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DuLceTeL

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Posts posted by DuLceTeL

    • Titlu: [Plugin] Duel Lama 

      Descriere: La sfarsit de runda cand au ramas doar cate un jucator din 2 echipe puteti cere de la el un duel de lame. Nu e nevoie sa cereti in chat lama, este de ajuns sa dai cu lama de 3 ori de perete, iar inamicul va alege daca vrea sau nu. 

      Autor: Eu  (DuLceTeL)

    • Downloadhttp://www.mediafire.com/download/2oh6928tad1vmx1/duel_lama.rar 

      Nume: Duel Lama 

      Versiunea: 1.0 

      Autor: anakin_cstrike 

      Instalare

      Extrageti arhiva undeva in calculatorul vostru. Vor rezulta 2 foldere, in fiecare aflandu-se cate un fisier. 

    • Copiati fisierul automatic_knife_duel.amxx in "/cstrike/addons/amxmodx/plugins/" 
    • Copiati fisierul automatic_knife_duel.sma in "/cstrike/addons/amxmodx/scripting/" 
    • Deschideti plugins.ini din "/cstrike/addons/amdmodx/configs/" si adaugati linia: 

     

    automatic_knife_duel.amxx

  1. Descriere: 
    Aplica un bonus damage in funtie de evolutie (de killuri, dmg) 

    Info: 
    Nume: ZM2Effects 
    Versiune: 1.0 
    Autor: EDUTz 

    Descarcare: CLICK 

    Instalare: 

    Fisierul zm2_effects.amxx il puneti in addons/amxmodx/plugins 
    Intrati in fisierul addons->amxmodx->configs->plugins-zplague.ini si adaugati la urma: 

     

    zm2_effects.amxx

     

     

    Resursele le gasiti pe net.

  2. Descriere: 
    Arma pentru modul ZM, Electro MP5. 

    Info: 
    Nume: Electro MP5 
    Versiune: 1.0 
    Autor: Zapdos1 

    Descarcare: CLICK 

    Instalare: 

    Fisierul zp_electro_weapon.amxx il puneti in addons/amxmodx/plugins 
    Intrati in fisierul addons->amxmodx->configs->plugins-zplague.ini si adaugati la urma: 

     

    zp_electro_weapon.amxx

  3. In consola trebuie refacut pluginu dupa cum vad,poti pune in chat doar,eu doar vad aici,ti l-as face eu,dar nu am timpul necesar,ca sa ti-l fac acum.

    Vorbeste cu un Scripter amxx,vezi cu ce te poate ajuta,ce mai poti face e,cand ii dai pica,sa apara in chat 5 secunde,sa zica jucatoru X va fi banat in 5 secunde,si el va vedea.. ca va fi banat.

  4. Descriere : E un hns lvl mod mai vechi pe care l-am facut. 
    Author: D3luxe 
    Download :

    #include <amxmodx> 

    #include <fun> 
    #include <fakemeta> 
    #include <amxmisc> 
    #include <cstrike> 
    #include <xs> 
    #include <nvault> 
    #include <hamsandwich> 

    #define PLUGIN "HnSNivelMod" 
    #define VERSION "1.0" 
    #define AUTHOR "D3luxe" 

    #define DNS_LICENTIAT "freakz" 
    #define MAX_LEVEL 40 
    #define OWNER_FLAGS read_flags("abcdefghijklmnopqrstu") 

    new const Tag[] = "[Freakz]" 
    new const XP_NECESAR[MAX_LEVEL+1] = 

    1, 
    100, 
    135, 
    170, 
    300, 
    600, 
    700, 
    900, 
    1200, 
    1500, 
    1750, 
    2010, 
    2500, 
    3200, 
    3800, 
    4100, 
    4500, 
    4800, 
    5500, 
    6100, 
    6400, 
    6600, 
    6800, 
    7300, 
    7500, 
    7700, 
    7900, 
    8300, 
    8400, 
    9400, 
    10400, 
    10800, 
    11200, 
    12700, 
    13700, 
    14700, 
    15700, 
    16700, 
    17700, 
    19000, 
    20000 
    }; 
    new user[33]; 
    new g_xp[33],g_lvl[33]; 
    new xp_kill,xp_kill_hs,g_msgsync; 
    new TeleportSprite2,g_spriteShockwave; 
    new Teleport_Cooldown[33]; 
    new const SOUND_BLINK[] = "weapons/flashbang-1.wav" ; 
    const UNIT_SEC = 0x1000; 
    const FFADE = 0x0000; 
    new CvarTeleportCooldown, CvarTeleportRange; 
    new g_vault; 

    public plugin_init() 

    new szHostName[ 64 ]; 
    get_cvar_string( "hostname", szHostName, sizeof( szHostName ) -1 ); 
    if( contain( szHostName, DNS_LICENTIAT ) == -1 ) 
    set_fail_state( "Plugin Nelicentiat."); 
    register_plugin(PLUGIN, VERSION, AUTHOR); 
    register_clcmd("+ultimate","start_teleport"); 
    register_clcmd("-ultimate","start_teleport"); 
    register_clcmd("say /lvl ", "show_lvlmenu" ); 
    register_clcmd("Nivelul_Dorit?","cmd_lvl"); 
    RegisterHam(Ham_Spawn,"player","item_spawn",1); 
    RegisterHam(Ham_Killed,"player","give_xp"); 

    xp_kill = register_cvar("hns_xp_kill","15"); 
    xp_kill_hs = register_cvar("hns_xp_kill_hs","25"); 
    CvarTeleportCooldown = register_cvar("teleport_cooldown", "30");
    CvarTeleportRange = register_cvar("teleport_range", "12345"); 
    g_msgsync = CreateHudSyncObj(); 
    g_vault = nvault_open("LevelModbyD3luxe"); 
    if(g_vault == INVALID_HANDLE) 
    set_fail_state("Eroare la deschiderea bazei de date nvault."); 
    set_task(1.0,"show_hud",_,_,_,"b"); 

    public plugin_precache() 

    TeleportSprite2 = precache_model( "sprites/blueflare2.spr");
    g_spriteShockwave = precache_model( "sprites/shockwave.spr" ); 
    precache_sound("hnsm_lvlup.wav"); 

    public client_putinserver(id) 

    Teleport_Cooldown[id] = 0; 
    remove_task(id); 
    if(!is_user_bot(id)) 
    LoadData(id);

    public show_hud() 

    new Players[32],num,id; 
    get_players(Players,num,"c"); 
    for(new i = 0; i < num; i++) 

    id = Players
    if(is_user_bot(id) || !is_user_connected(id)) continue; 
    if(g_lvl[id] == 40) 

    set_hudmessage(0,252,30,-1.0,0.16,0,6.0,1.2) 
    ShowSyncHudMsg(id,g_msgsync,"~~|Lvl:%d/40|~~",g_lvl[id]); 
    }else{ 
    set_hudmessage(0,252,30,-1.0,0.16,0,6.0,1.2) 
    ShowSyncHudMsg(id,g_msgsync,"XP:%d/%d | Lvl:%d/40",g_xp[id],XP_NECESAR[g_lvl[id]],g_lvl[id]); 



    public show_lvlmenu(id) 

    static szText[ 555 char ],szNumber[10]; 
    new Player[32],num,ids; 
    get_players(Player,num,"c"); 
    new menu = menu_create("Playeri ONLINE :", "clasament_handler" ); 
    for(new i = 0; i < num; i++) 

    ids = Player
    if(!is_user_connected(ids)) continue; 
    new name[33]; 
    get_user_name(ids,name,charsmax(name)); 
    num_to_str(ids, szNumber, charsmax( szNumber )); 
    formatex(szText, charsmax( szText ),"\yNume: \w%s\r|\yXP: \w%d \r|\yNivel: \w%d\r|",name,g_xp[ids],g_lvl[ids]); 
    menu_additem(menu,szText,szNumber, 0); 

    menu_setprop( menu, MPROP_EXITNAME, "Exit") 
    menu_display( id, menu, 0); 

    public clasament_handler(id, menu, item) 

    if(item == MENU_EXIT) 

    menu_destroy(menu); 
    return PLUGIN_HANDLED; 

    static data[6], name[64], acs, cllbck; 
    menu_item_getinfo(menu, item, acs, data, 5, name, 63, cllbck); 
    if(!(get_user_flags(id) & OWNER_FLAGS)) 
    {
    ChatColor(id,"!g%s !yDoar ownerul poate da !teamlvl",Tag);
    show_lvlmenu(id); 
    return PLUGIN_HANDLED; 

    new PlayerD = str_to_num(data); 
    if(!PlayerD) 

    ChatColor(id,"!g%s !yAcel player nu exista.",Tag);
    show_lvlmenu(id); 
    return PLUGIN_HANDLED; 

    user[id] = PlayerD; 
    client_cmd(id,"messagemode Nivelul_Dorit?") 
    menu_destroy(menu); 
    return PLUGIN_HANDLED; 

    public cmd_lvl( id ) 

    static szArg[ 15 ]; 
    read_argv( 1, szArg, sizeof ( szArg ) -1 ); 
    new number = str_to_num(szArg); 
    if(number < 1 ) 

    ChatColor(id,"!g%s !yNivelul nu poate fii mai mic decat !team1.", Tag) 
    return PLUGIN_HANDLED; 
    }else if(number > 40 ){ 
    ChatColor(id,"!g%s !yNivelul nu poate fii mai mare decat !team40.", Tag) 
    return PLUGIN_HANDLED; 
    }else if(!characters(szArg, strlen(szArg))){ 
    ChatColor(id,"!g%s !yTrebuie sa introduci un !teamnumar.", Tag) 
    return PLUGIN_HANDLED; 

    new name[33]; 
    get_user_name(user[id],name,charsmax(name)); 
    g_lvl[user[id]] = number; 
    emit_sound(user[id],CHAN_AUTO,"hnsm_lvlup.wav",VOL_NORM, ATTN_NORM, 0, PITCH_NORM); 
    give_special_item(user[id]); 
    ChatColor(id,"!g%s !yI-ai dat !teamlevel %d !ylui %s!g.",Tag,number,name); 
    return PLUGIN_HANDLED; 

    public give_xp(victim,attacker,shouldgib) 

    if(g_lvl[attacker] < 40) 

    if(get_pdata_int(victim, 75) == HIT_HEAD) 
    g_xp[attacker] += get_pcvar_num(xp_kill_hs); 
    else 
    g_xp[attacker] += get_pcvar_num(xp_kill); 

    while(g_xp[attacker] >= XP_NECESAR[g_lvl[attacker]] && g_lvl[attacker] < 40) 

    emit_sound(attacker,CHAN_AUTO,"hnsm_lvlup.wav",VOL_NORM, ATTN_NORM, 0, PITCH_NORM); 
    give_special_item(attacker); 
    g_lvl[attacker]++;


    SaveData(attacker); 
    return HAM_IGNORED; 

    public give_special_item(id) 

    if(is_user_alive(id) && g_lvl[id] > 0 && g_lvl[id] <= MAX_LEVEL && !is_user_bot(id)) 

    Teleport_Cooldown[id] = 0; 
    remove_task(id); 
    strip_user_weapons(id); 
    give_item(id,"weapon_knife"); 
    switch(g_lvl[id]) 

    case 1 : give_item(id,"weapon_smokegrenade"); 
    case 2 : give_item(id,"weapon_hegrenade"); 
    case 3 : 

    give_item(id,"weapon_hegrenade"); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,2); 

    case 4 : 

    give_item(id,"weapon_smokegrenade"); 
    give_item(id,"weapon_hegrenade"); 
    cs_set_user_bpammo(id,CSW_SMOKEGRENADE,2); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,2); 

    case 5..7 : { 
    set_user_health(id,100 + g_lvl[id]); 
    give_item(id,"weapon_smokegrenade"); 
    give_item(id,"weapon_hegrenade"); 
    cs_set_user_bpammo(id,CSW_SMOKEGRENADE,2); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,2);

    case 8..24 :{ 
    set_user_health(id,100 + g_lvl[id]); 
    give_item(id,"weapon_smokegrenade"); 
    give_item(id,"weapon_hegrenade"); 
    cs_set_user_bpammo(id,CSW_SMOKEGRENADE,2); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,2);
    new dgl = give_item(id,"weapon_deagle"); 
    if(dgl){ 
    cs_set_weapon_ammo(dgl,1); 
    cs_set_user_bpammo(id,CSW_DEAGLE,0);
    }

    case 25 : { 
    set_user_health(id,100 + g_lvl[id]); 
    give_item(id,"weapon_smokegrenade"); 
    give_item(id,"weapon_hegrenade"); 
    cs_set_user_bpammo(id,CSW_SMOKEGRENADE,2); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,2);
    new dgl = give_item(id,"weapon_deagle"); 
    if(dgl){ 
    cs_set_weapon_ammo(dgl,2); 
    cs_set_user_bpammo(id,CSW_DEAGLE,0);
    }

    case 30..39 : 

    set_user_health(id,100 + g_lvl[id]+5); 
    give_item(id,"weapon_smokegrenade"); 
    give_item(id,"weapon_hegrenade"); 
    cs_set_user_bpammo(id,CSW_SMOKEGRENADE,2); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,2); 
    TeleportShowHUD(id); 
    new dgl = give_item(id,"weapon_deagle"); 
    if(dgl){ 
    cs_set_weapon_ammo(dgl,2); 
    cs_set_user_bpammo(id,CSW_DEAGLE,0);


    case 40 : { 
    set_user_health(id,150); 
    give_item(id,"weapon_smokegrenade"); 
    give_item(id,"weapon_hegrenade"); 
    give_item(id,"weapon_flashbang"); 
    cs_set_user_bpammo(id,CSW_SMOKEGRENADE,5); 
    cs_set_user_bpammo(id,CSW_FLASHBANG,5); 
    cs_set_user_bpammo(id,CSW_HEGRENADE,5); 
    TeleportShowHUD(id); 
    new dgl = give_item(id,"weapon_deagle"); 
    if(dgl){ 
    cs_set_weapon_ammo(dgl,3); 
    cs_set_user_bpammo(id,CSW_DEAGLE,0);



    }

    public item_spawn(id) 

    set_task(12.5,"give_special_item",id); 

    //teleport 
    public start_teleport(id) 

    if(!is_user_alive(id)) return PLUGIN_HANDLED; 
    if(!Teleport_Cooldown[id] && g_lvl[id] > 30) 

    if (teleport(id)) 

    emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM); 
    remove_task(id); 
    Teleport_Cooldown[id] = get_pcvar_num(CvarTeleportCooldown); 
    set_task(1.0, "TeleportShowHUD", id, _, _, "b"); 
    return PLUGIN_HANDLED; 
    }else{ 
    Teleport_Cooldown[id] = 0; 
    set_hudmessage(0, 100, 200,-1.0, -1.0, 0, 1.0, 1.1, 0.0, 0.0, -11); 
    show_hudmessage(id, "Pozitia de teleportare este invalida."); 
    return PLUGIN_HANDLED; 


    return PLUGIN_HANDLED; 

    public TeleportShowHUD(id) { 
    if (!is_user_alive(id)) { 
    remove_task(id); 
    Teleport_Cooldown[id] = 0; 
    return PLUGIN_HANDLED; 

    set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); 
    if(is_user_alive(id) && Teleport_Cooldown[id] == 1) { 
    Teleport_Cooldown[id] --; 
    show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Teleport_Cooldown[id]); 

    if(is_user_alive(id) && Teleport_Cooldown[id] > 1) { 
    Teleport_Cooldown[id] --; 
    show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Teleport_Cooldown[id]); 

    if(Teleport_Cooldown[id] <= 0) { 
    show_hudmessage(id, "Iti poti folosi din nou puterea."); 
    remove_task(id); 
    Teleport_Cooldown[id] = 0; 

    return PLUGIN_HANDLED; 

    bool:teleport(id) { 
    new Float:vOrigin[3], Float:vNewOrigin[3], 
    Float:vNormal[3], Float:vTraceDirection[3], 
    Float:vTraceEnd[3]; 

    pev(id, pev_origin, vOrigin); 

    velocity_by_aim(id, get_pcvar_num(CvarTeleportRange), vTraceDirection); 
    xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); 

    engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); 

    new Float:flFraction; 
    get_tr2(0, TR_flFraction, flFraction); 
    if (flFraction < 1.0) { 
    get_tr2(0, TR_vecEndPos, vTraceEnd); 
    get_tr2(0, TR_vecPlaneNormal, vNormal); 


    xs_vec_mul_scalar(vNormal, 40.0, vNormal); // do not decrease the 40.0 
    xs_vec_add(vTraceEnd, vNormal, vNewOrigin); 

    if (is_player_stuck(id, vNewOrigin)) 
    return false; 

    emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM); 
    tele_effect(vOrigin); 

    engfunc(EngFunc_SetOrigin, id, vNewOrigin); 

    tele_effect2(vNewOrigin); 

    return true; 

    stock is_player_stuck(id, Float:originF[3]) { 
    engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0); 

    if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen)) 
    return true; 

    return false; 

    stock tele_effect(const Float:torigin[3]) { 
    new origin[3]; 
    origin[0] = floatround(torigin[0]); 
    origin[1] = floatround(torigin[1]); 
    origin[2] = floatround(torigin[2]); 

    message_begin(MSG_PAS, SVC_TEMPENTITY, origin); 
    write_byte(TE_BEAMCYLINDER); 
    write_coord(origin[0]); 
    write_coord(origin[1]); 
    write_coord(origin[2]+10); 
    write_coord(origin[0]); 
    write_coord(origin[1]); 
    write_coord(origin[2]+60); 
    write_short(g_spriteShockwave); 
    write_byte(0); 
    write_byte(0); 
    write_byte(3); 
    write_byte(60); 
    write_byte(0); 
    write_byte(255); 
    write_byte(255); 
    write_byte(255); 
    write_byte(255); 
    write_byte(0); 
    message_end(); 

    stock tele_effect2(const Float:torigin[3]) { 
    new origin[3]; 
    origin[0] = floatround(torigin[0]); 
    origin[1] = floatround(torigin[1]); 
    origin[2] = floatround(torigin[2]); 

    message_begin(MSG_PAS, SVC_TEMPENTITY, origin); 
    write_byte(TE_BEAMCYLINDER); 
    write_coord(origin[0]); 
    write_coord(origin[1]); 
    write_coord(origin[2]+10); 
    write_coord(origin[0]); 
    write_coord(origin[1]); 
    write_coord(origin[2]+60); 
    write_short(g_spriteShockwave); 
    write_byte(0); 
    write_byte(0); 
    write_byte(3); 
    write_byte(60); 
    write_byte(0); 
    write_byte(255); 
    write_byte(255); 
    write_byte(255); 
    write_byte(255); 
    write_byte(0); 
    message_end(); 

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY); 
    write_byte(TE_SPRITETRAIL); 
    write_coord(origin[0]); 
    write_coord(origin[1]); 
    write_coord(origin[2]+40); 
    write_coord(origin[0]); 
    write_coord(origin[1]); 
    write_coord(origin[2]); 
    write_short(TeleportSprite2); 
    write_byte(30); 
    write_byte(10); 
    write_byte(1); 
    write_byte(50); 
    write_byte(10); 
    message_end(); 

    public client_disconnect(id) 

    Teleport_Cooldown[id] = 0; 
    remove_task(id); 
    if(!is_user_bot(id)) 
    SaveData(id);

    public SaveData(id) 

    new vaultkey[64],vaultdata[256],name[32] 
    get_user_name(id,name,charsmax(name)) 
    formatex(vaultkey,63,"%s-Del",name) 
    formatex(vaultdata,63,"%i#%i#",g_xp[id],g_lvl[id]) 
    nvault_set(g_vault,vaultkey,vaultdata) 

    public LoadData(id) { 
    new vaultkey[64],vaultdata[256],name[32]; 
    get_user_name(id,name,charsmax(name)) 
    formatex(vaultkey,63,"%s-Del",name) 
    formatex(vaultdata,255,"%i#%i#",g_xp[id],g_lvl[id]) 

    nvault_get(g_vault,vaultkey,vaultdata,255) 
    replace_all(vaultdata, 255, "#", " ") 
    new XP[32],LEVEL[32] 
    parse(vaultdata,XP,31,LEVEL,31) 
    g_xp[id] = str_to_num(XP) 
    g_lvl[id] = str_to_num(LEVEL) 

    public plugin_end() nvault_close(g_vault); 
    bool:characters(const symbol[], len) { 

    new const valid_chars[][] = { 
    "0" ,"1" ,"2" ,"3" ,"4" ,"5" ,"6" ,"7" ,"8" ,"9" 

    static i, a, valids; 
    valids = 0 

    for(i = 0; i < len; i++) { 

    for(a = 0; a < sizeof(valid_chars); a++) { 

    if(symbol == valid_chars[a][0]) { 

    valids++ 
    break 



    if(valids != len) 
    return false 
    return true 

    stock ChatColor(const id, const input[], any:...) 

    new count = 1, players[32] 
    static msg[191] 
    vformat(msg, 190, input, 3) 

    replace_all(msg, 190, "!g", "^4") 
    replace_all(msg, 190, "!y", "^1") 
    replace_all(msg, 190, "!team", "^3") 

    if (id) players[0] = id; else get_players(players, count, "ch") 

    for (new i = 0; i < count; i++) 

    if (is_user_connected(players)) 

    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); 
    write_byte(players); 
    write_string(msg); 
    message_end(); 


    }

     

  5. Descriere : Dupa ce mori iti apare automat un meniu de pariat unde poti alege una din 2 echipe si poti vedea cati au ales echipa x si y, pentru a nu alege fix inainte de a se termina runda am pus un timer dupa care meniul o sa dispara. 
    Autor: D3luxe 
    Download : 

    #include <amxmodx> 

    #include <cstrike> 

    #define PLUGIN "BetMenu" 
    #define VERSION "1.2" 
    #define AUTHOR "D3luxe" 

    enum BET_TEAM 

    WIN_CT, 
    WIN_T 
    }; 

    new const TeamName[2][] = 

    "Counter-Terorist", 
    "Terorist" 
    }; 

    new g_winteam[33][bET_TEAM],count_votes[bET_TEAM],bool:g_once[33]; 
    new time_cancel,cost,menu; 

    public plugin_init() 

    register_plugin(PLUGIN, VERSION, AUTHOR); 
    register_event("HLTV", "reset_all", "a", "1=0", "2=0"); 
    register_event( "SendAudio", "ev_TerroristWin", "a", "2&%!MRAD_terwin" ); 
    register_event( "SendAudio", "ev_CtWin", "a", "2&%!MRAD_ctwin" ); 
    time_cancel = register_cvar("voting_time","20"); 
    cost = register_cvar("cost_participare","1000"); 
    set_task(1.0,"search_player",_,_,_,"b"); 

    public reset_all() 

    new Players[32],num,id; 
    get_players(Players,num,"b"); 
    for(new i = 0; i < num; i++) 

    id = Players[id]; 
    g_once[id] = false; 
    g_winteam[id][WIN_CT] = false; 
    g_winteam[id][WIN_T] = false 

    count_votes[WIN_CT] = 0; 
    count_votes[WIN_T] = 0; 

    public search_player() 

    new Players[32],num,id; 
    get_players(Players,num,"b"); 
    for(new i = 0; i < num; i++) 

    id = Players
    if(!g_once[id] && get_user_team(id) == 1 || get_user_team(id) == 2 && !is_user_alive(id) && players_still_alive() >= 2) 
    set_task(1.0,"bet_menu",id); 


    public bet_menu(id) 

    if(is_user_alive(id) || players_still_alive() < 2 || g_once[id]) 
    return PLUGIN_HANDLED; 

    g_once[id] = true; 
    set_task(get_pcvar_float(time_cancel),"cancel_this",id); 
    new Text[555 char]; 
    formatex(Text,charsmax(Text),"\rBet Menu \w| \yCost Bet [ \r%d $ \y]",get_pcvar_num(cost)); 
    menu = menu_create(Text, "bet_handler") 
    formatex(Text,charsmax(Text),"\rPariaza pe \w%s \y[ \r%d \y]",TeamName[0],count_votes[WIN_CT]); 
    menu_additem(menu, Text, "1") 
    formatex(Text,charsmax(Text),"\rPariaza pe \w%s \y[ \r%d \y]",TeamName[1],count_votes[WIN_T]); 
    menu_additem(menu, Text, "2") 
    menu_setprop( menu, MPROP_EXITNAME, "\rNu vreau sa pariez") 
    menu_display(id, menu); 
    return PLUGIN_HANDLED; 

    public bet_handler(id,item) 

    if(item == MENU_EXIT || is_user_alive(id) || players_still_alive() < 2 || g_once[id]) 

    menu_destroy(menu); 
    return PLUGIN_HANDLED; 


    new data[6], iName[64]; 
    new access, callback; 
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); 
    new key = str_to_num(data); 

    switch(key) 

    case 1: 

    count_votes[WIN_CT]++; 
    g_winteam[id][WIN_CT] = true; 
    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(cost)); 
    set_hudmessage(0, 0, 255, -1.0, -1.0) 
    show_hudmessage(id, "Ai pariat pe echipa %s.",TeamName[0]) 

    case 2: 

    count_votes[WIN_T]++; 
    g_winteam[id][WIN_T] = true; 
    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(cost)); 
    set_hudmessage(0, 0, 255, -1.0, -1.0) 
    show_hudmessage(id, "Ai pariat pe echipa %s.",TeamName[1]) 


    menu_destroy(menu); 
    return PLUGIN_HANDLED; 

    public cancel_this(id) 

    menu_destroy(menu); 

    public ev_TerroristWin() 

    new Players[32],num,id; 
    get_players(Players,num,"b"); 
    for(new i = 0; i < num; i++) 

    id = Players
    if(g_winteam[id][WIN_CT]) 

    set_hudmessage(0, 0, 255, -1.0, -1.0) 
    show_hudmessage(id, "Ai pierdut pariul.") 
    }else if(g_winteam[id][WIN_T]) 

    new winbet = (get_pcvar_num(cost) * count_votes[WIN_T]) - count_votes[WIN_CT] 
    cs_set_user_money(id,cs_get_user_money(id) + winbet); 
    set_hudmessage(0, 0, 255, -1.0, -1.0) 
    show_hudmessage(id, "Felicitari,ai castigat %d $ la pariu.",winbet) 



    public ev_CtWin(){ 

    new Players[32],num,id; 
    get_players(Players,num,"b"); 
    for(new i = 0; i < num; i++) 

    id = Players
    if(g_winteam[id][WIN_T]) 

    set_hudmessage(0, 0, 255, -1.0, -1.0) 
    show_hudmessage(id, "Ai pierdut pariul.") 
    }else if(g_winteam[id][WIN_CT]) 

    new winbet = (get_pcvar_num(cost) * count_votes[WIN_CT]) - count_votes[WIN_T] 
    cs_set_user_money(id,cs_get_user_money(id) + winbet); 
    set_hudmessage(0, 0, 255, -1.0, -1.0) 
    show_hudmessage(id, "Felicitari,ai castigat %d $ la pariu.",winbet) 



    stock players_still_alive() 

    new count; 
    new Player[32],num,id; 
    get_players(Player,num,"b"); 
    for(new i = 0;i < num; i++) 

    id = Player
    if(!is_user_connected(id)) 
    continue; 
    if(!is_user_alive(id)) 
    continue; 
    count++; 

    return count; 
    }

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