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eNdless

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Posts posted by eNdless

  1. Deci asta o pun acolo in sma la sfarsit ? Nu mai sterg nimic ?

     

    Sau puneti-mi mie direct in asta :
     

    
    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <fun>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <engine>
    
    #define Keysrod (1<<0)|(1<<1)|(1<<9)
    #define ITEM_HE                (1<<0) // "a" 
    #define ITEM_FS                (1<<1) // "b" 
    #define ITEM_SG                (1<<2) // "c" 
    #define ITEM_DG                (1<<3) // "d" 
    #define ITEM_VH                (1<<4) // "e"
    #define ITEM_DF                (1<<5) // "f"
    #define ITEM_NV                (1<<6) // "g"
    
    new jumpnum[33] = 0
    new bool:dojump[33] = false
    new hk_File4[ 128 ];
    new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
    new hk_IsUserVip[ 33 ];
    new hk_viplist[ ] = "vips_list.ini";
    new hk_Folder[ ] = "Vip";
    new hk_cfg[ ] = "vip-config";
    new hk_File[ 128 ];
    new hk_File1[ 128 ];
    new g_type, g_hudmsg
    new vip_hud
    new maxplayers
    new mpd, mkb, mhb
    new health_add
    new health_hs_add
    new health_max
    new hk_Killer
    new hk_KillerHp
    new hk_HpAdd
    new hk_HpMax
    new jumps, items
    new hk_iRoundCount
    new bool:hk_IsRestarting
    new gun_menu
    
    enum
    {
    	Primary = 1
    	, Secondary
    	, Knife
    	, Grenades
    	, C4
    };
    
    public plugin_init() 
    {
    	register_plugin("Vip", "2.0", "Hasky")
    	
    	register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
    	register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
    	register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
    	register_concmd("say /vip","ShowMotd")
    	
    	RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
    	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
    	register_event("DeathMsg", "hook_death", "a", "1>0")
    	register_event("Damage","Damage","b")
    	register_event("DeathMsg","death_msg","a")
    	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
    	register_event("TextMsg", "Event_TextMsg_Restart", "a", "2Game_C", "2Game_w")
    	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    	
    	register_cvar("vip_maxjumps","1")
    	jumps = register_cvar("vip_jumps","1")
    	vip_hud = register_cvar("vip_hud","1")
    	g_type = register_cvar("vip_bulletdamage","1")
    	health_add = register_cvar("vip_hp_kill", "10")
    	health_hs_add = register_cvar("vip_hp_hs", "25")
    	health_max = register_cvar("vip_hp_max", "100")
    	mpd = register_cvar("vip_money_damage","3")
    	mkb = register_cvar("vip_money_kill","500")
    	mhb = register_cvar("vip_money_hs","1000")
    	items = register_cvar("vip_items_round", "abcdefg")
    	gun_menu = register_cvar("vip_gun_menu","1")
    	g_hudmsg = CreateHudSyncObj()
    	maxplayers = get_maxplayers()
    	
    	
    }
    
    public plugin_cfg()
    {	
    	
    	
    	new Dir[ 64 ];
    	get_configsdir(Dir,charsmax(Dir));
    	formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
    	formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
    	if(!dir_exists(hk_File))
    	mkdir(hk_File);
    
    	formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
    	
    	if (!file_exists(hk_File4))
    	write_file(hk_File4,"; -->VIP List<--");
    	
    	new hk_Buffer[ 192 ], hk_Line, hk_Len;
    	while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
    	{
    		if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
    			continue;
    			
    		copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
    
    	}	
    	
    	if(!file_exists(hk_File1))
    	{
    	write_file(hk_File1,"// Vip Configuration File")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
    	write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    	write_file(hk_File1,"vip_bulletdamage ^"1^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Vips Online")
    	write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
    	write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    	write_file(hk_File1,"vip_hud ^"1^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Hp primit pe un kill  ")
    	write_file(hk_File1,"vip_hp_kill ^"10^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Hp primit pe un hs")
    	write_file(hk_File1,"vip_hp_hs ^"25^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
    	write_file(hk_File1,"vip_hp_max ^"100^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Banii primiti pe un damage")
    	write_file(hk_File1,"vip_money_damage ^"3^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Banii primiti pe un kill")
    	write_file(hk_File1,"vip_money_kill ^"200^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Banii primiti pe un hs")
    	write_file(hk_File1,"vip_money_hs ^"500^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
    	write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
    	write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    	write_file(hk_File1,"vip_gun_menu ^"1^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
    	write_file(hk_File1,"// a - He Grenade")
    	write_file(hk_File1,"// b - Flashbang (x2)")
    	write_file(hk_File1,"// c - Smoke Grenade ")
    	write_file(hk_File1,"// d - Deagle")
    	write_file(hk_File1,"// e - Vest + Helm")
    	write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
    	write_file(hk_File1,"// g - NightVision")
    	write_file(hk_File1,"vip_items_round ^"abcdefg^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Jumps - Salturi")
    	write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    	write_file(hk_File1,"vip_jumps ^"0^"")
    	write_file(hk_File1,"")
    	write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
    	write_file(hk_File1,"vip_maxjumps ^"0^"")
    	write_file(hk_File1,"")
    	
    	}
    	
    	server_cmd("exec %s",hk_File1)
    }
    
    public client_putinserver(id)
    {
    	
    	hk_IsUserVip[ id ] = 0;
    	jumpnum[id] = 0
    	dojump[id] = false
    }
    
    public client_disconnect(id)
    {
    	
    	hk_IsUserVip[ id ] = 0;
    	jumpnum[id] = 0
    	dojump[id] = false
    }
    public addvips(id, level, cid)
    {
    	if (!cmd_access(id, level, cid, 2))
    		return PLUGIN_HANDLED
    
    	new arg[32]	
    	
    	read_argv(1, arg, 31)
    	
    	new szLog[256];
    	formatex(szLog,255,"%s",arg);
    	write_file(hk_File4,szLog,-1);
    	console_print(id, "[DROGATII] Vip-ul a fost adaugat in lista")
    	
    	return PLUGIN_HANDLED
    	
    }
    public vips(id, level, cid)
    {
    	if (!cmd_access(id, level, cid, 1))
    		return PLUGIN_HANDLED
    	
    	new s_Name[ 32 ], s_AuthID[ 32 ];
    	get_user_name ( id, s_Name, 31 );
    	get_user_authid ( id, s_AuthID, 31 );
    	
    	console_print(id, "===========================")
    	for ( new i; i < hk_TotalLines; i++ )
    	{
    		if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
    		console_print(id, " - %s", hk_VipsList[ i ])	
    			
    		
    	}
    	console_print(id, "===========================")
    	return PLUGIN_HANDLED
    }
    
    
    public Event_TextMsg_Restart()
    {
        hk_IsRestarting = true
    }
     
    public Event_HLTV_New_Round()
    {
        if( hk_IsRestarting )
        {
            hk_IsRestarting = false
            hk_iRoundCount = 0
        }
    }
    
    public Hook_PlayerSpawn ( const id )
    {
    	if ( ! is_user_alive ( id ) )
    		return HAM_IGNORED;
    	if ( ! is_user_vip ( id ) )
    	{
    		hk_IsUserVip[ id ] = 0;
    		return HAM_IGNORED;
    	}
    	
    	hk_IsUserVip[ id ] = 1;
    	hk_iRoundCount++
    	new map[32];
    	get_mapname(map,31);
    	
    	if(equali(map, "awp_", 3))
    	return HAM_IGNORED;
    	
    	if (get_pcvar_num(gun_menu) == 1)
    	if(hk_iRoundCount>=4)
    	Showrod(id);
    	
    	set_task(0.3, "giveitems", id)
    	return HAM_IGNORED;
    }
    
    public on_damage(id)
    {
    	if(get_pcvar_num(g_type))
    	{
    		static attacker; attacker = get_user_attacker(id)
    		static damage; damage = read_data(2)	
    
    		if ( is_user_vip ( attacker ) )
    		{
    			hk_IsUserVip[ id ] = 1;
    		
    			if(is_user_connected(attacker))
    			{
    				if(fm_is_ent_visible(attacker,id))
    				{
    					set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
    					ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)				
    				}
    					
    				
    			}
    		}else hk_IsUserVip[ id ] = 0;
    	}
    }
    
    public ShowMotd(id)
    {
     show_motd(id, "vip.txt")
    }
    public client_authorized(id)
    {
     set_task(30.0, "PrintText" ,id)
    }
    public PrintText(id)
    {
     client_print(id, print_chat, "[V.I.P] Scrie /vip pentru a vedea privilegiile V.I.P-ULUI.")
    }
    public Damage(id)
    {
    	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
    	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
    	
    	if ( is_user_vip ( id ) )
    	{
    		hk_IsUserVip[ id ] = 1;
    		new money = read_data(2) * get_pcvar_num(mpd)
    		if(hitpoint==1) money += get_pcvar_num(mhb)
    		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
    	}else hk_IsUserVip[ id ] = 0;
    }
    
    public death_msg()
    {
    	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) 
    	cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
    }
    
    public hook_death()
    {
    	hk_Killer = read_data(1)
       
    	if ( (read_data(3) == 1) && (read_data(5) == 0) )
    	{
    		hk_HpAdd = get_pcvar_num (health_hs_add)
    	}
    	else
    	hk_HpAdd = get_pcvar_num (health_add)
    	
    	hk_HpMax = get_pcvar_num (health_max)
       
       
    	if ( ! is_user_vip ( hk_Killer ) )
    	{
    		hk_IsUserVip[ hk_Killer ] = 0;
    		return;
    	}
    	hk_IsUserVip[ hk_Killer ] = 1;
    	
    	hk_KillerHp = get_user_health(hk_Killer)
    	hk_KillerHp += hk_HpAdd
       
    	if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
    	set_user_health(hk_Killer, hk_KillerHp)
    
    	set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
    	show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)
    
    }
    
    public showAdmin(id)
    {
    	if(get_pcvar_num(vip_hud) == 1)
    	{
    			
    		
    		new num, iLen, admin
    		static pl[32], name[32], szBuff[2048]
    	
    		get_players(pl, num, "c")
    	
    		for(new i = 0; i < num; i++)
    		{
    			if (  is_user_vip ( pl[i] ) )
    			{
    			hk_IsUserVip[ pl[i] ] = 1;
    			get_user_name(pl[i], name, 31)
    			iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
    			admin++
    			}
    			
    		}
    
    	
    		set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
    		show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
    	
    		arrayset(szBuff, 0, 2048)
    	}
    	return PLUGIN_HANDLED
    }
    
    public client_PreThink(id)
    {
    		if(!is_user_alive(id)) return PLUGIN_CONTINUE
    		if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
    	
    		if ( ! is_user_vip ( id ) )
    		{
    			hk_IsUserVip[ id ] = 0;
    			return PLUGIN_CONTINUE
    		}
    	
    	
    		hk_IsUserVip[ id ] = 1;
    		new nbut = get_user_button(id)
    		new obut = get_user_oldbutton(id)
    		if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
    		{
    			if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
    			{
    				dojump[id] = true
    				jumpnum[id]++
    				return PLUGIN_CONTINUE
    			}
    		}
    		if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
    		{
    			jumpnum[id] = 0
    			return PLUGIN_CONTINUE
    		}
    	
    		return PLUGIN_CONTINUE
    }
    
    public client_PostThink(id)
    {
    	if(!is_user_alive(id)) return PLUGIN_CONTINUE
    	if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
    	
    	if ( ! is_user_vip ( id ) )
    	{
    		hk_IsUserVip[ id ] = 0;
    		return PLUGIN_CONTINUE
    	}
    	
    	
    	hk_IsUserVip[ id ] = 1;
    	if(dojump[id] == true)
    	{
    		new Float:velocity[3]	
    		entity_get_vector(id,EV_VEC_velocity,velocity)
    		velocity[2] = random_float(265.0,285.0)
    		entity_set_vector(id,EV_VEC_velocity,velocity)
    		dojump[id] = false
    		return PLUGIN_CONTINUE
    	}
    	
    	return PLUGIN_CONTINUE
    }
    
    public Showrod(id) 
    {
    	show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n\w3. AWP^n0 Exit^n", -1, "rod")
    }
    
    public Pressedrod(id, key) 
    {
    	
    	switch (key) {
    		case 0: { 
    			StripWeapons(id, Primary)
    			give_item(id,"weapon_m4a1")
    			cs_set_user_bpammo(id, CSW_M4A1, 90 );
    			}
    
    		case 1: { 
    			StripWeapons(id, Primary)
    			give_item(id,"weapon_ak47")
    			cs_set_user_bpammo(id, CSW_AK47, 90);
    			}
    
                    case 2: { 
    			StripWeapons(id, Primary)
    			give_item(id,"weapon_awp")
    			cs_set_user_bpammo(id, CSW_AWP, 90);
    			}
    
    
    		case 9: { 			
    			}
    		     }
    	return PLUGIN_CONTINUE
    }
    
    public get_item_flags() 
    { 
    	new sFlags[24] 
    	get_pcvar_string(items,sFlags,23) 
    	return read_flags(sFlags) 
    } 
    
    public giveitems(id)
    {
    		new iFlags = get_item_flags()  
    		new CsTeams:userTeam = cs_get_user_team(id)
    	
    		if (iFlags&ITEM_HE)
    		fm_give_item(id,"weapon_hegrenade") 
    		
                 
    		if(iFlags&ITEM_FS)
    		{
    		fm_give_item(id,"weapon_flashbang") 
    		fm_give_item(id,"weapon_flashbang") 
    		}
    		
    		if(iFlags&ITEM_SG)
    		fm_give_item(id,"weapon_smokegrenade") 
    		
    		
    		if(iFlags&ITEM_DG)
    		{
    		StripWeapons(id, Secondary);
    		fm_give_item(id,"weapon_deagle") 
    		cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
    		}
    		
    		if(iFlags&ITEM_VH)
    		fm_give_item(id,"item_assaultsuit")
    	
    		if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
    		fm_give_item(id,"item_thighpack")
    		
    		if(iFlags&ITEM_NV)
    		cs_set_user_nvg(id, 1)
    		
    		
    }
    
    stock is_user_vip ( id )
    {
    	new s_Name[ 32 ], s_AuthID[ 32 ];
    	get_user_name ( id, s_Name, 31 );
    	get_user_authid ( id, s_AuthID, 31 );
    	
    	for ( new i; i < hk_TotalLines; i++ )
    	{
    		if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
    			return 1;
    		if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
    			return 1;
    	}
    	
    	return 0;
    
    }
    
    stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
    {
    	new iReturn;
    	
    	if(is_user_alive(id))
    	{
    		new iEntity, iWeapon;
    		while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
    			iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
    	}
    	
    	return iReturn;
    }
    
    stock GetWeaponFromSlot( id , iSlot , &iEntity )
    {
    	if ( !( 1 <= iSlot <= 5 ) )
    		return 0;
    	
    	iEntity = 0;
    	const m_rgpPlayerItems_Slot0 = 367;
    	const m_iId = 43;
    	const XO_WEAPONS = 4;
    	const XO_PLAYER = 5;
    		
    	iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
    	
    	return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
    }  
    
    stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
    {
    	new iWeapon
    	if( !iSlot )
    	{
    		static const iWeaponsSlots[] = {
    			-1,
    			2, //CSW_P228
    			-1,
    			1, //CSW_SCOUT
    			4, //CSW_HEGRENADE
    			1, //CSW_XM1014
    			5, //CSW_C4
    			1, //CSW_MAC10
    			1, //CSW_AUG
    			4, //CSW_SMOKEGRENADE
    			2, //CSW_ELITE
    			2, //CSW_FIVESEVEN
    			1, //CSW_UMP45
    			1, //CSW_SG550
    			1, //CSW_GALIL
    			1, //CSW_FAMAS
    			2, //CSW_USP
    			2, //CSW_GLOCK18
    			1, //CSW_AWP
    			1, //CSW_MP5NAVY
    			1, //CSW_M249
    			1, //CSW_M3
    			1, //CSW_M4A1
    			1, //CSW_TMP
    			1, //CSW_G3SG1
    			4, //CSW_FLASHBANG
    			2, //CSW_DEAGLE
    			1, //CSW_SG552
    			1, //CSW_AK47
    			3, //CSW_KNIFE
    			1 //CSW_P90
    		}
    		iSlot = iWeaponsSlots[iCswId]
    	}
    
    	const XTRA_OFS_PLAYER = 5
    	const m_rgpPlayerItems_Slot0 = 367
    
    	iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
    
    	const XTRA_OFS_WEAPON = 4
    	const m_pNext = 42
    	const m_iId = 43
    
    	while( iWeapon > 0 )
    	{
    		if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
    		{
    			break
    		}
    		iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
    	}
    
    	if( iWeapon > 0 )
    	{
    		const m_pActiveItem = 373
    		if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
    		{
    			ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
    		}
    
    		if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
    		{
    			user_has_weapon(id, iCswId, 0)
    			ExecuteHamB(Ham_Item_Kill, iWeapon)
    			return 1
    		}
    	}
    
    	return 0
    } 
    

    Puneti meniu cu 3 arme , adaugati AWP .

  2. /* Plugin generated by AMXX-Studio */

     

    #include <amxmodx>

    #include <amxmisc>

    #include <hamsandwich>

    #include <fun>

    #include <cstrike>

     

    public plugin_init()

    {

        register_plugin("VIPGunmenu", "0.1", "Ex1ne")

        RegisterHam(Ham_Spawn, "player", "Fwd_PlayerSpawn_Post", 1);

    }

     

    public Fwd_PlayerSpawn_Post(id)

    {

        if(!(get_user_flags(id) & ADMIN_LEVEL_H))

    {

            return PLUGIN_HANDLED

        }

        set_task(3.0, "VipMenu", id)

        return PLUGIN_CONTINUE

    }

    public VipMenu(id)

    {

        new szText[555 char]

        formatex(szText, charsmax(szText), "\yVIP-Menu!")

        new VipMenu = menu_create(szText, "VipMenuHandle")

        

        formatex(szText, charsmax(szText), "\rM4A1 + Deagle.")

        menu_additem(VipMenu, szText, "1", 0)

        formatex(szText, charsmax(szText), "\rAK47 + Deagle.")

        menu_additem(VipMenu, szText, "2", 0)

        formatex(szText, charsmax(szText), "\rAWP + Deagle.")

        menu_additem(VipMenu, szText, "3", 0)

        

        menu_setprop(VipMenu, MPROP_EXIT, MEXIT_ALL)

        menu_display(id, VipMenu, 0)

        

        return PLUGIN_HANDLED

    }

     

    public VipMenuHandle(id, menu, item)

    {

        if(item == MENU_EXIT)

        {

            menu_destroy(menu)

            return PLUGIN_HANDLED

        }

        new data[6], iName[64], access, callback

        menu_item_getinfo(menu, item, access, data, charsmax(data), iName, charsmax(iName), callback )

        new key = str_to_num(data)

        

        switch(key)

        {

            case 1: HandleM4Menu(id)

            case 2: HandleAKMenu(id)

            case 3: HandleAwpMenu(id)

        }

        return PLUGIN_HANDLED

    }

     

    public HandleM4Menu(id)

    {

        if(!is_user_alive(id))

        {

            return PLUGIN_HANDLED

        }

        give_item(id, "weapon_m4a1")

        give_item(id, "weapon_deagle")

        cs_set_user_bpammo(id, CSW_M4A1, 90)

        cs_set_user_bpammo(id, CSW_DEAGLE, 35)

        return PLUGIN_HANDLED

    }

     

    public HandleAKMenu(id)

    {

        if(!is_user_alive(id))

        {

            return PLUGIN_HANDLED

        }

        give_item(id, "weapon_ak47")

        give_item(id, "weapon_deagle")

        cs_set_user_bpammo(id, CSW_AK47, 90)

        cs_set_user_bpammo(id, CSW_DEAGLE, 35)

        return PLUGIN_HANDLED

    }

     

    public HandleAwpMenu(id)

    {

        if(!is_user_alive(id))

        {

            return PLUGIN_HANDLED

        }

        give_item(id, "weapon_awp")

        give_item(id, "weapon_deagle")

        cs_set_user_bpammo(id, CSW_AWP, 30)

        cs_set_user_bpammo(id, CSW_DEAGLE, 35)

        return PLUGIN_HANDLED

    }

     

    Si adaug asta in continuare sau trebuie sa sterg ceva ?

  3. Asta il am acum , l`am bagat dar ... cum pot pune si AWP in meniu ?

    
    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <fun>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <engine>
    
    #define Keysrod (1<<0)|(1<<1)|(1<<9)
    #define ITEM_HE                (1<<0) // "a" 
    #define ITEM_FS                (1<<1) // "b" 
    #define ITEM_SG                (1<<2) // "c" 
    #define ITEM_DG                (1<<3) // "d" 
    #define ITEM_VH                (1<<4) // "e"
    #define ITEM_DF                (1<<5) // "f"
    #define ITEM_NV                (1<<6) // "g"
    
    new jumpnum[33] = 0
    new bool:dojump[33] = false
    new hk_File4[ 128 ];
    new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
    new hk_IsUserVip[ 33 ];
    new hk_viplist[ ] = "vips_list.ini";
    new hk_Folder[ ] = "Vip";
    new hk_cfg[ ] = "vip-config";
    new hk_File[ 128 ];
    new hk_File1[ 128 ];
    new g_type, g_hudmsg
    new vip_hud
    new maxplayers
    new mpd, mkb, mhb
    new health_add
    new health_hs_add
    new health_max
    new hk_Killer
    new hk_KillerHp
    new hk_HpAdd
    new hk_HpMax
    new jumps, items
    new hk_iRoundCount
    new bool:hk_IsRestarting
    new gun_menu
    
    enum
    {
       Primary = 1
       , Secondary
       , Knife
       , Grenades
       , C4
    };
    
    public plugin_init() 
    {
       register_plugin("Vip", "2.0", "Hasky")
       
       register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
       register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
       register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
       register_concmd("say /vip","ShowMotd")
       
       RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
       register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
       register_event("DeathMsg", "hook_death", "a", "1>0")
       register_event("Damage","Damage","b")
       register_event("DeathMsg","death_msg","a")
       register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
       register_event("TextMsg", "Event_TextMsg_Restart", "a", "2Game_C", "2Game_w")
       register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
       
       register_cvar("vip_maxjumps","1")
       jumps = register_cvar("vip_jumps","1")
       vip_hud = register_cvar("vip_hud","1")
       g_type = register_cvar("vip_bulletdamage","1")
       health_add = register_cvar("vip_hp_kill", "10")
       health_hs_add = register_cvar("vip_hp_hs", "25")
       health_max = register_cvar("vip_hp_max", "100")
       mpd = register_cvar("vip_money_damage","3")
       mkb = register_cvar("vip_money_kill","500")
       mhb = register_cvar("vip_money_hs","1000")
       items = register_cvar("vip_items_round", "abcdefg")
       gun_menu = register_cvar("vip_gun_menu","1")
       g_hudmsg = CreateHudSyncObj()
       maxplayers = get_maxplayers()
       
       
    }
    
    public plugin_cfg()
    {   
       
       
       new Dir[ 64 ];
       get_configsdir(Dir,charsmax(Dir));
       formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
       formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
       if(!dir_exists(hk_File))
       mkdir(hk_File);
    
       formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
       
       if (!file_exists(hk_File4))
       write_file(hk_File4,"; -->VIP List<--");
       
       new hk_Buffer[ 192 ], hk_Line, hk_Len;
       while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
       {
          if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
             continue;
             
          copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
    
       }   
       
       if(!file_exists(hk_File1))
       {
       write_file(hk_File1,"// Vip Configuration File")
       write_file(hk_File1,"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
       write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
       write_file(hk_File1,"vip_bulletdamage ^"1^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Vips Online")
       write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
       write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
       write_file(hk_File1,"vip_hud ^"1^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Hp primit pe un kill  ")
       write_file(hk_File1,"vip_hp_kill ^"10^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Hp primit pe un hs")
       write_file(hk_File1,"vip_hp_hs ^"25^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
       write_file(hk_File1,"vip_hp_max ^"100^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Banii primiti pe un damage")
       write_file(hk_File1,"vip_money_damage ^"3^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Banii primiti pe un kill")
       write_file(hk_File1,"vip_money_kill ^"200^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Banii primiti pe un hs")
       write_file(hk_File1,"vip_money_hs ^"500^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
       write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
       write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
       write_file(hk_File1,"vip_gun_menu ^"1^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
       write_file(hk_File1,"// a - He Grenade")
       write_file(hk_File1,"// b - Flashbang (x2)")
       write_file(hk_File1,"// c - Smoke Grenade ")
       write_file(hk_File1,"// d - Deagle")
       write_file(hk_File1,"// e - Vest + Helm")
       write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
       write_file(hk_File1,"// g - NightVision")
       write_file(hk_File1,"vip_items_round ^"abcdefg^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Jumps - Salturi")
       write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
       write_file(hk_File1,"vip_jumps ^"0^"")
       write_file(hk_File1,"")
       write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
       write_file(hk_File1,"vip_maxjumps ^"0^"")
       write_file(hk_File1,"")
       
       }
       
       server_cmd("exec %s",hk_File1)
    }
    
    public client_putinserver(id)
    {
       
       hk_IsUserVip[ id ] = 0;
       jumpnum[id] = 0
       dojump[id] = false
    }
    
    public client_disconnect(id)
    {
       
       hk_IsUserVip[ id ] = 0;
       jumpnum[id] = 0
       dojump[id] = false
    }
    public addvips(id, level, cid)
    {
       if (!cmd_access(id, level, cid, 2))
          return PLUGIN_HANDLED
    
       new arg[32]   
       
       read_argv(1, arg, 31)
       
       new szLog[256];
       formatex(szLog,255,"%s",arg);
       write_file(hk_File4,szLog,-1);
       console_print(id, "[DROGATII] Vip-ul a fost adaugat in lista")
       
       return PLUGIN_HANDLED
       
    }
    public vips(id, level, cid)
    {
       if (!cmd_access(id, level, cid, 1))
          return PLUGIN_HANDLED
       
       new s_Name[ 32 ], s_AuthID[ 32 ];
       get_user_name ( id, s_Name, 31 );
       get_user_authid ( id, s_AuthID, 31 );
       
       console_print(id, "===========================")
       for ( new i; i < hk_TotalLines; i++ )
       {
          if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
          console_print(id, " - %s", hk_VipsList[ i ])   
             
          
       }
       console_print(id, "===========================")
       return PLUGIN_HANDLED
    }
    
    
    public Event_TextMsg_Restart()
    {
        hk_IsRestarting = true
    }
     
    public Event_HLTV_New_Round()
    {
        if( hk_IsRestarting )
        {
            hk_IsRestarting = false
            hk_iRoundCount = 0
        }
    }
    
    public Hook_PlayerSpawn ( const id )
    {
       if ( ! is_user_alive ( id ) )
          return HAM_IGNORED;
       if ( ! is_user_vip ( id ) )
       {
          hk_IsUserVip[ id ] = 0;
          return HAM_IGNORED;
       }
       
       hk_IsUserVip[ id ] = 1;
       hk_iRoundCount++
       new map[32];
       get_mapname(map,31);
       
       if(equali(map, "awp_", 3))
       return HAM_IGNORED;
       
       if (get_pcvar_num(gun_menu) == 1)
       if(hk_iRoundCount>=4)
       Showrod(id);
       
       set_task(0.3, "giveitems", id)
       return HAM_IGNORED;
    }
    
    public on_damage(id)
    {
       if(get_pcvar_num(g_type))
       {
          static attacker; attacker = get_user_attacker(id)
          static damage; damage = read_data(2)   
    
          if ( is_user_vip ( attacker ) )
          {
             hk_IsUserVip[ id ] = 1;
          
             if(is_user_connected(attacker))
             {
                if(fm_is_ent_visible(attacker,id))
                {
                   set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
                   ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)            
                }
                   
                
             }
          }else hk_IsUserVip[ id ] = 0;
       }
    }
    
    public ShowMotd(id)
    {
     show_motd(id, "vip.txt")
    }
    public client_authorized(id)
    {
     set_task(30.0, "PrintText" ,id)
    }
    public PrintText(id)
    {
     client_print(id, print_chat, "[V.I.P] Scrie /vip pentru a vedea privilegiile V.I.P-ULUI.")
    }
    public Damage(id)
    {
       new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
       if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
       
       if ( is_user_vip ( id ) )
       {
          hk_IsUserVip[ id ] = 1;
          new money = read_data(2) * get_pcvar_num(mpd)
          if(hitpoint==1) money += get_pcvar_num(mhb)
          cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
       }else hk_IsUserVip[ id ] = 0;
    }
    
    public death_msg()
    {
       if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) 
       cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
    }
    
    public hook_death()
    {
       hk_Killer = read_data(1)
       
       if ( (read_data(3) == 1) && (read_data(5) == 0) )
       {
          hk_HpAdd = get_pcvar_num (health_hs_add)
       }
       else
       hk_HpAdd = get_pcvar_num (health_add)
       
       hk_HpMax = get_pcvar_num (health_max)
       
       
       if ( ! is_user_vip ( hk_Killer ) )
       {
          hk_IsUserVip[ hk_Killer ] = 0;
          return;
       }
       hk_IsUserVip[ hk_Killer ] = 1;
       
       hk_KillerHp = get_user_health(hk_Killer)
       hk_KillerHp += hk_HpAdd
       
       if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
       set_user_health(hk_Killer, hk_KillerHp)
    
       set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
       show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)
    
    }
    
    public showAdmin(id)
    {
       if(get_pcvar_num(vip_hud) == 1)
       {
             
          
          new num, iLen, admin
          static pl[32], name[32], szBuff[2048]
       
          get_players(pl, num, "c")
       
          for(new i = 0; i < num; i++)
          {
             if (  is_user_vip ( pl[i] ) )
             {
             hk_IsUserVip[ pl[i] ] = 1;
             get_user_name(pl[i], name, 31)
             iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
             admin++
             }
             
          }
    
       
          set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
          show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
       
          arrayset(szBuff, 0, 2048)
       }
       return PLUGIN_HANDLED
    }
    
    public client_PreThink(id)
    {
          if(!is_user_alive(id)) return PLUGIN_CONTINUE
          if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
       
          if ( ! is_user_vip ( id ) )
          {
             hk_IsUserVip[ id ] = 0;
             return PLUGIN_CONTINUE
          }
       
       
          hk_IsUserVip[ id ] = 1;
          new nbut = get_user_button(id)
          new obut = get_user_oldbutton(id)
          if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
          {
             if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
             {
                dojump[id] = true
                jumpnum[id]++
                return PLUGIN_CONTINUE
             }
          }
          if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
          {
             jumpnum[id] = 0
             return PLUGIN_CONTINUE
          }
       
          return PLUGIN_CONTINUE
    }
    
    public client_PostThink(id)
    {
       if(!is_user_alive(id)) return PLUGIN_CONTINUE
       if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
       
       if ( ! is_user_vip ( id ) )
       {
          hk_IsUserVip[ id ] = 0;
          return PLUGIN_CONTINUE
       }
       
       
       hk_IsUserVip[ id ] = 1;
       if(dojump[id] == true)
       {
          new Float:velocity[3]   
          entity_get_vector(id,EV_VEC_velocity,velocity)
          velocity[2] = random_float(265.0,285.0)
          entity_set_vector(id,EV_VEC_velocity,velocity)
          dojump[id] = false
          return PLUGIN_CONTINUE
       }
       
       return PLUGIN_CONTINUE
    }
    
    public Showrod(id) 
    {
       show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n\w3. AWP^n0 Exit^n", -1, "rod")
    }
    
    public Pressedrod(id, key) 
    {
       
       switch (key) {
          case 0: { 
             StripWeapons(id, Primary)
             give_item(id,"weapon_m4a1")
             cs_set_user_bpammo(id, CSW_M4A1, 90 );
             }
    
          case 1: { 
             StripWeapons(id, Primary)
             give_item(id,"weapon_ak47")
             cs_set_user_bpammo(id, CSW_AK47, 90);
             }
    
                    case 2: { 
             StripWeapons(id, Primary)
             give_item(id,"weapon_awp")
             cs_set_user_bpammo(id, CSW_AWP, 90);
             }
    
    
          case 9: {          
             }
               }
       return PLUGIN_CONTINUE
    }
    
    public get_item_flags() 
    { 
       new sFlags[24] 
       get_pcvar_string(items,sFlags,23) 
       return read_flags(sFlags) 
    } 
    
    public giveitems(id)
    {
          new iFlags = get_item_flags()  
          new CsTeams:userTeam = cs_get_user_team(id)
       
          if (iFlags&ITEM_HE)
          fm_give_item(id,"weapon_hegrenade") 
          
                 
          if(iFlags&ITEM_FS)
          {
          fm_give_item(id,"weapon_flashbang") 
          fm_give_item(id,"weapon_flashbang") 
          }
          
          if(iFlags&ITEM_SG)
          fm_give_item(id,"weapon_smokegrenade") 
          
          
          if(iFlags&ITEM_DG)
          {
          StripWeapons(id, Secondary);
          fm_give_item(id,"weapon_deagle") 
          cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
          }
          
          if(iFlags&ITEM_VH)
          fm_give_item(id,"item_assaultsuit")
       
          if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
          fm_give_item(id,"item_thighpack")
          
          if(iFlags&ITEM_NV)
          cs_set_user_nvg(id, 1)
          
          
    }
    
    stock is_user_vip ( id )
    {
       new s_Name[ 32 ], s_AuthID[ 32 ];
       get_user_name ( id, s_Name, 31 );
       get_user_authid ( id, s_AuthID, 31 );
       
       for ( new i; i < hk_TotalLines; i++ )
       {
          if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
             return 1;
          if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
             return 1;
       }
       
       return 0;
    
    }
    
    stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
    {
       new iReturn;
       
       if(is_user_alive(id))
       {
          new iEntity, iWeapon;
          while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
             iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
       }
       
       return iReturn;
    }
    
    stock GetWeaponFromSlot( id , iSlot , &iEntity )
    {
       if ( !( 1 <= iSlot <= 5 ) )
          return 0;
       
       iEntity = 0;
       const m_rgpPlayerItems_Slot0 = 367;
       const m_iId = 43;
       const XO_WEAPONS = 4;
       const XO_PLAYER = 5;
          
       iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
       
       return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
    }  
    
    stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
    {
       new iWeapon
       if( !iSlot )
       {
          static const iWeaponsSlots[] = {
             -1,
             2, //CSW_P228
             -1,
             1, //CSW_SCOUT
             4, //CSW_HEGRENADE
             1, //CSW_XM1014
             5, //CSW_C4
             1, //CSW_MAC10
             1, //CSW_AUG
             4, //CSW_SMOKEGRENADE
             2, //CSW_ELITE
             2, //CSW_FIVESEVEN
             1, //CSW_UMP45
             1, //CSW_SG550
             1, //CSW_GALIL
             1, //CSW_FAMAS
             2, //CSW_USP
             2, //CSW_GLOCK18
             1, //CSW_AWP
             1, //CSW_MP5NAVY
             1, //CSW_M249
             1, //CSW_M3
             1, //CSW_M4A1
             1, //CSW_TMP
             1, //CSW_G3SG1
             4, //CSW_FLASHBANG
             2, //CSW_DEAGLE
             1, //CSW_SG552
             1, //CSW_AK47
             3, //CSW_KNIFE
             1 //CSW_P90
          }
          iSlot = iWeaponsSlots[iCswId]
       }
    
       const XTRA_OFS_PLAYER = 5
       const m_rgpPlayerItems_Slot0 = 367
    
       iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
    
       const XTRA_OFS_WEAPON = 4
       const m_pNext = 42
       const m_iId = 43
    
       while( iWeapon > 0 )
       {
          if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
          {
             break
          }
          iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
       }
    
       if( iWeapon > 0 )
       {
          const m_pActiveItem = 373
          if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
          {
             ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
          }
    
          if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
          {
             user_has_weapon(id, iCswId, 0)
             ExecuteHamB(Ham_Item_Kill, iWeapon)
             return 1
          }
       }
    
       return 0
    }
    

    Am pus eu acolo AWP , dar cand dau pe 3 nu face nimic ...

    Cred ca e de aici : show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n\w3. AWP^n0. Exit^n", -1, "rod")

    inainte era : show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n0. Exit^n", -1, "rod")

  4. Nume : PLUGIN VIP

    Versiune : Proprie

    Descriere detaliata :

    As dori si eu un plugin VIP , pentru server clasic . Am gasit mai multe dar niciunul nu a fost asa cum il doresc eu , asa ca m-am decis sa postez aici .

    As dori in felul urmator :

    1. Bulletdamage
    2. 10hp pe kill
    3. 10ap pe kill
    4. Sa nu aiba double jump
    5. Max HP / AP sa fie 100 nu sa fie diferit de ceilalti jucatori
    6. Sa primeasca automat 100ap la runda.
    7. Sa aiba /vips - /wantvip 
    8. Sa nu apara mesaje d-alea hud , sau cand intra un vip pe server.
    9. FLAGUL (important) sa il aiba pe " t "
    10. Sa nu aiba anumite modele
    12. Sa se elimine flagul "t" daca se poate pe mapele de awp/lame
    13. AWP sa fie pentru toti , sa nu fie restrictionat.
    14. Si sa aiba un meniu dar care sa apara automat la a doua runda , nu sa scriu /vmenu sau alte chestii sa-mi aleg meniul .

    Meniul sa contina astea :

    1.AK47 + Deagle + GRENAZI
    2.M4a1 + Deagle + GRENAZI
    3.AWP + Deagle + GRENAZI
    ( Acest meniu sa fie la ambele echipe , general , iar la CT sa aiba DEFUSE)

    V-as ramane super recunoscator daca as primi un asemenea plugin .
    Multumesc anticipat .

    • Like 1
  5. Programul folosit : Nu stiu sigur care program e problema ori AE ori PS .

    Print Screen : -

    Alte precizari :  Dupa ce am terminat in AE gif-ul ,il fac si in PS , si cand il scot , canci , nu merge ... 
    As dori si eu un tutorial perfect , cum salvez dupa terminarea proiectului , toti pasii . AE cs4 .

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