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Matador

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Posts posted by Matador

  1. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    RIFLES (PRIMARY WEAPONS)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    GALIL (IDF DEFENDER)

    zENTLli.jpg?1

     

     

     

     

    FAMAS (CLARION 5.56)

    bDqCuu4.jpg?1

     

     

     

    AK47 (CV-47) [KALASHNIKOV]

    Zo6wNba.jpg?1

     

     

     

    M4A1 (MAVERICK M4A1 CARABINE) [M16]

    hGKZrre.jpg?1

     

     

     

    SCOUT (SCHMIDT SCOUT)

     

    ZpnJkSK.jpg?1

     

     

     

    SG552 (KREIG 552)

    WejPsp8.jpg?1

     

     
     

     

     

    AUG (BULLPUP)

    3ovfpWP.jpg?1

     

     
     

     

     

    G3GS1 (D3/AU-1) 

    lzGXxmF.jpg?1

     

     

    SG550 (KREIG 550 COMMANDO)

    ezA86kz.jpg

     

     
     

     

     

    AWP (MAGNUM SNIPER RIFLE)

    qChI4Sy.jpg?1

     

     

     

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    SUBMACHINE GUNS (PRIMARY WEAPONS)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

    MAC10 (INGRAM MAC-10)

    ZW75Adb.jpg?1

     

     

    TMP (SCHMIDT MACHINE PISTOL)

    mUeVn05.jpg?1

     

     

     

    MP5 (KM SUB-MACHINE GUN) [sMG]

    U8cDwer.jpg?1

     

     
     

     

     
    UMP45 (KM UMP45)
    whzy7mH.jpg?1

     

     

     

    P90 (ES C90)

    3MvSx2X.jpg?1

     

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    SHOTGUNS (PRIMARY WEAPONS)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

    M3 (1 LEONE 12 GAUGE SUPER)

    FckJ6Pp.jpg?1
     
     

     

     

    XM1014 (2 LEONE YG1265 AUTO SHOTS)

     

    u8LwGAD.jpg?1

     

     
     

     

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    MACHINE GUNS (PRIMARY WEAPONS)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

    M249 (MACHINE GUNS)

    aBKSv5V.jpg?1

     

     
     
  2. Hi, like alot of people love icons, here's how to change the theme:


     


    follow these instructions:


     


    1- Go here and download the theme you want


     


    2- open the zip file like this and do not do nothing else :


    sans_t11.png


     


    3 -Go to    Computer -> Programs -> Teamspeak 3 Client


    You should have this:


    sans_t12.png


     


    4- In your .zip file you have the same name as files in the folder "Teamspeak 3 Client" It's pretty simple now, just unzip the folder contained in its twin.

    In other words: the contents of the "Styles" folder in the .zip file , unzip it in the "Styles" folder "Teamspeak 3 Client".

     

     

    5 - Now you will put the theme on your teamspeak for this, after all transfer, go to the TS window and go : Settings -> Options -> Design. You will have this window and Choose your last downloaded theme :

    fAhKklD.png

     

    Press Ok , and enjoy !

     

    Good luck all !

     

  3. Salutare , multă lume mă întreabă cum se pune muzică pe teamspeak . Aşa ca v-am pregătit un tutorial :

     

    Pasul 1 . Descarcaţi soundboard de aici . 

    Aveţi in partea dreaptă DOWNLOAD 

    Poză : 9MoL5o0.png

    Pasul 2. Instalaţi soundboard-ul. O să va apară asa :xD8Gocq.png

    După ce aţi instalat soundboard-ul o sa vă ceara un restart la teamspeak. Trebuie să îî daţi neaparat.

    Pasul 3. Ca să puteţi pune muzică aveti nevoie de Winamp v.5.5+ . Acesta il descarcaţi de aici .

    Pasul 4 : După ce aţi instalat Winamp-ul va trebuii sa faceţi o setare la soundboard.

    Intraţi la Plugins > Soundboard > Configure

    Poză : uBut2yK.png

    Apoi mergeţi la Sync şi selectaţi Winamp v.5.5+.

    Poză : biHxDVk.png

    Că sa puneţi muzică de fiecare dată va trebui să bifaţi soundboard.

    Poză : gqej2pw.png

    Observaţie : Dacă vorbiţi la microfon folosind Push-To-Talk şi cand puneţi muzică apăsaţi butonul muzica nu o să mai funcţioneze. Schimbaţi cu unul sau mai multe butoane care nu le folosiţi de exemplu "F3+F4" .

    Z16qlA2.png

    Dacă întămpinaţi probleme vă rog să ma contactaţi !

    Dacă acest tutorial va ajutat va rog să apasaţi butonul "LIKE" !

    Mulţumesc !

  4. Nume : Mike
    Nick : Matador
    Vârstă :22
    Motiv : Vreau sa ajut la dezvoltarea acestei comunități
    Adresa de contact : revenger.design
    Timp alocat forumului : voi fi mereu activ aici pentru a ajuta pe toți

     

    De cat timp lucrezi in Photoshop ? : Lucrez la photoshop de la 2 ani

    De ce te-am alege pe tine ? : Sunt foarte profesionist și cred că sunt cel mai bun designer de în această comunitate

    De ce doresti Designer? [ Argumenteaza ] : Vreau să ajut, și vreau să fie o parte din această comunitate și de a gestiona o

    Experienta [ Creatii ] : aici

  5. Description: Admins can change score of any player or teams.


     


     


    Name: Change Score


     


    Version: 2.0.5


     


     


     


    Installation:


     


    1- ChangeScore.sma file, put it in addons / amxmodx / scripting


    2- ChangeScore.amxx file, put it in addons / amxmodx / plugins


    3- Enter the file addons / amxmodx / configs / plugins.ini and add the following Informations : ChangeScore.amxx


     


     


     


    Cvar of the plugin (add the file amxmodx \ configs \ amxx.cfg) :


    there is no cvars for this plugin.


     


     


    Commands for the admins (what they type in the console):


    amx_chscore <nick/@CT/@TERRORIST> <frags #> <deaths #>


     


    Public Order (to type in chat byusing "Y" button):


    There is no public order for this plugin.


     


    Modules required (wipe, front module below, you can find in the file amxmodx \ configs \ modules.ini) :


    - amxmodx


    - amxmisc


    - cstrike


    - fun


     


     


    Pictures ( optional ):


     


    CLICK HERE TO SEE SCREENSHOT 1


    CLICK HERE TO SEE SCREENSHOT 2


    CLICK HERE TO SEE SCREENSHOT 3


     


    Download:


     


    CLICK HERE TO DOWNLOAD THE PLUGIN


  6. Description:

     

    This plugin will check a player's name when they enter the server and also if they change their name mid-game. It checks their name against a list of regex examples and if it matches any, the player will be punished as per the setting for that particular example (rename, kick, or ban).

    The regex examples are kept in .\configs\restrictnames.ini and I've included a sample file for you in the attached ZIP. The sample file is setup to rename players named 'player', players with too short a name (2 or fewer characters), and players with too long a name (over 26 characters), kick players with racist or homophobic terms in their name, and ban players that have 'japs', a variation of 'mygot', or 'game-deception' in their name (both japs and mygot are po[CENSORED]r hacking clans while 'game-deception' is a name used in a hack with rapid name change).

    Name violations are recorded within the .\logs directory. One log file is created per month and is named in the format of restrictnamesMM.log where "MM" is the two-digit month number. The CVAR restnames_log_cnt can be used to set the number of log files to keep.

     

     

    Name:

     

    Restrict Names

     

    Version:

     

    Author : Brad

     

    Version : 1.2a

     

    Installation:

     

    • .\configs\restrictnames.ini
    • .\data\lang\restrictnames.txt
    • .\plugins\restrictnames.amxx

     

     

    Cvar of the plugin

     

     

    restnames_check_names <0|1>
    Indicates if this plugin should check the names against the restriction list.

    • 0: Do not check the names.
      1: Check the names.

    Default value is 1.

    restnames_amxban <0|1>
    Indicates method of banning players.

    • 0: ban via 'banid'
      1: ban via 'amx_ban' (use only if you have the amxbans plugin installed)

    Default value is 0.

    restnames_check_bots <0|1>
    Indicates if this plugin should check the names of bots for violations.

    • 0: Do not check the bots.
      1: Check the names of bots.

    Default value is 1.

    restnames_log_cnt <0..11>
    Specifies the number of previous month's logs to retain. The current month is always retained.

    Default is 2 months.

    restnames_immunity <0|1>
    Indicates if players with the immunity flag are checked for name violations.

    • 0: check everyone
      1: check everyone except players with immunity flag

    Default value is 0.

    The immunity flag is set as ADMIN_IMMUNITY by default but can be changed in the script.

     

     

    Download:

     

    sma.gifGet Plugin or Get Source

    txt.gifrestrictnames.txt

    zip.gifrestrictnames.zip

  7. Description: Allows all users in server to enable hacker detector, while a hack is active on them, they will glow in Red if on T and blue if on CT.

     

     

    Name: Ghost_hacks_detector


    Author: Ghost95V
     

    Version: 1.3

     

     

     

    Installation:

     

    1- Ghost_hacks_detector.sma file, put it in addons / amxmodx / scripting

    2- Ghost_hacks_detector.amxx file, put it in addons / amxmodx / plugins

    3- Enter the file addons / amxmodx / configs / plugins.ini and add the following Informations : Ghost_hacks_detector.amxx

     

     

     

    Cvar of the plugin (add the file amxmodx \ configs \ amxx.cfg) :

    amx_cvar commands


    • aimbot_on
      • 1=on 0=off (Default: 1)
    • esp_on
      • 1=on 0=off (Default: 1)
    • speed_on
      • 1=on 0=off (Default: 1)
    • recoil_on
      • 1=on 0=off (Default: 1)
    • speedhack_speed
      • Speed of Speedhack (Default: 500.0)

     

     

    Public Order (to type in chat byusing "Y" button):

    say /aimbot    -> activate detector for aimbot hacks
    say /speed     -> activate detector for speed hacks
    say /esp         -> activate blocker for Tsay message on Server
    say /norecoil  -> activate detector for norecoil hacks

     

     

    Modules required (wipe, front module below, you can find in the file amxmodx \ configs \ modules.ini) :

    engine

     

     

     

    Download:

    script.gif  Ghost_Hacks_detector.sma   7.42KB   25 downloads

  8. Description:

     

    This plugin has the ability to kick players based on any of the following three events:

    • not joining a team or spectator mode in time when initially joining the server
    • spectatating too long
    • being AFK too long

    Which events your server looks for is configurable as is the amount of time allowed for each event.

     

    Name:

     

    Play or Be Kicked

     

    Version:

     

    Author : Brad

     

    Version : 1.5.243

     

     

    Installation:

     

    • .configs\pbk.cfg
    • .\data\lang\pbk.txt
    • .\plugins\pbk.amxx

     

    Cvar of the plugin

    // Play or Be Kicked Configuration File
    echo Executing Play or Be Kicked (PBK) Configuration File


    ////////////////////////////////////////////////////////////////////////
    // The 'join' event, as defined by this plugin, is the time between //
    // when a player connects to the server and when the player chooses //
    // their model, thus entering the game. Normally, a player can sit //
    // in this event indefinitely, thus taking up a slot in your server. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the the minimum number of players on the server before
    // people that haven't fully joined start getting kicked.
    pbk_join_min_players 4

    // Specifies the number of seconds a player has, after connecting to
    // the server, to join a team before getting kicked.
    // A value of 0 will disable checking of this event.
    pbk_join_time 120

    // Specifies the access level flags needed for a player to have
    // immunity for the 'join' event. Having immunity means the player
    // would not get kicked for failing to join a team.
    //
    // Set this CVAR to blank to disallow immunity.
    //
    // For available flags,
    // http://wiki.amxmodx.org/index.php/Ad...#Access_Levels
    //
    // A common value, when admin immunity is desired, is to use the
    // "a" flag (ADMIN_IMMUNITY).
    pbk_join_immunity_flags ""


    ////////////////////////////////////////////////////////////////////////
    // The 'spec' event, as defined by this plugin, is the time in which //
    // a player is in spectator mode. Normally, a player can sit in this //
    // mode indefinitely, thus taking up a slot in your server. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the the minimum number of players on the server before
    // people that are in spectator mode start getting kicked.
    pbk_spec_min_players 4

    // Specifies the total number of seconds a player can be in spectator
    // mode before they get kicked.
    // A value of 0 will disable checking of this event.
    pbk_spec_time 120

    // Specifies the access level flags needed for a player to have
    // immunity for the 'spec' event. Having immunity means the player
    // would not get kicked for being in spectator mode too long.
    //
    // Set this CVAR to blank to disallow immunity.
    //
    // For available flags,
    // http://wiki.amxmodx.org/index.php/Ad...#Access_Levels
    //
    // A common value, when admin immunity is desired, is to use the
    // "a" flag (ADMIN_IMMUNITY).
    pbk_spec_immunity_flags ""

    // Indicates whether spectators are queried periodically, in an effort
    // to determine if they are in front of the keyboard or not.
    pbk_spec_query 0


    ////////////////////////////////////////////////////////////////////////
    // The 'AFK' event, as defined by this plugin, is when a player has //
    // not moved in a defined period of time. Normally, a player can be //
    // AFK indefinitely, thus taking up a slot in your server. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the the minimum number of players on the server before
    // people that are AFK start getting kicked.
    pbk_afk_min_players 4

    // Specifies the number of seconds a player can be AFK before
    // getting kicked.
    // A value of 0 will disable checking of this event.
    pbk_afk_time 120

    // Specifies the access level flags needed for a player to have
    // immunity for the 'afk' event. Having immunity means the player
    // would not get kicked for being AFK too long.
    //
    // Set this CVAR to blank to disallow immunity.
    //
    // For available flags,
    // http://wiki.amxmodx.org/index.php/Ad...#Access_Levels
    //
    // A common value, when admin immunity is desired, is to use the
    // "a" flag (ADMIN_IMMUNITY).
    pbk_afk_immunity_flags ""


    ////////////////////////////////////////////////////////////////////////
    // As a courtesy to any player about to be kicked, a chat message //
    // will let them know of their impending kick every 5 seconds until //
    // they are kicked. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the number of seconds a player starts getting warned before
    // they are kicked.
    pbk_warning_time 20

    // Specifies which events to show the countdown warning for to players
    // with immunity.
    //
    // The flags are additive. A value of 0 indicates that the countdown is
    // not shown for any event.
    //
    // 1 - joining
    // 2 - spectating
    // 4 - being AFK
    pbk_immunity_warning 7


    ////////////////////////////////////////////////////////////////////////
    // Sometimes you just want to know what's been happening and when. //
    // Logging the kicks from this plugin is an easy way to help //
    // accomplish that. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates how to log kicks.
    // The flags are addtive. A value of 0 will not log any kicks.
    //
    // 1 - log in the AMXX log
    // 2 - log in the chat log (allows kicks to be seen in programs like
    // HLSW that show you the chat log)
    // 4 - log in their own file ("pbkMM.log" where "MM" is the
    // two-digit month)
    pbk_log 3

    // Specifies the number of previous month's logs to retain.
    // The current month is always retained.
    pbk_log_cnt 2


    ////////////////////////////////////////////////////////////////////////
    // When you run multiple servers, sometimes, instead of kicking //
    // players into the nether, you would like to kick them over to one //
    // of your other servers. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the IP to which kicked users should be sent.
    // A blank value disables this feature.
    pbk_kick2_ip ""

    // Specifies the port to which kicked users should be sent.
    pbk_kick2_port "27015"

    Modules required

     

    fakemeta

     

    Download:

     

    sma.gifGet Plugin or Get Source

    cfg.gifpbk.cfg

    txt.gifpbk.txt

    inc.giflogging.inc

     

     

  9. Description: This Jetpack got some features . I (KleeneX) wrote it after a request from
    a friend. It's like a normal weapon from CS (except you must buy it
    in the console). You can: Drop it, pick it up, buy it (of course wink.png), 
    Model Replacing and you can shoot rockets .
     
    If you enable "jp_arena" (a CVAR) everyone gets a Jetpack every new
    round and only can use this. It makes much fun on maps with low Gravity .
     
    Name: AMXX Jetpack Final v1.0
     
    Version: 1.0 Final
     
     
     
    Installation:
     
    1- Plugin_jetpack.sma file, put it in addons / amxmodx / scripting
    2- Plugin_jetpack.amxx file, put it in addons / amxmodx / plugins
    3- Enter the file addons / amxmodx / configs / plugins.ini and add the following Infor[CENSORED]ons :
     
     
     
    Cvar of the plugin (add the file amxmodx \ configs \ amxx.cfg) :
    buyjet - Buys a jetpack.
    say /jphelp - Shows you a help in a MOTD window.
    jp_vote - Starts vote for Jetpack.
     
    jp_active 0 - <1/0> Turns Jetpack on or off.
    jp_arena 0 - <1/0> Turns JetPack arena on or off.
    jp_version Jetpack v1.0 - Is a server CVAR which helps players to find server which are running Jetpack 
    jp_cost 5000 - Cost of a Jetpack
    jp_speed 32 - Sets the rocket speed
    jp_rocket_delay 2.0 - How long you got to wait to shoot the next rocket
    jp_rocket_speed 600 - The speed of a Jetpack Rocket
    jp_rocket_damage 200 - Damage of a Jetpack rocket (damage in the center of explosion)
    jp_damage_radius 500 - The radius of a rocket explosion.
    jp_admin_only 0 - Self-Explanitory
     
     
     
    Modules required (wipe, front module below, you can find in the file amxmodx \ configs \ modules.ini) :
    - Zombie
    - cstrike
    - Other modules required ..
     
     
    Demo-Video: ( optional ):
     

     
    Download:  CLICK or CLICK

  10. Description:

     

    This plugin is very easy to be configured, it has a configuration file.
    It has many Killstreak Sounds, from Unreal Tournament and other games.
    It doesn‘t have any bugs, it‘s entirely tested by me even with 32 players, instead of other plugins.
    You can configure anything, the sounds which will be precached, all the events and features.
    It supports all games, Counter-Strike, Condition Zero, Day of Defeat, Half-Life, Team Fortress Classic and Deathmatch Classic.
    There‘s no Killstreak sounds limit. You can set unlimited sounds. Also, you can remove sounds from file.
    Hattrick feature means the best player for this round.

     

    Name:

     

    Advanced Quake Sounds 4 [ALL GAMES]

     

    Version:

     

    Author :- Hattrick

     

    Version :- 4.0

     

    Installation:

     

    Upload quakesounds.ini to /addons/amxmodx/configs/
    Upload QuakeSounds.amxx to /addons/amxmodx/plugins/
    Upload QuakeSounds folder to /sound/
    Type QuakeSounds.amxx in /addons/amxmodx/configs/plugins.ini

     

     

    Servers Running Advanced Quake Sounds
    There Could be Many, but not all of Them Export Their Variables!

    header_logo_black.png

     

     

     

    Download:

     

    zip.gifsound.zip

    sma.gifGet Plugin or Get Source

    ini.gifquakesounds.ini

    zip.gifUltimate Man Sound Pack by Pruna.zip

     

  11. Description:

     

    This is a feature rich map voting plugin. It's intended to be used in place of any other map choosing plugin such as Deagles' Map Manager and AMXX's very own mapchooser.

    Here is an incomplete list of optional features this plugin can provide:

    • Ability to "rock the vote".
    • Map nominations to be used in the next map vote.
    • Runoff voting when no map gets more than 50% of the total vote.
    • Weighted map votes for players with customizable admin flags.
    • Unique map cycle when the server is empty.

    I highly recommend you review the well-commented galileo.cfg to see all the options you have with this plugin. It's located in the attached ZIP and in the "Options (CVARS)" section of this thread.

     

     

    Name:

     

    Galileo

     

     

    Version:

     

    Author : Brad

     

    Version : 1.1.290

     

    Installation:

     

    • .\configs\galileo\galileo.cfg
    • .\configs\galileo\prefixes.ini
    • .\data\galileo\
    • .\data\lang\galileo.txt
    • .\plugins\galileo.amxx

     

     

    Cvar of the plugin

     

    Quote

     

    // Galileo Configuration File
    // $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
    echo Executing Galileo (GAL) Configuration File


    ////////////////////////////////////////////////////////////////////////
    // Allowing an extension of the current map's time limit will add an //
    // "extend the map" option to map votes which, if the option wins, //
    // will increase the time limit by a predetermined amount, letting //
    // players stay on the current map longer. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the maximum number of minutes a map can be played, if it
    // has been extended. A value less than mp_timelimit will not let the
    // map be extended.
    amx_extendmap_max 90

    // Specifies the number of minutes a map will be extended each time
    // the "Extend Map" option wins the map vote.
    amx_extendmap_step 15


    ////////////////////////////////////////////////////////////////////////
    // There are two standard HL1 map related commands that you may not //
    // want to function normally, if at all, when using this plugin, so //
    // as to avoid conflicts of map voting procedures. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates how the standard HL1 "votemap" command should function.
    // 0 - disable
    // 1 - behave normally
    gal_cmd_votemap 0

    // Indicates how the standard HL1 "listmaps" command should function.
    // 0 - disable
    // 1 - behave normally
    // 2 - behave the same as the "gal_listmaps" command (galileo default)
    gal_cmd_listmaps 2


    ////////////////////////////////////////////////////////////////////////
    // Banning recently played maps means that the last several maps that //
    // have been played can not be nominated or otherwise placed in the //
    // map vote. This ensures that a map can not be played over and over //
    // again at the expense of playing a variety of other maps. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies how many of the most recent maps are disallowed from a
    // map vote. A value of 0 will disable this feature.
    gal_banrecent 3

    // Indicates the style in which the recent maps are displayed when a
    // player uses the "recentmaps" say command.
    // 1 - all maps on one line
    // 2 - each map on a separate line
    gal_banrecentstyle 1


    ////////////////////////////////////////////////////////////////////////
    // Rocking the vote is a way players can indicate their desire to //
    // start an early map vote to change maps. Once enough players have //
    // rocked it, a vote will begin. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates which say commands can be used to rock the vote.
    // The flags are additive. A value of 0 will disable this feature.
    // 1 - standard "rockthevote" command
    // 2 - shorthand "rtv" command
    // 4 - dynamic "rockthe<anything>vote" command (allows a player to type
    // any one word (i.e. no spaces) that starts with "rockthe" and ends
    // with "vote". Some examples might be: "rockthedamnvote",
    // "rockthesillylittlevote", or "rockthefreakingvote". The total
    // length of the word can not be longer than 31 characters. That
    // leaves 20 characters for creativeness once you factor in the
    // lengths of "rockthe" and "vote")
    gal_rtv_commands 3

    // Specifies the number of minutes after a map starts that players
    // have to wait before they can rock the vote. When a single player
    // is on the server, that player can rock the vote at any time,
    // regardless of this setting.
    gal_rtv_wait 10

    // Specifies the ratio of players that need to rock the vote before a
    // vote will be forced to occur. When a single player is on the server,
    // that player can rock the vote and start an immediate vote.
    gal_rtv_ratio 0.60

    // Specifies how often, in minutes, to remind everyone how many more
    // rocks are still needed, after the last rock has been made.
    // A value of 0 will disable this feature.
    gal_rtv_reminder 2


    ////////////////////////////////////////////////////////////////////////
    // Nominations can be used to let players nominate maps they would //
    // like included in the next map vote. Depending on how many maps //
    // have been nominated, it is possible that not all nominations will //
    // make it into the next vote. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies how many nominations each player can make.
    // There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
    // in the SMA. It can be changed, if needed.
    // This CVAR needs to be set equal to or less than the hard cap.
    // A value of 0 will disable this feature.
    gal_nom_playerallowance 2

    // Specifies the file to use which holds the names of the maps, listed
    // one per line, that players can nominate. Use * for all maps in the
    // server's maps folder.
    // You can specify a relative path before the filename, relative from
    // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
    gal_nom_mapfile mapcycle.txt

    // Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
    // be used to attempt to match map names if the player's entered
    // text doesn't match any.
    gal_nom_prefixes 0

    // Specifies how many of the nominations made will be
    // considered for use in the next map vote.
    // A value of 0 means all the nominated maps will be considered.
    gal_nom_qtyused 0


    ////////////////////////////////////////////////////////////////////////
    // Runoff voting happens when none of the normal vote options receive //
    // over 50% of a given vote. The two options with the highest vote //
    // counts will be in the runoff vote. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates whether to allow runoff voting or not.
    // 0 - disable runoff voting
    // 1 - enable runoff voting
    gal_runoff_enabled 1

    // Specifies the number of seconds the runoff vote should last.
    gal_runoff_duration 15


    ////////////////////////////////////////////////////////////////////////
    // Weighted votes allows admins to have their vote counted as more //
    // than a regular player's vote. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies how many votes a single admin vote should count as.
    // A value of 0 or 1 will disable this feature.
    gal_vote_weight 2

    // Specifies the standard access flags needed to have weighted votes.
    // You can specify multiple flags.
    gal_vote_weightflags y


    ////////////////////////////////////////////////////////////////////////
    // Ending a map on a new round after time has expired, for round- //
    // based mods, is a much nicer way of ending the current map than the //
    // standard HL1 way, which is to suddenly end the map the second time //
    // runs out. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates when a map should end when time runs out.
    // 0 - end immediately when time runs out
    // 1 - when time runs out, end after the current round
    gal_endonround 1


    ////////////////////////////////////////////////////////////////////////
    // By showing the status of the vote, you allow players to see how //
    // many votes the various choices received. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates when the vote progress should be shown to a player.
    // A value of 0 disables this feature.
    // 0 - never
    // 1 - after player has voted
    // 2 - after the vote ends
    gal_vote_showstatus 1

    // Indicates how to show the progress of a vote.
    // 1 - as vote count
    // 2 - as percentage of all votes cast
    gal_vote_showstatustype 2


    ////////////////////////////////////////////////////////////////////////
    // Server restarts could be due to a benign reason or could be due to //
    // a map that just crashed the server. In any case, you can specify //
    // what happens when the server restarts. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates which action to take when it is detected
    // that the server has been restarted.
    // 0 - stay on the map the server started with
    // 1 - change to the map that was being played when the server was reset
    // 2 - change to what would have been the next map had the server not
    // been restarted (if the next map isn't known, this acts like 3)
    // 3 - start an early map vote after the first two minutes
    // 4 - change to a randomly selected map from your nominatable map list
    gal_srv_start 0


    ////////////////////////////////////////////////////////////////////////
    // Some people like to stick to their defined map cycle unless a vote //
    // is started in the meantime. Other people like to always have a //
    // vote near the end of the map to decide what the next map will be. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates whether there should be a vote near the end
    // of the map to decide what the next map will be.
    gal_endofmapvote 1


    ////////////////////////////////////////////////////////////////////////
    // Paginating the map listings displayed from the gal_listmaps //
    // console command will prevent players from getting kicked when you //
    // are listing a large number of maps. When paginated, the listings //
    // will only display a portion of the total map list at a time. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies how many maps per "page" to show when using
    // the gal_listmaps console command.
    // Setting it to 0 will not paginate the map listing.
    // Pagination will be in the style of the amx_help command.
    gal_listmaps_paginate 10


    ////////////////////////////////////////////////////////////////////////
    // Primary voting is what most people generally think of when they //
    // think of starting a vote for a new map. It's just your standard //
    // map vote. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies the number of maps players can choose from during the vote.
    // The number of maps must be between 2 and 8.
    gal_vote_mapchoices 5

    // Specifies the number of seconds the vote should last.
    gal_vote_duration 15

    // Specifies the file to use which either holds the names of the maps,
    // one per line, that the vote will be filled with or is used in the
    // map group feature to specify how many maps to use from each group.
    // You can specify a relative path before the filename, relative from
    // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
    gal_vote_mapfile mapcycle.txt

    // Indicates whether the maps being added, after nominations have been
    // added to a vote, should have unique map prefixes from those already
    // in the vote.
    gal_vote_uniqueprefixes 0


    ////////////////////////////////////////////////////////////////////////
    // The vote expiration countdown begins display a timer, to players //
    // that haven't voted, when there are 10 seconds left in the current //
    // vote. The timer counts down from 10 to 0, at which point the vote //
    // will be over. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates whether a vote expiration countdown should be displayed.
    // 0 - do not show the countdown
    // 1 - show the countdown
    gal_vote_expirationcountdown 1


    ////////////////////////////////////////////////////////////////////////
    // When the player's choice is announced, everyone on the server is //
    // shown what every other player's selection was. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates whether to announce each player's choice.
    // 0 - keep the player's choice private
    // 1 - announce the player's choice
    gal_vote_announcechoice 1


    ////////////////////////////////////////////////////////////////////////
    // You may have a lot of maps but only a few are sure to attract a //
    // lot of players. When the server is empty, you may want the server //
    // to change to those maps. //
    ////////////////////////////////////////////////////////////////////////

    // Specifies how many minutes to wait, when the server is empty, before
    // changing to an alternate empty-server map cycle.
    // A value of 0 disables this feature.
    gal_emptyserver_wait 0

    // Specifies the file which contains a listing of maps, one per line,
    // to be used as the map cycle when the server is empty.
    // You can specify a relative path before the filename, relative from
    // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
    gal_emptyserver_mapfile emptycycle.txt


    ////////////////////////////////////////////////////////////////////////
    // There will be words spoken during certain events to reinenforce, //
    // in a player's mind, what is happening. You may choose to mute any //
    // that you would rather not have spoken. //
    ////////////////////////////////////////////////////////////////////////

    // Indicates if any sounds should be muted during the various events in
    // which they'd normal be spoken.
    // The flags are additive. A value of 0 will not mute any of the sounds.
    // 1 - "get ready to choose a map"
    // 2 - "7", "6", "5", "4", "3", "2", "1"
    // 4 - "time to choose"
    // 8 - "runoff voting is required"
    gal_sounds_mute 0

     

     

    Commands for the admins

     

    Quote

     

    • say nextmap

      Displays, to all players, the next map that will be played. This is
      a replacement for AMXX's command of the same name.

      When using end of map voting (CVAR "gal_endofmapvote" set to 1),
      this command will return "[not yet voted on]" if the map vote hasn't
      started yet and "[voting in progress]" once the vote has started.
      When the outcome of the vote is determined, this command will
      return the map name.
    •  
    • say currentmap

      Displays, to all players, the current map name.
    •  

     

     

    Public Order

     

    Quote

     

    • say recentmaps

      Displays a listing, to all players, of the most recently played maps.

      Requires CVAR "gal_banrecent" to be set to a value higher than 0.
    •  
    • say rockthevote | say rtv | say rocktheanythingvote

      Registers the players request for a map vote and change. The
      player will be informed how many more players need to rock
      the vote before a map vote will be forced.

      The anything argument can be any "word" up to 20 characters.

      Requires CVAR "gal_rtv_commands" to be set to an appropriate
      value.
    •  
    • say nominations | say noms

      Displays, to all players, a listing of maps that have been nominated.

      Requires CVAR "gal_nom_playerallowance" to be set to a value
      higher than 0.
    •  
    • say nominate partialMapName | say nom partialMapName

      Attempts to nominate the map specified by the partialMapName
      argument.

      If there are multiple matches for partialMapName, a menu of the
      matches will be displayed to the player allowing them to select
      the map they meant.

      Requires CVAR "gal_nom_playerallowance" to be set to a value
      higher than 0.
    •  
    • say cancel mapname

      Cancels the nomination of mapname, which would have had
      to be previously nominated by the player.

      Requires CVAR "gal_nom_playerallowance" to be set to a value
      higher than 0.
    •  
    • say mapname

      If mapname has been nominated by the player, will cancel the
      nomination. If mapname has not been nominated by the player,
      will attempt to nominate it.

      Requires CVAR "gal_nom_playerallowance" to be set to a value
      higher than 0.
    •  

     

     

    Download:

     

    zip.gifgalileo_1_1_290.zip

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