombie() if (lasthuman != -1 && lastzombie != -1) { new zname[32], hname[32] new zhp[32], hhp[32] get_user_name(lasthuman, hname, 31) get_user_name(lastzombie, zname, 31) AddCommas(get_user_health(lasthuman), hhp, 31) AddCommas(get_user_health(lastzombie), zhp, 31) set_hudmessage(150, 150, 150, 0.69, 0.68, 0, 6.0, 2.0, 0.1, 0.2, -1) ShowSyncHudMsg(0, gs, "%s (%s HP) VS %s (%s HP)", hname, hhp, zname, zhp) } return } if (z == h || !z || !h) return if (z < h) { if (z <= 8) { set_hudmessage(150, 150, 150, 0.78, 0.68, 2, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0, gs, "%d zombie%s remaining...", z, z==1?"":"s") } } else if (z > h) { if (h <= 8) { set_hudmessage(150, 150, 150, 0.78, 0.68, 2, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0, gs, "%d human%s remaining...", h, h==1?"":"s") } } } public rem() { static hp[32],id new n = zp_get_nemesis_count() new a = zp_get_assassin_count() new s = zp_get_sniper_count() new v = zp_get_survivor_count() if (n == 1 && !a && !s && !v) { id = getnemesis() if (id!=-1) { AddCommas(get_user_health(id),hp,31) client_print_color(0,id,"^x04[ZP]^x01 A^x03 Rapture^x01 reminder^x04 @^x03 Nemesis^x01 still has^x04 %s health points^x01.", hp) } } if (!n && a==1 && !s && !v) { id = getassassin() if (id!=-1) { AddCommas(get_user_health(id),hp,31) client_print_color(0,id,"^x04[ZP]^x01 A^x03 Rapture^x01 reminder^x04 @^x03 Assassin^x01 still has^x04 %s health points^x01.", hp) } } if (!n && !a && 1==s && !v) { id = getsniper() if (id!=-1) { AddCommas(get_user_health(id),hp,31) client_print_color(0,id,"^x04[ZP]^x01 A^x03 Rapture^x01 reminder^x04 @^x03 Sniper^x01 still has^x04 %s health points^x01.", hp) } } if (!n && !a && !s && v==1) { id = getsurvivor() if (id!=-1) { AddCommas(get_user_health(id),hp,31) client_print_color(0,id,"^x04[ZP]^x01 A^x03 Rapture^x01 reminder^x04 @^x03 Survivor^x01 still has^x04 %s health points^x01.", hp) } } } getnemesis() { for (new i = 1;i<=get_maxplayers();i++) { if(is_user_alive(i)&&zp_get_user_nemesis(i)) return i } return -1 } getassassin() { for (new i = 1;i<=get_maxplayers();i++) { if(is_user_alive(i)&&zp_get_user_assassin(i)) return i } return -1 } getsniper() { for (new i = 1;i<=get_maxplayers();i++) { if(is_user_alive(i)&&zp_get_user_sniper(i)) return i } return -1 } getsurvivor() { for (new i = 1;i<=get_maxplayers();i++) { if(is_user_alive(i)&&zp_get_user_survivor(i)) return i } return -1 } public AddCommas( iNum , szOutput[] , iLen ) { new szTmp[ 15 ] , iOutputPos , iNumPos , iNumLen; if ( iNum < 0 ) { szOutput[ iOutputPos++ ] = '-'; iNum = abs( iNum ); } iNumLen = num_to_str( iNum , szTmp , charsmax( szTmp ) ); if ( iNumLen <= 3 ) { iOutputPos += copy( szOutput[ iOutputPos ] , iLen , szTmp ); } else { while ( ( iNumPos < iNumLen ) && ( iOutputPos < iLen ) ) { szOutput[ iOutputPos++ ] = szTmp[ iNumPos++ ]; if( ( iNumLen - iNumPos ) && !( ( iNumLen - iNumPos ) % 3 ) ) szOutput[ iOutputPos++ ] = ','; } szOutput[ iOutputPos ] = EOS; } return iOutputPos; } eroare zp_rapture_reminder.sma(27) : error 017: undefined symbol "client_print_color" zp_rapture_reminder.sma(137) : error 017: undefined symbol "zp_get_assassin_count" zp_rapture_reminder.sma(138) : error 017: undefined symbol "zp_get_sniper_count" zp_rapture_reminder.sma(147) : error 017: undefined symbol "client_print_color" zp_rapture_reminder.sma(157) : error 017: undefined symbol "client_print_color" zp_rapture_reminder.sma(167) : error 017: undefined symbol "client_print_color" zp_rapture_reminder.sma(177) : error 017: undefined symbol "client_print_color" zp_rapture_reminder.sma(196) : error 017: undefined symbol "zp_get_user_assassin" zp_rapture_reminder.sma(206) : error 017: undefined symbol "zp_get_user_sniper" 9 Errors. Compilarea a esuat!
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Ce eroare iti apare in consola?
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Sa ma regenerez :>
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Rezolvat, am gasit in alt addons un plugin care merge cum trebuie.
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Eu vreau sa nu apara la armele de la spawn, vreau sa apara doar in shop si la spawn sa dea ak47 normal.
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Avatar/Semnatura/Logo/Banner/etc : Avatar Tema pozei / Stock-ul dorit ( obligatoriu ) :http://imgur.com/YHINV72 Text principal : .Metrix. Text secundar ( rangfort / www.rangfort.ro / nume server ) :RangFort Alte precizari :Succes Dimensiuni avatar ( 150 x 250 SAU 150 x 300 ) :150 x 250
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Nume : zp_extra_goldenak47 Versiune :--- Descriere detaliata : vreau sa imi modificati pluginul in asa fel sa poata fi cumparat doar cu ammo, nu sa poata fi luat din meniul de arme gratis(meniul de la inceput) /* [ZP] Extra Item: Golden Ak 47 Team: Humans Description: This plugin adds a new weapon for Human Teams. Weapon Cost: 30 Features: - This weapon do more damage - This weapon has zoom - Launch Lasers - This weapon has unlimited bullets Credits: KaOs - For his Dual MP5 mod Cvars: - zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47 - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ? - zp_goldenak_custom_model <1|0> - Golden ak Custom Model - zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> #define is_valid_player(%1) (1 <= %1 <= 32) new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl" new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip // Item ID new g_itemid new bool:g_HasAk[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_ak47 = ((1<<CSW_AK47)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5") cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1") // Register The Plugin register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasAk[id] = false } public client_disconnect(id) { g_HasAk[id] = false } public Death() { g_HasAk[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasAk[id] = false } public plugin_precache() { precache_model(AK_V_MODEL) precache_model(AK_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasAk[id] = false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, AK_V_MODEL) set_pev(id, pev_weaponmodel2, AK_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AK47 && g_HasAk[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_AK47) ) { drop_prim(player) } give_item(player, "weapon_ak47") client_print(player, print_chat, "[ZP] You bought Golden Ak - 47") g_HasAk[player] = true; } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_ak47 & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
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Asta cautam, multumesc
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Nume :auto_connect Versiune :-- Descriere detalia: vreau un plugin care baga jucatorii automat pe serverul meu cand intra in cs. Noroc :>
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Rezolvat,am gasit ce trebuie modificat si cum trebuie. Multumesc de ajutor
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Nu am nimic in lang legat de asa ceva.Din plugin se modifica dar nu stiu cum si unde