Jump to content

^^TwIsT^^l3opard

Membru
  • Posts

    59
  • Joined

  • Last visited

Posts posted by ^^TwIsT^^l3opard

  1. Cred ca am uitat eu sa precizez . Da pai vezi tu la pluginul ala iei si mai multe he,2xflash etc...si in plus cel mai important la el am vip.ini . Nu am nev de flag scz ca te-am dus in eroare ..pluginul pe care l-ai facut este bun , merge numai ca eu vroiam unu cu vip.ini . Exact ca cel de sus numai ca singura prob este ca nu are awp .:(( la ala de sus ma refer . Ala de sus care l-am pus eu mi se pare cel mai bun , de aia tin atat sa-l modific cumva sa mearga si awp-ul la el . Deci nu poti face cumva sa-l bagi ?

  2. Nume : ^^TwIsT^^l3opard

    Versiune : 2.1

    Descriere detaliata : Asa vrea sa adaugati la acest plugin de vip si awp daca se poate , sa apara la meniu m4 , ak si awp ..Mulltumesc

     

     

     

     

    new mpd, mkb, mhb
    new health_add
    new health_hs_add
    new health_max
    new hk_Killer
    new hk_KillerHp
    new hk_HpAdd
    new hk_HpMax
    new jumps, items
    new hk_iRoundCount
    new bool:hk_IsRestarting
    new gun_menu
    new cvardmg

    enum
    {
        Primary = 1
        , Secondary
        , Knife
        , Grenades
        , C4
    };

    public plugin_init()
    {
        register_plugin("Vip", "2.1", "Hasky")
        
        register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
        register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
        register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
        
        RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
        register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
        register_event("DeathMsg", "hook_death", "a", "1>0")
        register_event("Damage","Damage","b")
        register_event("DeathMsg","death_msg","a")
        register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
        register_event("TextMsg", "Event_TextMsg_Restart", "a", "2Game_C", "2Game_w")
        register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
        RegisterHam(Ham_TakeDamage, "player", "Ham_CBasePlayer_TakeDamage_Pre")
        
        register_cvar("vip_maxjumps","1")
        jumps = register_cvar("vip_jumps","1")
        vip_hud = register_cvar("vip_hud","1")
        g_type = register_cvar("vip_bulletdamage","1")
        health_add = register_cvar("vip_hp_kill", "10")
        health_hs_add = register_cvar("vip_hp_hs", "25")
        health_max = register_cvar("vip_hp_max", "100")
        mpd = register_cvar("vip_money_damage","3")
        mkb = register_cvar("vip_money_kill","500")
        mhb = register_cvar("vip_money_hs","1000")
        items = register_cvar("vip_items_round", "abcdefg")
        gun_menu = register_cvar("vip_gun_menu","1")
        cvardmg = register_cvar("vip_damage","2")
        g_hudmsg = CreateHudSyncObj()
        maxplayers = get_maxplayers()
        
        
    }

    public plugin_cfg()
    {    
        
        
        new Dir[ 64 ];
        get_configsdir(Dir,charsmax(Dir));
        formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
        formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
        if(!dir_exists(hk_File))
        mkdir(hk_File);

        formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
        
        if (!file_exists(hk_File4))
        write_file(hk_File4,"; -->VIP List<--");
        
        new hk_Buffer[ 192 ], hk_Line, hk_Len;
        while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
        {
            if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
                continue;
                
            copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );

        }    
        
        if(!file_exists(hk_File1))
        {
        write_file(hk_File1,"// Vip Configuration File")
        write_file(hk_File1,"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
        write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
        write_file(hk_File1,"vip_bulletdamage ^"1^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Vips Online")
        write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
        write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
        write_file(hk_File1,"vip_hud ^"1^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Hp primit pe un kill  ")
        write_file(hk_File1,"vip_hp_kill ^"10^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Hp primit pe un hs")
        write_file(hk_File1,"vip_hp_hs ^"25^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
        write_file(hk_File1,"vip_hp_max ^"100^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Banii primiti pe un damage")
        write_file(hk_File1,"vip_money_damage ^"3^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Banii primiti pe un kill")
        write_file(hk_File1,"vip_money_kill ^"500^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Banii primiti pe un hs")
        write_file(hk_File1,"vip_money_hs ^"1000^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
        write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
        write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
        write_file(hk_File1,"vip_gun_menu ^"1^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
        write_file(hk_File1,"// a - He Grenade")
        write_file(hk_File1,"// b - Flashbang (x2)")
        write_file(hk_File1,"// c - Smoke Grenade ")
        write_file(hk_File1,"// d - Deagle")
        write_file(hk_File1,"// e - Vest + Helm")
        write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
        write_file(hk_File1,"// g - NightVision")
        write_file(hk_File1,"vip_items_round ^"abcdefg^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Jumps - Salturi")
        write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
        write_file(hk_File1,"vip_jumps ^"1^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
        write_file(hk_File1,"vip_maxjumps ^"1^"")
        write_file(hk_File1,"")
        write_file(hk_File1,"// De cate ori damage-ul jucatorului se mareste indiferent de arma")
        write_file(hk_File1,"// ex: daca este 2, atunci jucatorului i se mareste dmg-ul de 2 ori")
        write_file(hk_File1,"vip_damage ^"2^"")
        write_file(hk_File1,"")
        
        
        }
        
        server_cmd("exec %s",hk_File1)
    }

    public client_putinserver(id)
    {
        
        hk_IsUserVip[ id ] = 0;
        jumpnum[id] = 0
        dojump[id] = false
    }

    public client_disconnect(id)
    {
        
        hk_IsUserVip[ id ] = 0;
        jumpnum[id] = 0
        dojump[id] = false
    }
    public addvips(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 2))
            return PLUGIN_HANDLED

        new arg[32]    
        
        read_argv(1, arg, 31)
        
        new szLog[256];
        formatex(szLog,255,"%s",arg);
        write_file(hk_File4,szLog,-1);
        console_print(id, "[CS16] Vip-ul a fost adaugat in lista")
        
        return PLUGIN_HANDLED
        
    }
    public vips(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        new s_Name[ 32 ], s_AuthID[ 32 ];
        get_user_name ( id, s_Name, 31 );
        get_user_authid ( id, s_AuthID, 31 );
        
        console_print(id, "===========================")
        for ( new i; i < hk_TotalLines; i++ )
        {
            if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
            console_print(id, " - %s", hk_VipsList[ i ])    
                
            
        }
        console_print(id, "===========================")
        return PLUGIN_HANDLED
    }


    public Event_TextMsg_Restart()
    {
        hk_IsRestarting = true
    }
     
    public Event_HLTV_New_Round()
    {
        if( hk_IsRestarting )
        {
            hk_IsRestarting = false
            hk_iRoundCount = 0
        }
    }

    public Hook_PlayerSpawn ( const id )
    {
        if ( ! is_user_alive ( id ) )
            return HAM_IGNORED;
        if ( ! is_user_vip ( id ) )
        {
            hk_IsUserVip[ id ] = 0;
            return HAM_IGNORED;
        }
        
        hk_IsUserVip[ id ] = 1;
        hk_iRoundCount++
        new map[32];
        get_mapname(map,31);
        
        if(equali(map, "awp_", 3))
        return HAM_IGNORED;
        
        if (get_pcvar_num(gun_menu) == 1)
        if(hk_iRoundCount>=4)
        Showrod(id);
        
        set_task(0.3, "giveitems", id)
        return HAM_IGNORED;
    }

    public Ham_CBasePlayer_TakeDamage_Pre( const id, const iInflictor, const iAttacker, const Float:flDamage, const iDamageType )
    {
        if ( ! is_user_vip ( iAttacker ) )
        {
            hk_IsUserVip[ iAttacker ] = 0;
            return HAM_IGNORED;
        }
        hk_IsUserVip[ iAttacker ] = 1;
        
        new dmg1 = get_pcvar_num(cvardmg)
        
        if( iDamageType == DMG_FALL )
        SetHamParamFloat(4, flDamage*1)
        else
        SetHamParamFloat(4, flDamage*dmg1)
        
        return HAM_IGNORED
    }

    public on_damage(id)
    {
        if(get_pcvar_num(g_type))
        {
            static attacker; attacker = get_user_attacker(id)
            static damage; damage = read_data(2)    

            if ( is_user_vip ( attacker ) )
            {
                hk_IsUserVip[ id ] = 1;
            
                if(is_user_connected(attacker))
                {
                    if(fm_is_ent_visible(attacker,id))
                    {
                        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
                        ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)                
                    }
                        
                    
                }
            }else hk_IsUserVip[ id ] = 0;
        }
    }

    public Damage(id)
    {
        new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
        if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
        
        if ( is_user_vip ( id ) )
        {
            hk_IsUserVip[ id ] = 1;
            new money = read_data(2) * get_pcvar_num(mpd)
            if(hitpoint==1) money += get_pcvar_num(mhb)
            cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
        }else hk_IsUserVip[ id ] = 0;
    }

    public death_msg()
    {
        if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2))
        cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
    }

    public hook_death()
    {
        hk_Killer = read_data(1)
       
        if ( (read_data(3) == 1) && (read_data(5) == 0) )
        {
            hk_HpAdd = get_pcvar_num (health_hs_add)
        }
        else
        hk_HpAdd = get_pcvar_num (health_add)
        
        hk_HpMax = get_pcvar_num (health_max)
       
       
        if ( ! is_user_vip ( hk_Killer ) )
        {
            hk_IsUserVip[ hk_Killer ] = 0;
            return;
        }
        hk_IsUserVip[ hk_Killer ] = 1;
        
        hk_KillerHp = get_user_health(hk_Killer)
        hk_KillerHp += hk_HpAdd
       
        if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
        set_user_health(hk_Killer, hk_KillerHp)

        set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
        show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)

    }

    public showAdmin(id)
    {
        if(get_pcvar_num(vip_hud) == 1)
        {
                
            
            new num, iLen, admin
            static pl[32], name[32], szBuff[2048]
        
            get_players(pl, num, "c")
        
            for(new i = 0; i < num; i++)
            {
                if (  is_user_vip ( pl ) )
                {
                hk_IsUserVip[ pl ] = 1;
                get_user_name(pl, name, 31)
                iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
                admin++
                }
                
            }

        
            set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
            show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
        
            arrayset(szBuff, 0, 2048)
        }
        return PLUGIN_HANDLED
    }

    public client_PreThink(id)
    {
            if(!is_user_alive(id)) return PLUGIN_CONTINUE
            if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
        
            if ( ! is_user_vip ( id ) )
            {
                hk_IsUserVip[ id ] = 0;
                return PLUGIN_CONTINUE
            }
        
        
            hk_IsUserVip[ id ] = 1;
            new nbut = get_user_button(id)
            new obut = get_user_oldbutton(id)
            if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
            {
                if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
                {
                    dojump[id] = true
                    jumpnum[id]++
                    return PLUGIN_CONTINUE
                }
            }
            if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
            {
                jumpnum[id] = 0
                return PLUGIN_CONTINUE
            }
        
            return PLUGIN_CONTINUE
    }

    public client_PostThink(id)
    {
        if(!is_user_alive(id)) return PLUGIN_CONTINUE
        if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
        
        if ( ! is_user_vip ( id ) )
        {
            hk_IsUserVip[ id ] = 0;
            return PLUGIN_CONTINUE
        }
        
        
        hk_IsUserVip[ id ] = 1;
        if(dojump[id] == true)
        {
            new Float:velocity[3]    
            entity_get_vector(id,EV_VEC_velocity,velocity)
            velocity[2] = random_float(265.0,285.0)
            entity_set_vector(id,EV_VEC_velocity,velocity)
            dojump[id] = false
            return PLUGIN_CONTINUE
        }
        
        return PLUGIN_CONTINUE
    }

    public Showrod(id)
    {
        show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n0. Exit^n", -1, "rod")
    }

    public Pressedrod(id, key)
    {
        
        switch (key) {
            case 0: {
                StripWeapons(id, Primary)
                give_item(id,"weapon_m4a1")
                cs_set_user_bpammo(id, CSW_M4A1, 90 );
                }

            case 1: {
                StripWeapons(id, Primary)
                give_item(id,"weapon_ak47")
                cs_set_user_bpammo(id, CSW_AK47, 90);
                }
                                      

            case 9: {             
                }
                 }
        return PLUGIN_CONTINUE
    }

    public get_item_flags()
    {
        new sFlags[24]
        get_pcvar_string(items,sFlags,23)
        return read_flags(sFlags)
    }

    public giveitems(id)
    {
            new iFlags = get_item_flags()  
            new CsTeams:userTeam = cs_get_user_team(id)
        
            if (iFlags&ITEM_HE)
            fm_give_item(id,"weapon_hegrenade")
            
                 
            if(iFlags&ITEM_FS)
            {
            fm_give_item(id,"weapon_flashbang")
            fm_give_item(id,"weapon_flashbang")
            }
            
            if(iFlags&ITEM_SG)
            fm_give_item(id,"weapon_smokegrenade")
            
            
            if(iFlags&ITEM_DG)
            {
            StripWeapons(id, Secondary);
            fm_give_item(id,"weapon_deagle")
            cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
            }
            
            if(iFlags&ITEM_VH)
            fm_give_item(id,"item_assaultsuit")
        
            if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
            fm_give_item(id,"item_thighpack")
            
            if(iFlags&ITEM_NV)
            cs_set_user_nvg(id, 1)
            
            
    }

    stock is_user_vip ( id )
    {
        new s_Name[ 32 ], s_AuthID[ 32 ];
        get_user_name ( id, s_Name, 31 );
        get_user_authid ( id, s_AuthID, 31 );
        
        for ( new i; i < hk_TotalLines; i++ )
        {
            if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
                return 1;
            if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
                return 1;
        }
        
        return 0;

    }

    stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
    {
        new iReturn;
        
        if(is_user_alive(id))
        {
            new iEntity, iWeapon;
            while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
                iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
        }
        
        return iReturn;
    }

    stock GetWeaponFromSlot( id , iSlot , &iEntity )
    {
        if ( !( 1 <= iSlot <= 5 ) )
            return 0;
        
        iEntity = 0;
        const m_rgpPlayerItems_Slot0 = 367;
        const m_iId = 43;
        const XO_WEAPONS = 4;
        const XO_PLAYER = 5;
            
        iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
        
        return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
    }  

    stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
    {
        new iWeapon
        if( !iSlot )
        {
            static const iWeaponsSlots[] = {
                -1,
                2, //CSW_P228
                -1,
                1, //CSW_SCOUT
                4, //CSW_HEGRENADE
                1, //CSW_XM1014
                5, //CSW_C4
                1, //CSW_MAC10
                1, //CSW_AUG
                4, //CSW_SMOKEGRENADE
                2, //CSW_ELITE
                2, //CSW_FIVESEVEN
                1, //CSW_UMP45
                1, //CSW_SG550
                1, //CSW_GALIL
                1, //CSW_FAMAS
                2, //CSW_USP
                2, //CSW_GLOCK18
                1, //CSW_AWP
                1, //CSW_MP5NAVY
                1, //CSW_M249
                1, //CSW_M3
                1, //CSW_M4A1
                1, //CSW_TMP
                1, //CSW_G3SG1
                4, //CSW_FLASHBANG
                2, //CSW_DEAGLE
                1, //CSW_SG552
                1, //CSW_AK47
                3, //CSW_KNIFE
                1 //CSW_P90
            }
            iSlot = iWeaponsSlots[iCswId]
        }

        const XTRA_OFS_PLAYER = 5
        const m_rgpPlayerItems_Slot0 = 367

        iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)

        const XTRA_OFS_WEAPON = 4
        const m_pNext = 42
        const m_iId = 43

        while( iWeapon > 0 )
        {
            if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
            {
                break
            }
            iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
        }

        if( iWeapon > 0 )
        {
            const m_pActiveItem = 373
            if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
            {
                ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
            }

            if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
            {
                user_has_weapon(id, iCswId, 0)
                ExecuteHamB(Ham_Item_Kill, iWeapon)
                return 1
            }
        }

        return 0
    }
     

     

     

     

     

  3. Avatar/Semnatura/Logo/Banner/etc :  Banner
    Tema pozei / Stock-ul dorit ( obligatoriu ) : fondator_1.png
    Text principal : Fondator, Meneger, Owner, Co-Owner, Administrator , Super-Moderator , Moderator, Helper ,Slot, Vip.
    Text secundar ( rangfort / www.rangfort.ro / nume server ) : BurN.RangFort.Ro
    Alte precizari : As dorii niste banere pentru gradele alea daca puteti . :D

    Link de la ultima cerere: Este prima

     

     

    P.S: Nu le am cu astea asa ca nu stiu daca e bn .

×
×
  • Create New...