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NeSq1k

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Posts posted by NeSq1k

  1. Server :Furien.RangFort.Ro

    Nick :NeSq1k
    Grad server :Fondator
    La ce doriţi ajutor? : 

     

    Imi puteti pun si mie flagurile pentru beneficii flaguri(a,q,t,s,r) LA HP SI AP MODIFIC EU 

     

     

    #include <amxmodx>
    #include <cstrike>
    #include <engine>
    #include <fakemeta>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <fun>

    #define PLUGIN "Furien Clasic"
    #define VERSION "2.0"
    #define AUTHOR "EU"

    #define DMG_HEGRENADE (1<<24)

    #define FURIEN_GRAVITY 0.4
    #define FURIEN_SPEED 750.0
    #define TEAM_FURIEN 1
    #define TEAM_ANTIFURIEN 2

    #define TASKID_CANPLANT 10001
    #define TASKID_C4COUNTDOWN 453

    #define VIP_GOLD_LEVEL ADMIN_LEVEL_H
    #define VIP_SILVER_LEVEL ADMIN_LEVEL_G
    #define FOUNDER_LEVEL ADMIN_IMMUNITY

    #if cellbits == 32
    #define OFFSET_BZ 235
    #else
    #define OFFSET_BZ 268
    #endif

    //Shop
    new SuperKnifeModel_V[] = "models/v_superknife_new.mdl"
    new bool: HaveSuperKnife[33]

    //Settings
    new bool:MakeVisible[33], Float:Wallorigin[33][3]

    //Parachute
    #define PARACHUTE_CLASS "Parachute"
    new ParaENT[33];

    new Menu;
    new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
    MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
    bool:CanPlant, C4_CountDownDelay;

    public plugin_cfg() {
    server_cmd("amx_cvar mp_playerid 2")
    server_cmd("amx_cvar sv_maxspeed 900")
    server_cmd("amx_cvar sv_restart 5")
    }


    //===========================================================================================//
    //===============================[Weapons Settings]=========================================//
    //=========================================================================================//
    new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];

    //---|| Primary
    #define M4A1_KEY 100
    #define AK47_KEY 101
    #define M3_KEY 102
    #define AUG_KEY 103
    #define FAMAS_KEY 104
    #define MP5_KEY 105
    #define XM1014_KEY 106

    //---|| Secondary
    #define USP_KEY 107
    #define DEAGLE_KEY 108
    #define ELITE_KEY 109
    #define FIVESEVEN_KEY 110

    public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)

    cvar_gamedescription = register_cvar("furien_gamename", "Furien CS1")
    antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
    furienspawnhp = register_cvar("furien_spawnhp", "100")
    superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0")
    cvar_autojoin_team = register_cvar("furien_team", "5")
    cvar_autojoin_class = register_cvar("furien_class", "5")
    cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")

    MSGID_SayText = get_user_msgid("SayText")
    MSGID_StatusIcon = get_user_msgid("StatusIcon")
    MSGID_TextMsg = get_user_msgid("TextMsg")
    MSGID_SendAudio = get_user_msgid("SendAudio")
    MSGID_ShowMenu = get_user_msgid("ShowMenu")
    MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
    MSGID_ScreenFade = get_user_msgid("ScreenFade")

    register_clcmd("say shop", "CmdShopMenu")
    register_clcmd("say /shop", "CmdShopMenu")
    register_clcmd("say_team shop", "CmdShopMenu")
    register_clcmd("say_team /shop", "CmdShopMenu")
    //register_clcmd("say weapons", "CmdWeaponsMenu")
    //register_clcmd("say /weapons", "CmdWeaponsMenu")
    register_clcmd("jointeam", "CMD_BlockJoinTeam")
    register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
    register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
    register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
    register_clcmd("chooseteam", "CMD_BlockChooseTeam")
    register_clcmd("say /beneficii", "CmdShowMotd")
    register_clcmd("say /rs", "CmdResetScore")
    register_clcmd("say_team /rs", "CmdResetScore")
    register_clcmd("say /resetscore", "CmdResetScore")
    register_clcmd("say_team /resetscore", "CmdResetScore")

    RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
    RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
    RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
    RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
    RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");

    register_forward(FM_PlayerPreThink, "Player_PreThink");
    register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);
    register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
    register_forward(FM_GetGameDescription, "FWD_GameDescription")

    register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
    register_event("DeathMsg", "EVENT_Death", "a");
    register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
    register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
    register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
    register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")


    register_message(MSGID_StatusIcon, "MSG_StatusIcon");
    register_message(MSGID_TextMsg, "MSG_TextMessage");
    register_message(MSGID_ShowMenu, "MSG_ShowMenu");
    register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
    register_message(MSGID_SendAudio, "MSG_SendAudio");
    register_message(MSGID_Health, "MSG_Health")
    register_message(MSGID_ScreenFade, "MSG_ScreenFade")
    }


    public plugin_precache() {
    removebuyzone = register_cvar("furien_removebuyzone", "1")

    if(get_pcvar_num(removebuyzone)) {

    remove_entity_name("info_map_parameters");
    remove_entity_name("func_buyzone");

    new Entity = create_entity("info_map_parameters");

    DispatchKeyValue(Entity, "buying", "3");
    DispatchSpawn(Entity);
    }
    precache_model(SuperKnifeModel_V)
    }

    public client_connect(id) {
    client_cmd(id, "cl_forwardspeed 999.0")
    client_cmd(id, "cl_sidespeed 999.0")
    client_cmd(id, "cl_backspeed 999.0")
    }

    public client_putinserver(id) {
    client_cmd(id, "cl_forwardspeed 999.0")
    client_cmd(id, "cl_sidespeed 999.0")
    client_cmd(id, "cl_backspeed 999.0")
    PrimaryWeapon[id] = 0
    SecondaryWeapon[id] = 0
    }


    public Ham_Spawn_Post(id) {
    if(is_user_connected(id) && is_user_alive(id)) {
    strip_user_weapons(id)
    HavePrimaryWeapon[id] = false
    HaveSecondaryWeapon[id] = false
    switch(get_user_team(id)) {
    case TEAM_FURIEN: {
    fm_give_item(id, "weapon_hegrenade")
    fm_give_item(id, "weapon_knife")
    fm_give_item(id, "weapon_flashbang")
    set_user_footsteps(id, 1)
    fm_set_user_health(id, get_pcvar_num(furienspawnhp))
    }
    case TEAM_ANTIFURIEN: {
    fm_give_item(id, "weapon_flashbang")
    fm_give_item(id, "weapon_hegrenade")
    fm_give_item(id, "weapon_knife")
    set_user_footsteps(id, 0)
    fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
    HaveSuperKnife[id] = false;
    Equipment(id)
    }
    }
    }
    }

    public EVENT_NewRound() {
    CanPlant = false;
    new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
    set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
    remove_task(TASKID_C4COUNTDOWN)
    }

    public EVENT_FireINTheHole()
    return PLUGIN_HANDLED

    public HAM_Touch_Weapon(ent, id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
    return HAM_SUPERCEDE

    return HAM_IGNORED
    }

    public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
    if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
    if(get_user_weapon(Attacker) == CSW_KNIFE) {
    if(HaveSuperKnife[Attacker])
    SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
    }
    if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {
    if(DamageType & DMG_HEGRENADE)
    return HAM_SUPERCEDE
    }
    }
    return HAM_IGNORED
    }

    ///////////////////////////////////////////////////////////////////////////////////////////////

    public C4_PrimaryAttack(Ent) {
    if(!CanPlant)
    return HAM_SUPERCEDE

    return HAM_IGNORED
    }

    public CmdResetScore(id) {
    if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
    ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
    else {
    for(new i = 0; i < 2; i++) {
    cs_set_user_deaths(id, 0);
    set_user_frags(id, 0);
    }
    ColorChat(id, "!gTi-ai resetat scorul cu succes !")
    }
    }

    public CmdShopMenu(id) {
    if(!is_user_alive(id))
    return PLUGIN_HANDLED
    switch(get_user_team(id)) {
    case TEAM_FURIEN: CmdFurienShop(id)
    case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
    }
    return PLUGIN_HANDLED
    }

    public CmdFurienShop(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
    Menu = menu_create("\yFurien Shop", "CmdFurienHandler")

    new SuperKnife[256];
    formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")
    menu_additem(Menu, SuperKnife, "1", 0)

    new Health[256];
    formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")
    menu_additem(Menu, Health, "2", 0)

    new Armor[256];
    formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
    menu_additem(Menu, Armor, "3", 0)

    new Grenade[256];
    formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
    menu_additem(Menu, Grenade, "4", 0)

    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, Menu, 0);
    }
    }

    public CmdAntiFurienShop(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
    Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")

    new Defuse[256];
    formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")
    menu_additem(Menu, Defuse, "1", 0)

    new Health[256];
    formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")
    menu_additem(Menu, Health, "2", 0)

    new Armor[256];
    formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
    menu_additem(Menu, Armor, "3", 0)

    new Grenade[256];
    formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
    menu_additem(Menu, Grenade, "4", 0)

    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, Menu, 0);
    }
    }

    public CmdFurienHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
    menu_destroy(menu);
    return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
    case 1: {
    if(HaveSuperKnife[id])
    client_print(id, print_center, "You already have SuperKnife!")
    else {
    new Money = cs_get_user_money(id) - 10000
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    HaveSuperKnife[id] = true;
    EVENT_CurWeapon(id)
    cs_set_user_money(id, Money)
    }
    }
    }
    case 2: {
    if(get_user_health(id) >= 250)
    client_print(id, print_center, "You already have 250 HP!")
    else {
    new Money = cs_get_user_money(id) - 3000
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    if(get_user_health(id) + 50 > 250)
    fm_set_user_health(id, 250)
    else
    fm_set_user_health(id, get_user_health(id) + 50)
    cs_set_user_money(id, Money)
    }
    }
    }
    case 3: {
    if(get_user_armor(id) >= 250)
    client_print(id, print_center, "You already have 250 AP!")
    else {
    new Money = cs_get_user_money(id) - 500
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    if(get_user_armor(id) + 50 > 250)
    fm_set_user_armor(id, 250)
    else
    fm_set_user_armor(id, get_user_armor(id) + 50)
    cs_set_user_money(id, Money)
    }
    }
    }
    case 4: {
    if(user_has_weapon(id, CSW_HEGRENADE))
    client_print(id, print_center, "You already have HE GRENADE!")
    else {
    new Money = cs_get_user_money(id) - 4000
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    fm_give_item(id, "weapon_hegrenade")
    cs_set_user_money(id, Money)
    }
    }
    }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
    }

    public CmdAntiFurienHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
    menu_destroy(menu);
    return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
    case 1: {
    if(cs_get_user_defuse(id))
    client_print(id, print_center, "You already have Defuse KIT!")
    else {
    new Money = cs_get_user_money(id) - 500
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    cs_set_user_defuse(id, 1)
    cs_set_user_money(id, Money)
    }
    }
    }
    case 2: {
    if(get_user_health(id) >= 250)
    client_print(id, print_center, "You already have 250 HP!")
    else {
    new Money = cs_get_user_money(id) - 3000
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    if(get_user_health(id) + 50 > 250)
    fm_set_user_health(id, 250)
    else
    fm_set_user_health(id, get_user_health(id) + 50)
    cs_set_user_money(id, Money)
    }
    }
    }
    case 3: {
    if(get_user_armor(id) >= 250)
    client_print(id, print_center, "You already have 250 AP!")
    else {
    new Money = cs_get_user_money(id) - 500
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    if(get_user_armor(id) + 50 > 250)
    fm_set_user_armor(id, 250)
    else
    fm_set_user_armor(id, get_user_armor(id) + 50)
    cs_set_user_money(id, Money)
    }
    }
    }
    case 4: {
    if(user_has_weapon(id, CSW_HEGRENADE))
    client_print(id, print_center, "You already have HE GRENADE!")
    else {
    new Money = cs_get_user_money(id) - 4000
    if(Money < 0)
    client_print(id, print_center, "You have insufficient founds!")
    else {
    fm_give_item(id, "weapon_hegrenade")
    cs_set_user_money(id, Money)
    }
    }
    }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
    }

    //=========================================================================//
    //=======================[Weapons Settings]===============================//
    //=======================================================================//

    public Equipment(id) {
    if(is_user_alive(id) && get_user_team(id) == 2) {
    Menu = menu_create("\rWeapons Menu", "EquipmentCmd");
    menu_additem(Menu, "\wNew Weapons", "1", 0);
    if(PrimaryWeapon[id] && SecondaryWeapon[id])
    menu_additem(Menu, "\wPrevious Setup", "2", 0);
    else
    menu_additem(Menu, "\dPrevious Setup", "2", 0);
    menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
    menu_display(id, Menu, 0);
    }
    }

    public EquipmentCmd(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
    menu_destroy(menu);
    return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
    case 1: {
    if(!HavePrimaryWeapon[id])
    Primary(id)
    else if(!HaveSecondaryWeapon[id])
    Secondary(id)
    }
    case 2: {
    if(PrimaryWeapon[id] && SecondaryWeapon[id])
    GiveLastWeapons(id)
    else Equipment(id)
    }
    default: return PLUGIN_HANDLED;
    }
    menu_destroy(menu);
    return PLUGIN_HANDLED;
    }

    public Primary(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
    Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")

    menu_additem(Menu, "M4A1", "1", 0)
    menu_additem(Menu, "AK47", "2", 0)
    menu_additem(Menu, "M3", "3", 0)
    menu_additem(Menu, "Aug", "4", 0)
    menu_additem(Menu, "Famas", "5", 0)
    menu_additem(Menu, "MP5 Navy", "6", 0)
    menu_additem(Menu, "XM1014", "7", 0)

    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, Menu, 0);
    }
    }

    public CmdWeaponsHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
    menu_destroy(menu);
    return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
    case 1: {
    fm_give_item(id, "weapon_m4a1")
    cs_set_user_bpammo(id, CSW_M4A1, 254)
    PrimaryWeapon[id] = M4A1_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    case 2: {
    fm_give_item(id, "weapon_ak47")
    cs_set_user_bpammo(id, CSW_AK47, 254)
    PrimaryWeapon[id] = AK47_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    case 3: {
    fm_give_item(id, "weapon_m3")
    cs_set_user_bpammo(id, CSW_M3, 254)
    PrimaryWeapon[id] = M3_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    case 4: {
    fm_give_item(id, "weapon_aug")
    cs_set_user_bpammo(id, CSW_AUG, 254)
    PrimaryWeapon[id] = AUG_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    case 5: {
    fm_give_item(id, "weapon_famas")
    cs_set_user_bpammo(id, CSW_FAMAS, 254)
    PrimaryWeapon[id] = FAMAS_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    case 6: {
    fm_give_item(id, "weapon_mp5navy")
    cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
    PrimaryWeapon[id] = MP5_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    case 7: {
    fm_give_item(id, "weapon_xm1014")
    cs_set_user_bpammo(id, CSW_XM1014, 254)
    PrimaryWeapon[id] = XM1014_KEY
    HavePrimaryWeapon[id] = true;
    Secondary(id)
    }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
    }

    public Secondary(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
    Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")

    menu_additem(Menu, "USP", "1", 0)
    menu_additem(Menu, "Deagle", "2", 0)
    menu_additem(Menu, "Elite", "3", 0)
    menu_additem(Menu, "Five Seven", "4", 0)

    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, Menu, 0);
    }
    }

    public CmdSecondaryHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
    menu_destroy(menu);
    return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
    case 1: {
    fm_give_item(id, "weapon_usp")
    cs_set_user_bpammo(id, CSW_USP, 256)
    SecondaryWeapon[id] = USP_KEY
    HaveSecondaryWeapon[id] = true;
    }
    case 2: {
    fm_give_item(id, "weapon_deagle")
    cs_set_user_bpammo(id, CSW_DEAGLE, 256)
    SecondaryWeapon[id] = DEAGLE_KEY
    HaveSecondaryWeapon[id] = true;
    }
    case 3: {
    fm_give_item(id, "weapon_elite")
    cs_set_user_bpammo(id, CSW_ELITE, 256)
    SecondaryWeapon[id] = ELITE_KEY
    HaveSecondaryWeapon[id] = true;
    }
    case 4: {
    fm_give_item(id, "weapon_fiveseven")
    cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
    SecondaryWeapon[id] = FIVESEVEN_KEY
    HaveSecondaryWeapon[id] = true;
    }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
    }

    public GiveLastWeapons(id) {
    if(!HavePrimaryWeapon[id]) {
    switch(PrimaryWeapon[id]) {
    case M4A1_KEY: {
    fm_give_item(id, "weapon_m4a1")
    cs_set_user_bpammo(id, CSW_M4A1, 256)
    HavePrimaryWeapon[id] = true;
    }
    case AK47_KEY: {
    fm_give_item(id, "weapon_ak47")
    cs_set_user_bpammo(id, CSW_AK47, 256)
    HavePrimaryWeapon[id] = true;
    }
    case M3_KEY: {
    fm_give_item(id, "weapon_m3")
    cs_set_user_bpammo(id, CSW_M3, 256)
    HavePrimaryWeapon[id] = true;
    }
    case AUG_KEY: {
    fm_give_item(id, "weapon_aug")
    cs_set_user_bpammo(id, CSW_AUG, 256)
    HavePrimaryWeapon[id] = true;
    }
    case FAMAS_KEY: {
    fm_give_item(id, "weapon_famas")
    cs_set_user_bpammo(id, CSW_FAMAS, 256)
    HavePrimaryWeapon[id] = true;
    }
    case MP5_KEY: {
    fm_give_item(id, "weapon_mp5navy")
    cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
    HavePrimaryWeapon[id] = true;
    }
    case XM1014_KEY: {
    fm_give_item(id, "weapon_xm1014")
    cs_set_user_bpammo(id, CSW_XM1014, 256)
    HavePrimaryWeapon[id] = true;
    }
    }
    }
    if(!HaveSecondaryWeapon[id]) {
    switch(SecondaryWeapon[id]) {
    case USP_KEY: {
    fm_give_item(id, "weapon_usp")
    cs_set_user_bpammo(id, CSW_USP, 256)
    HaveSecondaryWeapon[id] = true;
    }
    case DEAGLE_KEY: {
    fm_give_item(id, "weapon_deagle")
    cs_set_user_bpammo(id, CSW_DEAGLE, 256)
    HaveSecondaryWeapon[id] = true;
    }
    case ELITE_KEY: {
    fm_give_item(id, "weapon_elite")
    cs_set_user_bpammo(id, CSW_ELITE, 256)
    HaveSecondaryWeapon[id] = true;
    }
    case FIVESEVEN_KEY: {
    fm_give_item(id, "weapon_fiveseven")
    cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
    HaveSecondaryWeapon[id] = true;
    }
    }
    }
    }
    public CMD_BlockJoinTeam(id) {
    console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
    return 1;
    }

    public CMD_BlockChooseTeam(id) {
    console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
    return 1;
    }

    public CmdShowMotd(id)
    show_motd(id, "addons/amxmodx/configs/beneficii.html")

    /////////////////////////////////////////////////////////////////////////

    public EVENT_CurWeapon(id) {
    if(is_user_connected(id)) {
    if(get_user_weapon(id) == CSW_KNIFE) {
    if(HaveSuperKnife[id])
    set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
    }
    new PlayerHealth;
    PlayerHealth = get_user_health(id)
    if(PlayerHealth == 256)
    fm_set_user_health(id, 255)
    }

    }

    public EVENT_Death() {
    static Attacker, Victim;
    Attacker = read_data(1)
    Victim = read_data(2)
    HaveSuperKnife[Victim] = false;
    if(Victim == Attacker)
    return 1;

    if(is_user_connected(Attacker)) {
    if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
    cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
    fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
    fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
    }
    else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
    cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
    fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
    fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
    }
    else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
    cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
    fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
    fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)
    }
    else {
    if(get_user_team(Victim) == 2)
    cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
    else if(get_user_team(Victim) == 1)
    cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
    }
    }

    return 1;
    }

    public MSG_StatusIcon(msg_id, msg_dest, id) {
    static Attrib
    Attrib = get_msg_arg_int(2)

    if(Attrib == (1<<1))
    set_msg_arg_int(2, ARG_BYTE, 0)

    new Icon[8];
    get_msg_arg_string(2, Icon, 7);
    if(get_pcvar_num(removebuyzone)) {
    static const BuyZone[] = "buyzone";

    if(equal(Icon, BuyZone)) {
    set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);

    return PLUGIN_HANDLED;
    }
    }
    return PLUGIN_CONTINUE;
    }

    public MSG_TextMessage() {
    static TextMsg[22];
    get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
    if(equal(TextMsg, "#Terrorists_Win")) {
    client_print(0, print_center, "The Furiens have won this round!")
    return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#CTs_Win")) {
    client_print(0, print_center, "The Anti-Furiens have won this round!")
    return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Bomb_Defused")) {
    client_print(0, print_center, "The Anti-Furiens have won this round!")
    return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Target_Bombed")) {
    client_print(0, print_center, "The Furiens have won this round!")
    return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Target_Saved")) {
    client_print(0, print_center, "The Anti-Furiens have won this round!")
    return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Fire_in_the_hole"))
    return PLUGIN_HANDLED
    else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
    if(!CanPlant)
    return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE;
    }

    public MSG_ShowMenu(msgid, dest, id) {
    if(!Should_AutoJoin(id))
    return PLUGIN_CONTINUE

    static team_select[] = "#Team_Select"
    static menu_text_code[sizeof team_select]
    get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
    if(!equal(menu_text_code, team_select))
    return PLUGIN_CONTINUE

    JoinTeam_Task(id, msgid)

    return PLUGIN_HANDLED
    }

    public MSG_VGUIMenu(msgid, dest, id) {
    if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
    return PLUGIN_CONTINUE

    JoinTeam_Task(id, msgid)

    return PLUGIN_HANDLED
    }

    public MSG_SendAudio() {
    static Sound[17]
    get_msg_arg_string(2, Sound, sizeof Sound - 1)

    if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))
    return PLUGIN_HANDLED;

    return PLUGIN_CONTINUE;
    }

    public MSG_Health(msgid, dest, id) {
    static Health;
    Health = get_msg_arg_int(1)
    if(Health > 255)
    set_msg_arg_int(1, ARG_BYTE, 255);
    else if(Health == 256)
    set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
    }

    public MSG_ScreenFade(msgid, dest, id) {
    if(is_user_connected(id)) {
    if(get_user_flags(id) & VIP_GOLD_LEVEL) {
    static data[4]
    data[0] = get_msg_arg_int(4)
    data[1] = get_msg_arg_int(5)
    data[2] = get_msg_arg_int(6)
    data[3] = get_msg_arg_int(7)

    if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
    return PLUGIN_HANDLED
    }
    }
    return PLUGIN_CONTINUE
    }

    bool:Should_AutoJoin(id) {
    return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
    }

    JoinTeam_Task(id, menu_msgid) {
    static param_menu_msgid[2]
    param_menu_msgid[0] = menu_msgid

    set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
    }

    public Force_JoinTeam(menu_msgid[], id) {
    if(get_user_team(id))
    return

    static team[2], class[2]
    get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
    get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
    Force_Team_Join(id, menu_msgid[0], team, class)
    }

    stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {
    static jointeam[] = "jointeam"
    if(class[0] == '0') {
    engclient_cmd(id, jointeam, team)
    return
    }

    static msg_block, joinclass[] = "joinclass"
    msg_block = get_msg_block(menu_msgid)
    set_msg_block(menu_msgid, BLOCK_SET)
    engclient_cmd(id, jointeam, team)
    engclient_cmd(id, joinclass, class)
    set_msg_block(menu_msgid, msg_block)
    }

    public bomb_planted(planter) {
    C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
    TASK_C4_CountDown();
    set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
    show_hudmessage(0, "Furienii au plantat bomba!")
    }

    public EVENT_SwitchTeam() {
    new Players[32], PlayersNum, id;
    get_players(Players, PlayersNum)
    if(PlayersNum) {
    for(new i; i < PlayersNum; i++) {
    id = Players
    BeginDelay(id)
    }
    }
    }

    public BeginDelay(id) {
    if(is_user_connected(id)) {
    switch(id) {
    case 1..7: set_task(0.1, "BeginTeamSwap", id)
    case 8..15: set_task(0.2, "BeginTeamSwap", id)
    case 16..23: set_task(0.3, "BeginTeamSwap", id)
    case 24..32: set_task(0.4, "BeginTeamSwap", id)
    }
    }
    }

    public BeginTeamSwap(id) {
    if(is_user_connected(id)) {
    switch(get_user_team(id)) {
    case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
    case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
    }
    }
    }

    ///////////////////////////////////////////////////////////////////////////////////////////////

    public Player_PreThink(id) {
    if(is_user_connected(id)) {
    if(get_user_team(id) == TEAM_FURIEN) {
    if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
    set_pev(id, pev_gravity, FURIEN_GRAVITY)

    if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
    set_pev(id, pev_maxspeed, FURIEN_SPEED)
    set_user_footsteps(id, 1)
    }
    }
    if(get_pcvar_num(cvar_aim_info)) {
    new Target, Body;
    get_user_aiming(id, Target, Body);
    if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
    new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
    TargetTeam = get_user_team(Target)
    PlayerTeam = get_user_team(id)
    get_user_name(Target, TargetName, 31)
    TargetHealth = get_user_health(Target)
    TargetArmor = get_user_armor(Target)
    if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
    formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
    RED = 20
    GREEN = 200
    BLUE = 50
    }
    else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
    formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
    RED = 200
    GREEN = 20
    BLUE = 20
    }
    else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
    formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
    RED = 200
    GREEN = 20
    BLUE = 20
    }
    else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
    return
    set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
    show_hudmessage(id, "%s", Message)
    }
    }
    }
    }

    public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
    if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
    if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
    || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
    || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
    set_es(es, ES_RenderFx, kRenderFxNone);
    set_es(es, ES_RenderMode, kRenderTransTexture);
    set_es(es, ES_RenderAmt, 255);
    }
    else if(get_user_team(ent) == 1) {
    set_es(es, ES_RenderFx, kRenderFxNone);
    set_es(es, ES_RenderMode, kRenderTransTexture);
    static Float:Origin[3]
    pev(ent, pev_origin, Origin)

    if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
    set_es(es, ES_RenderAmt, 0);
    else
    set_es(es, ES_RenderAmt, 255);
    }
    }
    }

    public FWD_ParachutePreThink(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
    new Float:FallSpeed = -50.0;
    new Float:Frame;

    new Button = pev(id, pev_button);
    new OldButton = pev(id, pev_oldbuttons);
    new Flags = pev(id, pev_flags);

    if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {

    if(pev(ParaENT[id],pev_sequence) != 2) {
    set_pev(ParaENT[id], pev_sequence, 2);
    set_pev(ParaENT[id], pev_gaitsequence, 1);
    set_pev(ParaENT[id], pev_frame, 0.0);
    set_pev(ParaENT[id], pev_fuser1, 0.0);
    set_pev(ParaENT[id], pev_animtime, 0.0);
    return;
    }

    pev(ParaENT[id],pev_fuser1, Frame);
    Frame += 2.0;
    set_pev(ParaENT[id],pev_fuser1,Frame);
    set_pev(ParaENT[id],pev_frame,Frame);

    if(Frame > 254.0) {
    engfunc(EngFunc_RemoveEntity, ParaENT[id]);
    ParaENT[id] = 0;
    }
    else {
    engfunc(EngFunc_RemoveEntity, ParaENT[id]);
    ParaENT[id] = 0;
    }
    return;
    }

    if(Button & IN_USE) {
    new Float:Velocity[3];
    pev(id, pev_velocity, Velocity);

    if(Velocity[2] < 0.0) {
    if(ParaENT[id] <= 0) {
    ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));

    if(ParaENT[id] > 0) {
    set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
    set_pev(ParaENT[id], pev_aiment, id);
    set_pev(ParaENT[id], pev_owner, id);
    set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
    set_pev(ParaENT[id], pev_sequence, 0);
    set_pev(ParaENT[id], pev_gaitsequence, 1);
    set_pev(ParaENT[id], pev_frame, 0.0);
    set_pev(ParaENT[id], pev_fuser1, 0.0);
    }
    }
    if(ParaENT[id] > 0) {
    set_pev(id, pev_sequence, 3);
    set_pev(id, pev_gaitsequence, 1);
    set_pev(id, pev_frame, 1.0);
    set_pev(id, pev_framerate, 1.0);

    Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
    set_pev(id, pev_velocity, Velocity);

    if(pev(ParaENT[id],pev_sequence) == 0) {
    pev(ParaENT[id],pev_fuser1, Frame);
    Frame += 1.0;
    set_pev(ParaENT[id],pev_fuser1,Frame);
    set_pev(ParaENT[id],pev_frame,Frame);

    if(Frame > 100.0) {
    set_pev(ParaENT[id], pev_animtime, 0.0);
    set_pev(ParaENT[id], pev_framerate, 0.4);
    set_pev(ParaENT[id], pev_sequence, 1);
    set_pev(ParaENT[id], pev_gaitsequence, 1);
    set_pev(ParaENT[id], pev_frame, 0.0);
    set_pev(ParaENT[id], pev_fuser1, 0.0);
    }
    }
    }
    }

    else if(ParaENT[id] > 0) {
    engfunc(EngFunc_RemoveEntity, ParaENT[id]);
    ParaENT[id] = 0;
    }
    }

    else if((OldButton & IN_USE) && ParaENT[id] > 0) {
    engfunc(EngFunc_RemoveEntity, ParaENT[id]);
    ParaENT[id] = 0;
    }
    }
    }

    public FWD_GameDescription() {
    static GameName[32]
    get_pcvar_string(cvar_gamedescription, GameName, 31)

    forward_return(FMV_STRING, GameName)

    return FMRES_SUPERCEDE
    }

    public TASK_CanPlant() {
    CanPlant = true;
    set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
    show_hudmessage(0, "Furienii pot planta bomba!")
    }

    public TASK_C4_CountDown() {
    new Red, Green, Blue
    if(C4_CountDownDelay > 10)
    Red = 0, Green = 255, Blue = 0;
    else if(C4_CountDownDelay > 5)
    Red = 255, Green = 200, Blue = 0;
    else if(C4_CountDownDelay <= 5)
    Red = 255, Green = 0, Blue = 0;

    if(C4_CountDownDelay) {
    new Message[256];
    formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);

    set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
    show_hudmessage(0, "%s", Message)
    set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
    C4_CountDownDelay--;
    }
    else if(!C4_CountDownDelay)
    C4_CountDownDelay = 0;
    }

    stock ColorChat(const id, const input[], any:...) {
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);

    replace_all(msg, 190, "!g", "^4");
    replace_all(msg, 190, "!y", "^1");
    replace_all(msg, 190, "!t", "^3");

    if(id) players[0] = id;
    else get_players(players, count, "ch"); {
    for(new i = 0; i < count; i++) {
    if(is_user_connected(players)) {
    message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players);
    write_byte(players);
    write_string(msg);
    message_end();
    }
    }
    }
    }

     

     

  2. Salut vreau un plugin beneficii vip pentru furien care sa contina 

    Fondator Cu FTP 80 hp si 80 ap 8000$             "abcdefghijklmnopqrstux",
    Fondator Fara FTP 70 hp si 70 ap 7000$           "abcdefghijklmnopqrstu",
    Platinium Member 60 hp si 60 ap 6000$            "abcdefgijmnopqrsu"
    Gold Member 50 hp si 50 ap 6000$                      "abcdefgijmopqrs",
    Silver Member 40 hp si 40 ap 4000$                       "abcdefgijmop",
    Bronze Member 30 hp si 30 ap 3000$                         "abcdefgijm 

                  

     

  3. Salut vreau un plugin beneficii vip pentru furien care sa contina 

    Fondator Cu FTP 80 hp si 80 ap 8000$             "abcdefghijklmnopqrstux",
    Fondator Fara FTP 70 hp si 70 ap 7000$           "abcdefghijklmnopqrstu",
    Platinium Member 60 hp si 60 ap 6000$            "abcdefgijmnopqrsu"
    Gold Member 50 hp si 50 ap 6000$                      "abcdefgijmopqrs",
    Silver Member 40 hp si 40 ap 4000$                       "abcdefgijmop",
    Bronze Member 30 hp si 30 ap 3000$                         "abcdefgijm 

                  

     

  4. Server :INCA NU IL AM AZI IL CUMPAR

    Nick :KeNzZoR.
    Grad server :Fondator
    La ce doriţi ajutor? : vreau un adons furein classic

    Poză cu problema (Nu este obligatoriu) :

     

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