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Perception

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Posts posted by Perception

  1. Nume : Mesaje HUD


    Versiune : Cat mai noua


    Descriere detaliata : As vrea un plugin "mesaje hud", adica sa arate pe mijloc cate un mesaj scris de mine, care sa licare,


    adica sa nu fie o culoare permanent ( rosu complet , verde complet etc ) vreau sa licare, daca intelegeti ce spun, daca nu lasati reply si va explic.


  2. Nume : Emanuel
    Nick : Ezel.
    Vârstă : 18
    Motiv : Vreau sa fac parte din staff, deoarece am putina experienta in asta, si desigur pentru a ajuta aceasta comunitate.
    Adresa de contact : gfx.best (Y!M).
    Timp alocat forumului : Nu pot sa zic in fiecare zi, mai am si eu viata, dar in general 4-5 ore pe zi.

    Ce secţiuni doreşti să moderezi?: AmXmodX
    De ce ai ales aceste sectiuni?: imi place acea sectiune.
    De ce doreşti să moderezi în această comunitate?: Pentru ca pe aceasta comunitate am serverul :) , si mam gandit , de ce nu ? :)
    Ai mai moderat pe IPB?  Nu
    Ce înţelegi prin "Post hunt"? Post facut aiurea
    Ce înţelegi prin "Dublu post"?: Post facut de acelas membru de 2 ori
    Ce înseamnă "Warez"?:  Chestii ilegale ex: crackuri,jocuri,programe piratate etc
    Ce înseamnă "NSFW"?: site xxx ( sau pornografie )
    Care este diferenţa dintre post hunt şi off-topic?: Post Hunt , cum am mentionat mai sus post aiurea. off-Topic ,  Abaterea de la subiect
    Ce planuri ai ca să sporeşti activitatea membrilor în secţiunile pe care doreşti să le moderezi? Cu informatii despre ce cauta 
    Ai citit regulamentul forumului ? Desigur.

     

    P.S Nu prea am posturi si nici vechime, dar poate ma acceptati.

    Multumesc de respunsurile date !

  3. Nume : amx_who

    Verisiune : nu conteaza

    Descriere detaliata : As dorii sa imi modificati si mie acest plugin, pe scurt sa imi adaugati doar AWP in meniul Vip-ului.

    ( Cam asa sa arate, ca Deagle + Grenazi le primesc automat din prima runda, meniul apare din a 3a runda. )

    1. M4a1

    2. AK47

    3. AWP

    0. Exit. 

     

    #include <amxmodx>

    #include <amxmisc>
    #include <cstrike>
    #include <fun>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <engine>
     
    #define Keysrod (1<<0)|(1<<1)|(1<<9)
    #define ITEM_HE                (1<<0) // "a" 
    #define ITEM_FS                (1<<1) // "b" 
    #define ITEM_SG                (1<<2) // "c" 
    #define ITEM_DG                (1<<3) // "d" 
    #define ITEM_VH                (1<<4) // "e"
    #define ITEM_DF                (1<<5) // "f"
    #define ITEM_NV                (1<<6) // "g"
     
    new jumpnum[33] = 0
    new bool:dojump[33] = false
    new hk_File4[ 128 ];
    new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
    new hk_IsUserVip[ 33 ];
    new hk_viplist[ ] = "vips_list.ini";
    new hk_Folder[ ] = "Vip";
    new hk_cfg[ ] = "vip-config";
    new hk_File[ 128 ];
    new hk_File1[ 128 ];
    new g_type, g_hudmsg
    new vip_hud
    new maxplayers
    new mpd, mkb, mhb
    new health_add
    new health_hs_add
    new health_max
    new hk_Killer
    new hk_KillerHp
    new hk_HpAdd
    new hk_HpMax
    new jumps, items
    new hk_iRoundCount
    new bool:hk_IsRestarting
    new gun_menu
    new cvardmg
     
    enum
    {
    Primary = 1
    , Secondary
    , Knife
    , Grenades
    , C4
    };
     
    public plugin_init() 
    {
    register_plugin("Vip", "2.1", "Hasky")
     
    register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
    register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
    register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
     
    RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
    register_event("DeathMsg", "hook_death", "a", "1>0")
    register_event("Damage","Damage","b")
    register_event("DeathMsg","death_msg","a")
    register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
    register_event("TextMsg", "Event_TextMsg_Restart", "a", "2Game_C", "2Game_w")
    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    RegisterHam(Ham_TakeDamage, "player", "Ham_CBasePlayer_TakeDamage_Pre") 
     
    register_cvar("vip_maxjumps","1")
    jumps = register_cvar("vip_jumps","1")
    vip_hud = register_cvar("vip_hud","1")
    g_type = register_cvar("vip_bulletdamage","1")
    health_add = register_cvar("vip_hp_kill", "10")
    health_hs_add = register_cvar("vip_hp_hs", "25")
    health_max = register_cvar("vip_hp_max", "100")
    mpd = register_cvar("vip_money_damage","3")
    mkb = register_cvar("vip_money_kill","500")
    mhb = register_cvar("vip_money_hs","1000")
    items = register_cvar("vip_items_round", "abcdefg")
    gun_menu = register_cvar("vip_gun_menu","1")
    cvardmg = register_cvar("vip_damage","2")
    g_hudmsg = CreateHudSyncObj()
    maxplayers = get_maxplayers()
     
     
    }
     
    public plugin_cfg()
    {
     
     
    new Dir[ 64 ];
    get_configsdir(Dir,charsmax(Dir));
    formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
    formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
    if(!dir_exists(hk_File))
    mkdir(hk_File);
     
    formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
     
    if (!file_exists(hk_File4))
    write_file(hk_File4,"; -->VIP List<--");
     
    new hk_Buffer[ 192 ], hk_Line, hk_Len;
    while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
    {
    if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
    continue;
     
    copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
     
    }
     
    if(!file_exists(hk_File1))
    {
    write_file(hk_File1,"// Vip Configuration File")
    write_file(hk_File1,"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_bulletdamage ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Vips Online")
    write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_hud ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Hp primit pe un kill  ")
    write_file(hk_File1,"vip_hp_kill ^"10^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Hp primit pe un hs")
    write_file(hk_File1,"vip_hp_hs ^"25^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
    write_file(hk_File1,"vip_hp_max ^"100^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Banii primiti pe un damage")
    write_file(hk_File1,"vip_money_damage ^"3^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Banii primiti pe un kill")
    write_file(hk_File1,"vip_money_kill ^"500^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Banii primiti pe un hs")
    write_file(hk_File1,"vip_money_hs ^"1000^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
    write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_gun_menu ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
    write_file(hk_File1,"// a - He Grenade")
    write_file(hk_File1,"// b - Flashbang (x2)")
    write_file(hk_File1,"// c - Smoke Grenade ")
    write_file(hk_File1,"// d - Deagle")
    write_file(hk_File1,"// e - Vest + Helm")
    write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
    write_file(hk_File1,"// g - NightVision")
    write_file(hk_File1,"vip_items_round ^"abcdefg^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Jumps - Salturi")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_jumps ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
    write_file(hk_File1,"vip_maxjumps ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// De cate ori damage-ul jucatorului se mareste indiferent de arma")
    write_file(hk_File1,"// ex: daca este 2, atunci jucatorului i se mareste dmg-ul de 2 ori")
    write_file(hk_File1,"vip_damage ^"2^"")
    write_file(hk_File1,"")
     
     
    }
     
    server_cmd("exec %s",hk_File1)
    }
     
    public client_putinserver(id)
    {
     
    hk_IsUserVip[ id ] = 0;
    jumpnum[id] = 0
    dojump[id] = false
    }
     
    public client_disconnect(id)
    {
     
    hk_IsUserVip[ id ] = 0;
    jumpnum[id] = 0
    dojump[id] = false
    }
    public addvips(id, level, cid)
    {
    if (!cmd_access(id, level, cid, 2))
    return PLUGIN_HANDLED
     
    new arg[32]
     
    read_argv(1, arg, 31)
     
    new szLog[256];
    formatex(szLog,255,"%s",arg);
    write_file(hk_File4,szLog,-1);
    console_print(id, "[CS16] Vip-ul a fost adaugat in lista")
     
    return PLUGIN_HANDLED
     
    }
    public vips(id, level, cid)
    {
    if (!cmd_access(id, level, cid, 1))
    return PLUGIN_HANDLED
     
    new s_Name[ 32 ], s_AuthID[ 32 ];
    get_user_name ( id, s_Name, 31 );
    get_user_authid ( id, s_AuthID, 31 );
     
    console_print(id, "===========================")
    for ( new i; i < hk_TotalLines; i++ )
    {
    if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
    console_print(id, " - %s", hk_VipsList[ i ])
     
     
    }
    console_print(id, "===========================")
    return PLUGIN_HANDLED
    }
     
     
    public Event_TextMsg_Restart()
    {
        hk_IsRestarting = true
    }
     
    public Event_HLTV_New_Round()
    {
        if( hk_IsRestarting )
        {
            hk_IsRestarting = false
            hk_iRoundCount = 0
        }
    }
     
    public Hook_PlayerSpawn ( const id )
    {
    if ( ! is_user_alive ( id ) )
    return HAM_IGNORED;
    if ( ! is_user_vip ( id ) )
    {
    hk_IsUserVip[ id ] = 0;
    return HAM_IGNORED;
    }
     
    hk_IsUserVip[ id ] = 1;
    hk_iRoundCount++
    new map[32];
    get_mapname(map,31);
     
    if(equali(map, "awp_", 3))
    return HAM_IGNORED;
     
    if (get_pcvar_num(gun_menu) == 1)
    if(hk_iRoundCount>=4)
    Showrod(id);
     
    set_task(0.3, "giveitems", id)
    return HAM_IGNORED;
    }
     
    public Ham_CBasePlayer_TakeDamage_Pre( const id, const iInflictor, const iAttacker, const Float:flDamage, const iDamageType ) 
    {
    if ( ! is_user_vip ( iAttacker ) )
    {
    hk_IsUserVip[ iAttacker ] = 0;
    return HAM_IGNORED;
    }
    hk_IsUserVip[ iAttacker ] = 1;
     
    new dmg1 = get_pcvar_num(cvardmg)
     
    if( iDamageType == DMG_FALL ) 
    SetHamParamFloat(4, flDamage*1)
    else
    SetHamParamFloat(4, flDamage*dmg1)
     
    return HAM_IGNORED
    }
     
    public on_damage(id)
    {
    if(get_pcvar_num(g_type))
    {
    static attacker; attacker = get_user_attacker(id)
    static damage; damage = read_data(2)
     
    if ( is_user_vip ( attacker ) )
    {
    hk_IsUserVip[ id ] = 1;
     
    if(is_user_connected(attacker))
    {
    if(fm_is_ent_visible(attacker,id))
    {
    set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
    ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)
    }
     
     
    }
    }else hk_IsUserVip[ id ] = 0;
    }
    }
     
    public Damage(id)
    {
    new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
    if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
     
    if ( is_user_vip ( id ) )
    {
    hk_IsUserVip[ id ] = 1;
    new money = read_data(2) * get_pcvar_num(mpd)
    if(hitpoint==1) money += get_pcvar_num(mhb)
    cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
    }else hk_IsUserVip[ id ] = 0;
    }
     
    public death_msg()
    {
    if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) 
    cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
    }
     
    public hook_death()
    {
    hk_Killer = read_data(1)
       
    if ( (read_data(3) == 1) && (read_data(5) == 0) )
    {
    hk_HpAdd = get_pcvar_num (health_hs_add)
    }
    else
    hk_HpAdd = get_pcvar_num (health_add)
     
    hk_HpMax = get_pcvar_num (health_max)
       
       
    if ( ! is_user_vip ( hk_Killer ) )
    {
    hk_IsUserVip[ hk_Killer ] = 0;
    return;
    }
    hk_IsUserVip[ hk_Killer ] = 1;
     
    hk_KillerHp = get_user_health(hk_Killer)
    hk_KillerHp += hk_HpAdd
       
    if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
    set_user_health(hk_Killer, hk_KillerHp)
     
    set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
    show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)
     
    }
     
    public showAdmin(id)
    {
    if(get_pcvar_num(vip_hud) == 1)
    {
     
     
    new num, iLen, admin
    static pl[32], name[32], szBuff[2048]
     
    get_players(pl, num, "c")
     
    for(new i = 0; i < num; i++)
    {
    if (  is_user_vip ( pl ) )
    {
    hk_IsUserVip[ pl ] = 1;
    get_user_name(pl, name, 31)
    iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
    admin++
    }
     
    }
     
     
    set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
    show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
     
    arrayset(szBuff, 0, 2048)
    }
    return PLUGIN_HANDLED
    }
     
    public client_PreThink(id)
    {
    if(!is_user_alive(id)) return PLUGIN_CONTINUE
    if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
     
    if ( ! is_user_vip ( id ) )
    {
    hk_IsUserVip[ id ] = 0;
    return PLUGIN_CONTINUE
    }
     
     
    hk_IsUserVip[ id ] = 1;
    new nbut = get_user_button(id)
    new obut = get_user_oldbutton(id)
    if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
    {
    if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
    {
    dojump[id] = true
    jumpnum[id]++
    return PLUGIN_CONTINUE
    }
    }
    if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
    {
    jumpnum[id] = 0
    return PLUGIN_CONTINUE
    }
     
    return PLUGIN_CONTINUE
    }
     
    public client_PostThink(id)
    {
    if(!is_user_alive(id)) return PLUGIN_CONTINUE
    if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
     
    if ( ! is_user_vip ( id ) )
    {
    hk_IsUserVip[ id ] = 0;
    return PLUGIN_CONTINUE
    }
     
     
    hk_IsUserVip[ id ] = 1;
    if(dojump[id] == true)
    {
    new Float:velocity[3]
    entity_get_vector(id,EV_VEC_velocity,velocity)
    velocity[2] = random_float(265.0,285.0)
    entity_set_vector(id,EV_VEC_velocity,velocity)
    dojump[id] = false
    return PLUGIN_CONTINUE
    }
     
    return PLUGIN_CONTINUE
    }
     
    public Showrod(id) 
    {
    show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n0. Exit^n", -1, "rod")
    }
     
    public Pressedrod(id, key) 
    {
     
    switch (key) {
    case 0: { 
    StripWeapons(id, Primary)
    give_item(id,"weapon_m4a1")
    cs_set_user_bpammo(id, CSW_M4A1, 90 );
    }
     
    case 1: { 
    StripWeapons(id, Primary)
    give_item(id,"weapon_ak47")
    cs_set_user_bpammo(id, CSW_AK47, 90);
    }
     
    case 9: {
    }
        }
    return PLUGIN_CONTINUE
    }
     
    public get_item_flags() 
    new sFlags[24] 
    get_pcvar_string(items,sFlags,23) 
    return read_flags(sFlags) 
     
    public giveitems(id)
    {
    new iFlags = get_item_flags()  
    new CsTeams:userTeam = cs_get_user_team(id)
     
    if (iFlags&ITEM_HE)
    fm_give_item(id,"weapon_hegrenade") 
     
                 
    if(iFlags&ITEM_FS)
    {
    fm_give_item(id,"weapon_flashbang") 
    fm_give_item(id,"weapon_flashbang") 
    }
     
    if(iFlags&ITEM_SG)
    fm_give_item(id,"weapon_smokegrenade") 
     
     
    if(iFlags&ITEM_DG)
    {
    StripWeapons(id, Secondary);
    fm_give_item(id,"weapon_deagle") 
    cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
    }
     
    if(iFlags&ITEM_VH)
    fm_give_item(id,"item_assaultsuit")
     
    if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
    fm_give_item(id,"item_thighpack")
     
    if(iFlags&ITEM_NV)
    cs_set_user_nvg(id, 1)
     
     
    }
     
    stock is_user_vip ( id )
    {
    new s_Name[ 32 ], s_AuthID[ 32 ];
    get_user_name ( id, s_Name, 31 );
    get_user_authid ( id, s_AuthID, 31 );
     
    for ( new i; i < hk_TotalLines; i++ )
    {
    if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
    return 1;
    if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
    return 1;
    }
     
    return 0;
     
    }
     
    stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
    {
    new iReturn;
     
    if(is_user_alive(id))
    {
    new iEntity, iWeapon;
    while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
    iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
    }
     
    return iReturn;
    }
     
    stock GetWeaponFromSlot( id , iSlot , &iEntity )
    {
    if ( !( 1 <= iSlot <= 5 ) )
    return 0;
     
    iEntity = 0;
    const m_rgpPlayerItems_Slot0 = 367;
    const m_iId = 43;
    const XO_WEAPONS = 4;
    const XO_PLAYER = 5;
     
    iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
     
    return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
    }  
     
    stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
    {
    new iWeapon
    if( !iSlot )
    {
    static const iWeaponsSlots[] = {
    -1,
    2, //CSW_P228
    -1,
    1, //CSW_SCOUT
    4, //CSW_HEGRENADE
    1, //CSW_XM1014
    5, //CSW_C4
    1, //CSW_MAC10
    1, //CSW_AUG
    4, //CSW_SMOKEGRENADE
    2, //CSW_ELITE
    2, //CSW_FIVESEVEN
    1, //CSW_UMP45
    1, //CSW_SG550
    1, //CSW_GALIL
    1, //CSW_FAMAS
    2, //CSW_USP
    2, //CSW_GLOCK18
    1, //CSW_AWP
    1, //CSW_MP5NAVY
    1, //CSW_M249
    1, //CSW_M3
    1, //CSW_M4A1
    1, //CSW_TMP
    1, //CSW_G3SG1
    4, //CSW_FLASHBANG
    2, //CSW_DEAGLE
    1, //CSW_SG552
    1, //CSW_AK47
    3, //CSW_KNIFE
    1 //CSW_P90
    }
    iSlot = iWeaponsSlots[iCswId]
    }
     
    const XTRA_OFS_PLAYER = 5
    const m_rgpPlayerItems_Slot0 = 367
     
    iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
     
    const XTRA_OFS_WEAPON = 4
    const m_pNext = 42
    const m_iId = 43
     
    while( iWeapon > 0 )
    {
    if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
    {
    break
    }
    iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
    }
     
    if( iWeapon > 0 )
    {
    const m_pActiveItem = 373
    if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
    {
    ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
    }
     
    if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
    {
    user_has_weapon(id, iCswId, 0)
    ExecuteHamB(Ham_Item_Kill, iWeapon)
    return 1
    }
    }
     
    return 0

     

    Sau: V.I.P.sma

  4.  

    [1] ----- [1] FONDATOR -----

    [2] ----- [2] MANAGER -----

    [3] ----- [3] OWNER -----

    [4] ----- [4] CO-OWNER -----

    [5] ----- [5] PREMIUM -----

    [6] ----- [6] LOYALTY -----

    [7] ----- [7] MARESAL -----

    [8] ----- [8] GENERAL -----

    [9] ----- [9] COLONEL -----

    [10] ----- [10] CAPITAN ------

     

    Asa imi arata in consola, lipsesc 2 grade SLOT si V.I.P
  5. Nume : amx_who

    Verisiune : nu conteaza

    Descriere detaliata : Vreau sa imi faceti si mie un amx_who care sa arate admini online in consola

     

    ---------- [1] FONDATOR ----------

    ---------- [2] MANAGER ----------
    ---------- [3] OWNER ----------
    ---------- [4] CO-OWNER ----------
    ---------- [5] PREMIUM ----------
    ---------- [6] LOYALTY ----------
    ---------- [7] MARESAL ----------
    ---------- [8] GENERAL ----------
    ---------- [9] COLONEL ----------
    ---------- [10] CAPITAN ----------
    ---------- [11] MAIOR ----------
    ---------- [12] V.I.P. ----------
    ---------- [13] SLOT ----------
     
    "abcdefghijklmnopqrstu",
    "abcdefgijklmnopqrstu",
    "bcdefijklmnopqrsu",
    "bcdefijklmnopqr",
    "bcdefijklmnopq",
    "bcdefijklmno",
    "bcdefijklmn",
    "bcdefijklm",
    "bcdefijkl"
    "bcdefij",
    "bcdefi",
    "abit",

    "b"

     

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