marvel_team 278 Posted May 23, 2016 Share Posted May 23, 2016 Server : MARVEL.RANGFORT.RO Nick : brick_bazukaGrad server : detinatorLa ce doriţi ajutor? : Deci doresc sa inlocuiesc ledul de la c4 cu alt model dar nu reusesc. Eu cred ca am nevoie de un plugin ceva ,adica nu il pot baga in stripes,dau rr la pc si gata merge ca nu-i asa imi apare tot led-ul vechi...deci stie cineva ? Link to comment Share on other sites More sharing options...
LondoN eXtream 110 Posted May 23, 2016 Share Posted May 23, 2016 Intro Bomb is the one of the most interesting aspects of the CS scripting. I saw many bomb scripting questions/mistakes. So i decided to create the "CS Bomb Scripting FAQ/Tutorial". Requirements You should be familiar with the basics of the AMXX scripting. Fakemeta Utilities (http://forums.alliedmods.net/showthread.php?t=28284) functions is used here. To get the player's index (only inside "logevent_function_p") you have to use:stock get_loguser_index() { new loguser[80], name[32] read_logargv(0, loguser, 79) parse_loguser(loguser, name, 31) return get_user_index(name) }Example:public logevent_function_p() { new id = get_loguser_index() // ... } 1. Player/Bomb// Is bomb dropped/carried? if (fm_find_ent_by_class(-1, "weapon_c4")) // Is bomb dropped? new bomb = fm_find_ent_by_class(-1, "weapon_c4") if (bomb && pev(bomb, pev_owner) > get_maxplayers()) // Is bomb carried/who is the carrier? new carrier = 0, ownerent, bomb = fm_find_ent_by_class(-1, "weapon_c4") if (bomb && (ownerent = pev(bomb, pev_owner)) <= get_maxplayers()) carrier = ownerent if (carrier) // we have the carrier else // we do not have a carrier // Is given player has the bomb? if (user_has_weapon(id, CSW_C4)) // method #1 if (pev(id, pev_weapons) & (1<<CSW_C4)) // method #2 if (fm_find_ent_by_owner(-1, "weapon_c4", id)) // method #3 // How to transfer the bomb from one player to another? fm_transfer_user_gun(carrier, recipient, CSW_C4) // returns true on success // How to force a player to drop the bomb? engclient_cmd(id, "drop", "weapon_c4") // How to remove the dropped bomb? new weapbox, bomb = fm_find_ent_by_class(-1, "weapon_c4") if (bomb && (weapbox = pev(bomb, pev_owner)) > get_maxplayers()) { dllfunc(DLLFunc_Think, weapbox) // will remove weaponbox + weapon_c4 entity pair // remove blinking red bomb mark on the radar message_begin(MSG_ALL, get_user_msgid("BombPickup")) message_end() } // How to give the bomb to a player? fm_give_item(id, "weapon_c4") // use cs_set_user_plant(id) to allow planting // How to strip the bomb from a player? engclient_cmd(id, "weapon_c4") cs_set_user_bpammo(id, CSW_C4, 0) engclient_cmd(id, "lastinv") // remove bomb hud icon message_begin(MSG_ONE, get_user_msgid("StatusIcon"), _, id) write_byte(0) write_string("c4") message_end() // Is bomb planted/how to remove the planted bomb? new bomb if ((bomb = fm_find_ent_by_model(-1, "grenade", "models/w_c4.mdl"))) { // bomb is planted fm_remove_entity(bomb) // remove the planted bomb } 2. Drop/Collect// Player spawned with the bomb event register_logevent("logevent_function_p", 3, "2=Spawned_With_The_Bomb") // Bomb dropped (including disconnect/death) event register_logevent("logevent_function_p", 3, "2=Dropped_The_Bomb") // use is_user_alive/is_user_connected to check for disconnect/death // Bomb collected (except spawn) event register_logevent("logevent_function_p", 3, "2=Got_The_Bomb") // Bomb gained (including spawn/give_item) event register_event("WeapPickup", "event_function", "be", "1=6") 3. Plant/Defuse// Bomb planting started event register_event("BarTime", "event_function", "be", "1=3") // Bomb planted event register_logevent("logevent_function_p", 3, "2=Planted_The_Bomb") // Bomb defusion started event register_event("BarTime", "event_function", "be", "1=5", "1=10") // Bomb defusion (without kit) started event register_logevent("logevent_function_p", 3, "2=Begin_Bomb_Defuse_Without_Kit") // Bomb defusion (with kit) started event register_logevent("logevent_function_p", 3, "2=Begin_Bomb_Defuse_With_Kit") // Bomb defused event register_logevent("logevent_function_p", 3, "2=Defused_The_Bomb") // Bomb planting/defusion canceled event register_event("BarTime", "event_function", "b", "1=0") register_event("CurWeapon", "event_function", "be", "2!6") // you must be sure that bomb planting/defusion is in progress! // Target saved event register_logevent("logevent_function", 6, "3=Target_Saved") 4. Explosion// Target bombed (right before round end) event register_logevent("logevent_function", 6, "3=Target_Bombed") // Planted bomb exploded (before/after round end) event (discovered by Ryan) register_event("23", "event_function", "a", "1=17", "6=-105", "7=17") // Player killed by bomb explosion event(forward) (discovered by Brad/VEN) // will not work if victim is killed by env_explosion entity that is triggered by explosion public client_death(killer, victim, wpnindex, hitplace, TK) { if (wpnindex == CSW_C4) } 5. Targets// Is player at the bomb target (func_bomb_target)? // Note: there are no good way to detect if player is at the info_bomb_target new target = -1, class[] = "func_bomb_target", bool:is_inside = false while ((target = fm_find_ent_by_class(target, class))) { if (!fm_boxents_distance(index, target)) { is_inside = true break } } if (is_inside) // Is map contain bomb targets? if (fm_find_ent_by_class(-1, "func_bomb_target") || fm_find_ent_by_class(-1, "info_bomb_target")) // How to remove bomb targets? new target = -1, classname[] = "func_bomb_target" while ((target = fm_find_ent_by_class(target, classname))) fm_remove_entity(target) classname = "info_bomb_target" while ((target = fm_find_ent_by_class(target, classname))) fm_remove_entity(target) Tut by VEN. Link to comment Share on other sites More sharing options...
marvel_team 278 Posted May 23, 2016 Author Share Posted May 23, 2016 N-am reusit....il inlocuiesc si nimic , Putin ajutor va rog frumos :| Link to comment Share on other sites More sharing options...
MadneSS 113 Posted June 2, 2016 Share Posted June 2, 2016 N-am reusit....il inlocuiesc si nimic , Putin ajutor va rog frumos :| Specifica , cum adica il inlocuiesti si nimic ? Link to comment Share on other sites More sharing options...
marvel_team 278 Posted June 2, 2016 Author Share Posted June 2, 2016 Deci il loc de ledul clasic de la c4 sa apara demonitza aia sexy ca in stripes Link to comment Share on other sites More sharing options...
marvel_team 278 Posted June 2, 2016 Author Share Posted June 2, 2016 asta vreau sa adaug pe server : http://gamebanana.com/sprites/4248 Link to comment Share on other sites More sharing options...
Macit Arcaoglu # RF 42 Posted June 12, 2016 Share Posted June 12, 2016 Baga fisierul in cstrike si o sa se schimbe ledul de la bomba 1.Dezarhiveaza zip-ul 2. Intri in cstrike si bagi acolo fisierul dezarhivat,cred ca sti. Sper ca te-am ajutat! Link to comment Share on other sites More sharing options...
marvel_team 278 Posted June 21, 2016 Author Share Posted June 21, 2016 Nu m-ai ajutat deloc ) Este nevoie de un plugin amice , nu-i chiar asa usor cum crezi tu Link to comment Share on other sites More sharing options...
n3sS @ Radauti 77 Posted July 3, 2016 Share Posted July 3, 2016 /* Plugin generated by AMXX-Studio */#include#include#include#include#define PLUGIN "Bomb Blast"#define VERSION "0.4"#define AUTHOR "K.K.Lv"new HamHook:g_BombThinknew g_Bombnew g_SpriteCirclenew Float:g_fExplodeTimenew Float:g_fNextBlastGameTimenew g_pCvarColorpublic plugin_precache(){g_SpriteCircle = precache_model( "sprites/shockwave.spr" )}public plugin_init(){register_plugin( PLUGIN, VERSION, AUTHOR )g_pCvarColor = register_cvar( "bb_color", "250250250" ) //RRRGGGBBBif( find_ent_by_class( FM_NULLENT, "func_bomb_target" ) || find_ent_by_class( FM_NULLENT, "info_bomb_target" ) ){g_BombThink = RegisterHam( Ham_Think, "grenade", "Bomb_Think", 1 )register_event( "HLTV", "Stop", "a", "1=0", "2=0" )register_logevent( "Stop", 2, "1=Round_End" )register_logevent( "PlantedBomb", 3, "2=Planted_The_Bomb" )}}public Stop(){g_Bomb = 0DisableHamForward( g_BombThink)}public PlantedBomb(){new C4 = FM_NULLENTwhile( ( C4 = find_ent_by_class( C4, "grenade" ) ) ){if ( get_pdata_int( C4, 96 ) & ( 1<<8 ) ){g_Bomb = C4g_fExplodeTime = get_pdata_float( g_Bomb, 100 )EnableHamForward( g_BombThink )g_fNextBlastGameTime = 0.0break}}}public Bomb_Think( iEnt ){if ( g_Bomb != iEnt )returnnew Float:fGameTime = get_gametime()if( g_fNextBlastGameTime > fGameTime )returnnew Float:fTime, iTime, Float:fThinkTimefTime = g_fExplodeTime - fGameTimeiTime = floatround( fTime )if ( iTime > 13 ) fThinkTime = 1.0else if ( iTime > 7 ) fThinkTime = 0.5else fThinkTime = 0.3g_fNextBlastGameTime = fGameTime + fThinkTimecreate_blast_circle( iEnt )}public create_blast_circle( iEnt ) {new Float:fOrigin[ 3 ]pev( iEnt, pev_origin, fOrigin )new szColor[ 12 ], iColor[ 3 ]get_pcvar_string( g_pCvarColor, szColor, charsmax( szColor ) )iColor[ 2 ] = str_to_num( szColor[ 6 ] )szColor[ 6 ] = 0iColor[ 1 ] = str_to_num( szColor[ 3 ] )szColor[ 3 ] = 0iColor[ 0 ] = str_to_num( szColor[ 0 ] )engfunc( EngFunc_MessageBegin, MSG_BROADCAST, SVC_TEMPENTITY, fOrigin )write_byte( TE_BEAMCYLINDER )engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] )engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] )engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] )engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] )engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] )engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 125 )write_short( g_SpriteCircle )write_byte( 0 )write_byte( 1 )write_byte( 6 )write_byte( 8 )write_byte( 1 )write_byte( iColor[ 0 ] )write_byte( iColor[ 1 ] )write_byte( iColor[ 2 ] )write_byte( 128 )write_byte( 5 )message_end()} Link to comment Share on other sites More sharing options...
marvel_team 278 Posted July 3, 2016 Author Share Posted July 3, 2016 Am adaugat si eu acest plugin , verifica pagina 2 , nu este ceea ce caut eu :| plus ca la sursa ta ce mi-ai lasat`o nu sunt adaugate modulele : engine , fakemeta etc deci n`o sa mearga compilat multumes oricum pentru gest , am renuntat la fel dupa cat am incercat sa-l fac / caut.... acest plugin adauga un efect la bomba , nu schimba ledul la c4 .... Link to comment Share on other sites More sharing options...
Sp1dey 308 Posted November 5, 2016 Share Posted November 5, 2016 Inactiv. Topic Inchis. Link to comment Share on other sites More sharing options...
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