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SOFT @ RF

Membru
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Posts posted by SOFT @ RF

  1. Flag g


     

     

    /* Plugin generated by AMXX-Studio */

    #include
    #include
    #include
    #include
    #include
    #include

    #define PLUGIN "New Plug-In"
    #define VERSION "1.0"
    #define AUTHOR "appLy"
    #define VIPS ADMIN_LEVEL_H

    new jumpnum[33] = 0
    new bool:dojump[33] = false


    public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    RegisterHam( Ham_Spawn, "player", "ham_SpawnPlayerPost", true );
    register_event( "CurWeapon", "CurWeapon", "be", "1=1" );
    register_cvar("vip_maxjumps","1")
    register_cvar("vip_mjonly","1")

    // Add your code here...
    }

    public ham_SpawnPlayerPost( id ) {
    if( is_user_alive( id ) )
    if( get_user_flags(id) & VIPS)
    {
    set_user_health( id, 150 );
    set_user_armor( id, 150 );
    }
    }

    public client_putinserver(id)
    {
    jumpnum[id] = 0
    dojump[id] = false
    }

    public client_disconnect(id)
    {
    jumpnum[id] = 0
    dojump[id] = false
    }


    public CurWeapon( id )
    {
    new Weapon = get_user_weapon ( id );

    if ( Weapon == CSW_KNIFE && get_user_flags(id) & VIPS)
    set_user_maxspeed( id, 400.0 );
    }

    public client_PreThink(id)
    {
    if(!is_user_alive(id)) return PLUGIN_CONTINUE
    if(get_cvar_num("vip_mjonly") && (!access(id,VIPS))) return PLUGIN_CONTINUE
    new nbut = get_user_button(id)
    new obut = get_user_oldbutton(id)
    if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
    {
    if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
    {
    dojump[id] = true
    jumpnum[id]++
    return PLUGIN_CONTINUE
    }
    }
    if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
    {
    jumpnum[id] = 0
    return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
    }

    public client_PostThink(id)
    {
    if(!is_user_alive(id)) return PLUGIN_CONTINUE
    if(get_cvar_num("vip_mjonly") && (!access(id,VIPS))) return PLUGIN_CONTINUE
    if(dojump[id] == true)
    {
    new Float:velocity[3]
    entity_get_vector(id,EV_VEC_velocity,velocity)
    velocity[2] = random_float(265.0,285.0)
    entity_set_vector(id,EV_VEC_velocity,velocity)
    dojump[id] = false
    return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
    }

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