.Metrix 31 Posted July 3, 2016 Share Posted July 3, 2016 Nume : zp_extra_goldenak47 Versiune :--- Descriere detaliata : vreau sa imi modificati pluginul in asa fel sa poata fi cumparat doar cu ammo, nu sa poata fi luat din meniul de arme gratis(meniul de la inceput) /* [ZP] Extra Item: Golden Ak 47 Team: Humans Description: This plugin adds a new weapon for Human Teams. Weapon Cost: 30 Features: - This weapon do more damage - This weapon has zoom - Launch Lasers - This weapon has unlimited bullets Credits: KaOs - For his Dual MP5 mod Cvars: - zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47 - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ? - zp_goldenak_custom_model <1|0> - Golden ak Custom Model - zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> #define is_valid_player(%1) (1 <= %1 <= 32) new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl" new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip // Item ID new g_itemid new bool:g_HasAk[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_ak47 = ((1<<CSW_AK47)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5") cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1") // Register The Plugin register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasAk[id] = false } public client_disconnect(id) { g_HasAk[id] = false } public Death() { g_HasAk[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasAk[id] = false } public plugin_precache() { precache_model(AK_V_MODEL) precache_model(AK_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasAk[id] = false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, AK_V_MODEL) set_pev(id, pev_weaponmodel2, AK_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AK47 && g_HasAk[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_AK47) ) { drop_prim(player) } give_item(player, "weapon_ak47") client_print(player, print_chat, "[ZP] You bought Golden Ak - 47") g_HasAk[player] = true; } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_ak47 & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */ Link to comment Share on other sites More sharing options...
LondoN eXtream 110 Posted July 3, 2016 Share Posted July 3, 2016 Trebuie modificat foarte mult pluginul de bazaa ca sa apara la meniul de arme de la spawn. Daca esti dispus sa platesti ma contactezi. Link to comment Share on other sites More sharing options...
.Metrix 31 Posted July 3, 2016 Author Share Posted July 3, 2016 Eu vreau sa nu apara la armele de la spawn, vreau sa apara doar in shop si la spawn sa dea ak47 normal. Link to comment Share on other sites More sharing options...
InFrAnSp 11 Posted July 4, 2016 Share Posted July 4, 2016 Incearca sa schimbi puginul de aka47 gold daca nu trebuie modificata baza de date P.S am intrat la tine pe sv si ma injurat unu cu numele tau Link to comment Share on other sites More sharing options...
.Metrix 31 Posted July 5, 2016 Author Share Posted July 5, 2016 Rezolvat, am gasit in alt addons un plugin care merge cum trebuie. Link to comment Share on other sites More sharing options...
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