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floringold

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Posts posted by floringold

  1. Numele tau:florin^gold

    Numele banatului: ramfe

    Motivul banului:reclama

     

    Dovada(printscreen): o sa o trimit in privat pt ca acel individ face reclama la un alt sv de ts

     

    PS iam dat eu ban 5 ore doar  atat am acees

  2. In fine închideți subiectul nu are rost asa sa povestim din carti ma luați de parca e prima dată când am un sv ... pur si simplu pica cand nu-i nime pe el  eu asta va tot zic ce pluginin sa fie ? Daca servarul ieste gol ? Si cu ideea ta sa scot plugin traba sa scot cate 1 poate nici anu asta nu gat cu ele ... poate pica o data pe luna ...

    Quote

    ads.amxx   ; mesaje in chat
    amx_ip.amxx    ; afisaza ip
    pingfaker2.amxx    ; afisaza ip
    reset_score_3.amxx   ; reseteaza scoru
    amx_ss.amxx        ; face 4 poze
    Spec_Switch.amxx   ; te pune spectator
    advanced_gag.amxx   ; mute in chat
    multijump.amxx           ; sari de 2 ori
    fakefull_original.amxx  ; boti cs
    semiclip.amxx     ; ant bloc
    ultimele_harti.amxx     ; ultimile 5 harti jucate
    admin_spec_esp.amxx  :wall pt admini
    JoinTeam.amxx    :te baga automat la o echipa
    backweapons.amxx   :arma pe spate
    QuakeSounds.amxx   :sunete cs
    SantaHat.amxx     :caciuli de craciun pe cap
    abd.amxx    :ARATA DMG FACUT
    amx_parachute.amxx   :PARASUTA PE SV
    VIP_RESPAWN.amxx   :Plugin vip
    preturi.amxx   :Preturi admin
    top_hud_info.amxx    :Mesaj sus in centru ecranului
     

     

  3. daca ati observat toate  imi da eroare pe modelsurile care sunt activate ... 

    servaru pica cand cum poate o data pe saptamana sau de 2 ori pe luna dar nu are cv concret pica pur si simplu fara 

  4. simplu de zis ... cum ziceam ... la absolut toate pluginurile am sma nu poti sa zici ca am luat un addons de pe net si l-am pus acolo sa fie ... voi imi ziceti  sa reinstalez sv  sa mai bag o data aceleasi pluginuri ...

     

    UPDATE

    fun
    engine
    ;fakemeta
    ;geoip
    ;sockets
    ;regex
    ;nvault
    cstrike
    csx
    hamsandwich

    csdm

     

     nu o fi dincauza ca sunt activate si nu sunt cu litere mar de ex

    Fun
    Engine
    ;Fakemeta
    ;Geoip
    ;Sockets
    ;Regex
    ;Nvault
    Cstrike
    Csx
    Hamsandwich

    Csdm

     

    Sau sa le pun in fata :
     

  5. da ... foarte simplu reinstaleaza sv ... ma cum nu sti cv reinstal la sv...nu sa schimbat nici un plugin de baza si toate pluginurile au fost bagate manual (nu mai faceam cerere de support tehnic pentru cineva sa imi zica dai reinstal la server)

  6. Nume + Varsta :Florin 24
    Adresa de contact (e-mail / steam ):floringold01@yahoo.com
    Cunosti modul de moderare al continutului  forumului unei platforme IPB ?da 
    Care este sectiunea din cadrul forumului unde crezi ca ai putea schimba / implementa ceva ? DIVERSE
    Ofera-ne cateva exemple la intrebarea de mai sus : Intotdeauna este nevoie de un membru din staff pe categoriile respective pentru a evita spam .

     

    PS Aveam cele 100de posturi daca nu intervenea aceea problema ...

  7. Server :RS.RANGFORT.RO

    Nick :FLORIN^GOLD
    La ce doriţi ajutor? : UNEORI SE RESETEAZA SV DE CS SI AM VERIFICAT SI CRED CADIN CAUZA ACEASTA .CE E DE FACUT?SI SA IMI SPUNETI VA ROG DACA CHEAR II DIN ACEASTA CAUZA

     

    Quote

    [DPROTO]: Done.
    L 01/04/2019 - 20:03:18: [META] dll: Loaded plugin 'dproto_EF': dproto_EF v0.9.548 2015-04-24, Crock
    L 01/04/2019 - 20:03:18: [META] dll: Loaded plugin 'FakeDetector': FakeDetector v2.1.2 2015/09/10, Asmodai
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Not loading plugin 'Fun'; already loaded (status=running)
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Failed to load plugin 'fun_amxx_i386.so'
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Not loading plugin 'Engine'; already loaded (status=running)
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Failed to load plugin 'engine_amxx_i386.so'
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Not loading plugin 'CStrike'; already loaded (status=running)
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Failed to load plugin 'cstrike_amxx_i386.so'
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Not loading plugin 'CSX'; already loaded (status=running)
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Failed to load plugin 'csx_amxx_i386.so'
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Not loading plugin 'Ham Sandwich'; already loaded (status=running)
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Failed to load plugin 'hamsandwich_amxx_i386.so'
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Not loading plugin 'CSDM2'; already loaded (status=running)
    L 01/04/2019 - 20:03:18: [META] ERROR: dll: Failed to load plugin 'csdm_amxx_i386.so'
    L 01/04/2019 - 20:03:18: [META] dll: Finished loading 3 plugins
    L 01/04/2019 - 20:03:18: Log file closed

     

  8. Server :RS.RANGFORT.RO

    Nick :FLORIN^GOLD
    La ce doriţi ajutor? : Salut am o intrebare cum pot modifica sau sterge aceasta problema ?
    unde le gasescin ce plugin ?

    Poză cu problema (Nu este obligatoriu) https://imgur.com/a/2L3xPdJ

     

     

    Quote

    /**
     * csdm_main.sma
     * Allows for Counter-Strike to be played as DeathMatch.
     *
     * CSDM Main - Main plugin to communicate with module
     *
     * (C)2003-2006 David "BAILOPAN" Anderson
     *
     *  Give credit where due.
     *  Share the source - it sets you free
     * http://www.opensource.org/
     * http://www.gnu.org/
     */
     
    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <fakemeta>
    #include <csdm>

    new D_PLUGIN[]    = "CSDM Main"
    new D_ACCESS    = ADMIN_MAP

    #define CSDM_OPTIONS_TOTAL        2

    new bool:g_StripWeapons = true
    new bool:g_RemoveBomb = true
    new g_StayTime
    new g_drop_fwd
    new g_options[CSDM_OPTIONS_TOTAL]

    new g_MainMenu = -1
    new g_SettingsMenu = -1
    new g_MainSettMenu = -1

    // part taken from VEN's noweapondrop plugin
    new g_max_clients
    new const g_wbox_model[] = "models/w_weaponbox.mdl"
    new const g_shield_model[] = "models/w_shield.mdl"


    public plugin_natives()
    {
        register_native("csdm_main_menu", "native_main_menu")
        register_native("csdm_settings_menu", "native_settings_menu")
        register_native("csdm_set_mainoption", "__csdm_allow_option")
        register_native("csdm_fwd_drop", "__csdm_fwd_drop")
        register_native("csdm_write_cfg", "native_write_cfg")
        register_library("csdm_main")
    }

    public native_main_menu(id, num)
    {
        return g_MainMenu
    }

    public native_settings_menu(id, num)
    {
        return g_SettingsMenu
    }

    public __csdm_allow_option(id, num)
    {
        new option = get_param(1)

        if (option <= 0 || option >= CSDM_OPTIONS_TOTAL)
        {
            log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option)
            return 0
        }
        
        g_options[option] = get_param(2)
        
        return 1
    }

    public native_write_cfg(id,num)
    {
        new section[32], parameter[32], value[16]
        new filename[64]
        new cfgdir[64]
        new id
        get_configsdir(cfgdir, 63)
        format(filename, 63, "%s/csdm.cfg", cfgdir)
        id = get_param(1)
        get_string(2,section,31)
        get_string(3,parameter,31)
        get_string(4,value,15)

        new sect_length = strlen(section) + 1
        new param_length = strlen(parameter) - 1
        new sect[32]
        format(sect,31, "[%s]", section)

        if (file_exists(filename)) 
        {
            new Data[124], len
            new line = 0
            new bool:bFoundSec = false
            new bool:bFoundPar = false
            new bool:bErrorFindSect = true
            new bool:bErrorFindParam = false

            while((line = read_file(filename, line, Data, 123, len) ) != 0 )
            {
                if (strlen(Data) < 2 || Data[0] == ';')
                    continue;

                if (Data[0] == '[') // new section found
                {
                    if (bFoundSec)
                    {
                        bErrorFindParam = true
                        break
                    }
                    else if (equali(Data, sect, sect_length))
                    {
                        bFoundSec = true
                        bErrorFindSect = false
                    }
                }
                else if (bFoundSec && equali(Data, parameter, param_length))
                {
                    bFoundPar = true
                    break
                }
            }

            if ((bFoundPar) && (line > 0))
            {
                new text[32]
                format(text, 31, "%s = %s", parameter, value)
                if (write_file(filename, text, line-1))
                    client_print(id, print_chat, "CSDM - configuration saved successfully")
            }
            else if ((!bFoundSec) || (bErrorFindSect))
                client_print(id, print_chat, "CSDM - can't save the configuration - wrong section name")
            else if ((!bFoundPar) || (bErrorFindParam))
                client_print(id, print_chat, "CSDM - can't save the configuration - wrong parameter name")
        }
    }


    public __csdm_fwd_drop(id, num)
    {
    /*
        new id = get_param(1)
        new wp = get_param(2)
        new name[32]
        
        get_string(3, name, 31)
        
        return run_drop(id, wp, name)    
    */
    }

    public csdm_Init(const version[])
    {
      if (version[0] == 0)
      {
       set_fail_state("CSDM failed to load.")
       return
      }
      else
       csdm_set_intromsg(0)
    }

    public csdm_CfgInit()
    {    
        csdm_reg_cfg("settings", "read_cfg")
    }


    public plugin_init()
    {
        register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team")
        
        register_clcmd("say respawn", "say_respawn")
        register_clcmd("say /respawn", "say_respawn")
        register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM")
        register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM")
        register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "")
        register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config")
        register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu")
        register_clcmd("csdm_sett_menu", "csdm_sett_menu", ADMIN_MENU, "CSDM Settings Menu")
        register_clcmd("csdm_main_sett_menu", "csdm_main_sett_menu", ADMIN_MENU, "CSDM Main Settings Menu")

    //    register_clcmd("drop", "hook_drop")
        register_forward(FM_SetModel, "forward_set_model")
        register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information")
        
        AddMenuItem("CSDM Menu", "csdm_menu", D_ACCESS, D_PLUGIN)
        g_MainMenu = menu_create("CSDM Menu", "use_csdm_menu")
        new callback = menu_makecallback("hook_item_display")

        g_SettingsMenu = menu_create("CSDM Settings Menu", "use_csdm_sett_menu")

        menu_additem(g_MainMenu, "CSDM Enabled/Disabled", "csdm_ctrl", D_ACCESS, callback)
        menu_additem(g_MainMenu, "CSDM Settings", "csdm_sett_menu", D_ACCESS)
        menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS)

        g_MainSettMenu = menu_create("CSDM Main Settings Menu", "use_csdm_mainsett_menu")
        menu_additem(g_SettingsMenu, "CSDM Main Settings", "csdm_main_sett_menu", D_ACCESS)

        new str_callback = menu_makecallback("hook_settings_display")

        if (g_MainSettMenu)
        {
            menu_additem(g_MainSettMenu, "Strip Weapons Enabled/Disabled", "strip_weap_ctrl", D_ACCESS, str_callback)
            menu_additem(g_MainSettMenu, "Removing Bombs Enabled/Disabled", "bomb_rem_ctrl", D_ACCESS, str_callback)
            menu_additem(g_MainSettMenu, "Preset Spawn Mode Enabled/Disabled", "spawn_mode_ctrl", D_ACCESS, str_callback)
            menu_additem(g_MainSettMenu, "Back", "csdm_sett_back", D_ACCESS)
        }
        g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
        g_options[CSDM_OPTION_SAYRESPAWN] = CSDM_SET_ENABLED

        g_max_clients = global_get(glb_maxClients)
    }

    public cacheInfo(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
            
        new ar[6]
        csdm_cache(ar)
        
        console_print(id, "[CSDM] Free tasks: respawn=%d, findweapon=%d", ar[0], ar[5])
        console_print(id, "[CSDM] Weapon removal cache: %d total, %d live", ar[4], ar[3])
        console_print(id, "[CSDM] Live tasks: %d (%d free)", ar[2], ar[1])
        
        return PLUGIN_HANDLED
    }

    /*
    public hook_drop(id)
    {
        if (!csdm_active())
        {
            return
        }
        if (is_user_alive(id))
        {
            new name[32]
            get_user_name(id,name,31)
            log_message("[CSDM] csdm_main - drop catched for alive %s", name)
            client_print(0,print_chat,"[CSDM] csdm_main - drop catched for alive %s", name)
        }
        new wp, c, a, name[24]
        if (cs_get_user_shield(id))
        {
            //entirely different...
            wp = -1
            copy(name, 23, "weapon_shield")
        } else {
            if (read_argc() <= 1)
            {
                wp = get_user_weapon(id, c, a)
            } else {
                read_argv(1, name, 23)
                wp = getWepId(name)
            }
        }

        run_drop(id, wp, name)
    }
    */

    public forward_set_model(ent, const model[]) 
    {
        if (!csdm_active())
            return FMRES_IGNORED

        if (!pev_valid(ent) || !equali(model, g_wbox_model) && !equali(model, g_shield_model))
            return FMRES_IGNORED

        new id = pev(ent, pev_owner)

        if (!(1 <= id <= g_max_clients))
            return FMRES_IGNORED

        new args[2]
        args[0] = ent
        args[1] = id
        set_task(0.2, "delay_find_weapon", ent, args, 2)

        return FMRES_IGNORED
    }

    public delay_find_weapon(args[])
    {
        new ent = args[0]
        new id = args[1]

        new class[32]

        if (!pev_valid(ent))
            return

        if (!is_user_connected(id))
            return

        pev(ent, pev_classname, class, sizeof class - 1)

        if (equali(class, "weaponbox"))
            run_drop_wbox(id, ent)
        else if (equali(class, "weapon_shield"))
            run_drop_wbox(id, -1)

    }

    /*
    run_drop(id, wp, const name[])
    {
        new ret
        ExecuteForward(g_drop_fwd, ret, id, wp, 0)
        
        if (ret == CSDM_DROP_REMOVE)
        {
            new _name[24]
            if (name[0] == 0)
            {
                get_weaponname(wp, _name, 23)
            }
            csdm_remove_weapon(id, _name, 0, 1)
            return 1
        } else if (ret == CSDM_DROP_IGNORE) {
            return 0
        }

        if ((wp == CSW_C4) && g_RemoveBomb)
        {
            remove_weapon(id, wp)
            return 1
        }

        if (g_StayTime > 20 || g_StayTime < 0)
        {
            return 0
        }
        
        if (wp)
        {
            remove_weapon(id, wp)
            return 1
        }
        
        return 0
    }
    */

    run_drop_wbox(id, ent)
    {
        new ret
        new model[32]
        ExecuteForward(g_drop_fwd, ret, id, ent, 0)
        
        if (ret == CSDM_DROP_REMOVE)
        {
            csdm_remove_weaponbox(id, ent, 0, 1)
            return 1
        } 
        else if (ret == CSDM_DROP_IGNORE) 
        {
            return 0
        }

        if (g_StayTime > 20 || g_StayTime < 0)
        {
            return 0
        }


        if (ent == -1)
        {
            csdm_remove_weapon(id, "weapon_shield", g_StayTime, 1)
            return 1
        }

        if (ent)
        {
            pev(ent, pev_model, model, 31)
            if (((equali(model,"models/w_usp.mdl")) || (equali(model,"models/w_glock18.mdl")))
                    && (g_StripWeapons))
                csdm_remove_weaponbox(id, ent, 0, 0)
            else if ((equali(model,"models/w_backpack.mdl")) && (g_RemoveBomb))
                csdm_remove_weaponbox(id, ent, 0, 0)
            else
                csdm_remove_weaponbox(id, ent, g_StayTime, 1)
            return 1
        }
        
        return 0
    }

    /*
    public csdm_PostDeath(killer, victim, headshot, const weapon[])
    {
        if (g_StayTime > 20 || g_StayTime < 0)
            return PLUGIN_CONTINUE

        new weapons[MAX_WEAPONS], num, name[24]
        new wp, slot, ret

        get_user_weapons(victim, weapons, num)

        for (new i=0; i<num; i++)
        {
            wp = weapons
            slot = g_WeaponSlots[wp]

            ExecuteForward(g_drop_fwd, ret, victim, wp, 1)

            if (ret == CSDM_DROP_REMOVE)
            {
                get_weaponname(wp, name, 23)
                csdm_remove_weapon(victim, name, 0, 1)
            } else if (ret == CSDM_DROP_IGNORE) {
                continue
            } else {
                if (slot == SLOT_PRIMARY || slot == SLOT_SECONDARY || slot == SLOT_C4)
                {
                    remove_weapon(victim, wp)
                }
            }
        }
        
        if (cs_get_user_shield(victim))
        {
            ExecuteForward(g_drop_fwd, ret, victim, -1, 1)
            if (ret == CSDM_DROP_REMOVE)
            {
                csdm_remove_weapon(victim, "weapon_shield", 0, 1)
            } else if (ret == CSDM_DROP_IGNORE) {
                // do nothing
            } else {
                remove_weapon(victim, -1)
            }
        }
        
        return PLUGIN_CONTINUE
    }
    */

    public csdm_PreSpawn(player, bool:fake)
    {
        if (!csdm_active())
        {
            return
        }

        //we'll just have to back out for now
        if (cs_get_user_shield(player))
        {
            return
        }
        new team = get_user_team(player)
        if (g_StripWeapons)
        {
            if (team == _TEAM_T)
            {
                if (cs_get_user_shield(player))
                {
                    drop_with_shield(player, CSW_GLOCK18)
                } else {
                    csdm_force_drop(player, "weapon_glock18")
                }
            } else if (team == _TEAM_CT) {
                if (cs_get_user_shield(player))
                {
                    drop_with_shield(player, CSW_USP)
                } else {
                    csdm_force_drop(player, "weapon_usp")
                }
            }
        }
        if (team == _TEAM_T)
        {
            if (g_RemoveBomb)
            {
                new weapons[MAX_WEAPONS], num
                get_user_weapons(player, weapons, num)
                for (new i=0; i<num; i++)
                {
                    if (weapons == CSW_C4)
                    {
                        if (cs_get_user_shield(player))
                        {
                            drop_with_shield(player, CSW_C4)
                        } else {
                            csdm_force_drop(player, "weapon_c4")
                        }
                        break
                    }
                }
            }
        }
    }

    /*
    remove_weapon(id, wp)
    {
        new name[24]
        
        if (wp == -1)
        {
            copy(name, 23, "weapon_shield")
        } else {
            get_weaponname(wp, name, 23)
        }

        if (((wp == CSW_C4) && g_RemoveBomb) || ((wp == CSW_GLOCK18) || (wp == CSW_USP)) && g_StripWeapons)
        {    
            csdm_remove_weapon(id, name, 0, 1)
        } else {
            if (wp != CSW_C4)
            {
                csdm_remove_weapon(id, name, g_StayTime, 1)
            }
        }
    }
    */

    public csdm_main_sett_menu(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        menu_display(id, g_MainSettMenu, 0)

        return PLUGIN_HANDLED
    }


    public hook_item_display(player, menu, item)
    {
        new paccess, command[24], call
        
        menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
        
        if (equali(command, "csdm_ctrl"))
        {
            if (!csdm_active())
            {
                menu_item_setname(menu, item, "CSDM Disabled")
            } else {
                menu_item_setname(menu, item, "CSDM Enabled")
            }
        }
    }

    public read_cfg(readAction, line[], section[])
    {
        if (readAction == CFG_READ)
        {
            new setting[24], sign[3], value[32];

            parse(line, setting, 23, sign, 2, value, 31);
            
            if (equali(setting, "strip_weapons"))
            {
                g_StripWeapons = str_to_num(value) ? true : false
            } else if (equali(setting, "weapons_stay")) {
                g_StayTime = str_to_num(value)
            } else if (equali(setting, "spawnmode")) {
                new var = csdm_setstyle(value)
                if (var)
                {
                    log_amx("CSDM spawn mode set to %s", value)
                } else {
                    log_amx("CSDM spawn mode %s not found", value)
                }
            } else if (equali(setting, "remove_bomb")) {
                g_RemoveBomb = str_to_num(value) ? true : false
            } else if (equali(setting, "enabled")) {
                csdm_set_active(str_to_num(value))
            } else if (equali(setting, "spawn_wait_time")) {
                csdm_set_spawnwait(str_to_float(value))
            }
        }
    }

    public csdm_reload(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
            
        new file[128] = ""
        if (read_argc() >= 2)
        {
            read_argv(1, file, 127)
        }
            
        if (csdm_reload_cfg(file))
        {
            client_print(id, print_chat, "[CSDM] Config file reloaded.")
        } else {
            client_print(id, print_chat, "[CSDM] Unable to find config file.")
        }
            
        return PLUGIN_HANDLED
    }

    public csdm_menu(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        menu_display(id, g_MainMenu, 0)
        
        return PLUGIN_HANDLED
    }

    public csdm_sett_menu(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        menu_display(id, g_SettingsMenu, 0)

        return PLUGIN_HANDLED
    }

    public csdm_ctrl(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        csdm_set_active( csdm_active() ? 0 : 1 )

        client_print(id, print_chat, "CSDM %s.", csdm_active()? "enabled" : "disabled")

        csdm_write_cfg(id, "settings", "enabled", csdm_active() ? "1" : "0")

        client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
        set_task(3.0, "do_changelevel")
        return PLUGIN_HANDLED
    }

    public use_csdm_menu(id, menu, item)
    {
        if (item < 0)
            return PLUGIN_CONTINUE
        
        new command[24], paccess, call
        if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call))
        {
            log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item)
            return PLUGIN_HANDLED
        }
        if (paccess && !(get_user_flags(id) & paccess))
        {
            client_print(id, print_chat, "You do not have access to this menu option.")
            return PLUGIN_HANDLED
        }
        
        client_cmd(id, command)
        
        return PLUGIN_HANDLED
    }

    public use_csdm_sett_menu(id, menu, item)
    {
        if (item < 0)
            return PLUGIN_CONTINUE
        
        new command[24], paccess, call
        if (!menu_item_getinfo(g_SettingsMenu, item, paccess, command, 23, _, 0, call))
        {
            log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_SettingsMenu, 0, item)
            return PLUGIN_HANDLED
        }
        if (paccess && !(get_user_flags(id) & paccess))
        {
            client_print(id, print_chat, "You do not have access to this menu option.")
            return PLUGIN_HANDLED
        }

        client_cmd(id, command)

        return PLUGIN_HANDLED
    }

    public use_csdm_mainsett_menu(id, menu, item)
    {
        if (item < 0)
            return PLUGIN_CONTINUE
        
        new command[24], paccess, call
        if (!menu_item_getinfo(g_MainSettMenu, item, paccess, command, 23, _, 0, call))
        {
            log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainSettMenu, 0, item)
            return PLUGIN_HANDLED
        }
        if (paccess && !(get_user_flags(id) & paccess))
        {
            client_print(id, print_chat, "You do not have access to this menu option.")
            return PLUGIN_HANDLED
        }

        if (equali(command,"strip_weap_ctrl"))
        {
            g_StripWeapons = (g_StripWeapons ? false:true)
            menu_display(id, g_MainSettMenu, 0)
            client_print(id, print_chat, "Strip Weapons %s", g_StripWeapons ? "enabled" : "disabled")
            log_amx("CSDM strip weapons %s", g_StripWeapons ? "enabled" : "disabled")

            csdm_write_cfg(id, "settings", "strip_weapons", g_StripWeapons ? "1" : "0")

            return PLUGIN_HANDLED
        }
        else if (equali(command,"bomb_rem_ctrl"))
        {
            g_RemoveBomb = (g_RemoveBomb ? false:true)
            menu_display(id, g_MainSettMenu, 0)
            client_print(id, print_chat, "Removing Bomb %s", g_RemoveBomb ? "enabled" : "disabled")
            log_amx("CSDM removing bomb %s", g_RemoveBomb ? "enabled" : "disabled")

            csdm_write_cfg(id, "settings", "remove_bomb", g_RemoveBomb ? "1" : "0")

            client_print(id,print_chat,"CSDM - changing this setting will affect the game after changelevel command")
            return PLUGIN_HANDLED
        }
        else if (equali(command,"spawn_mode_ctrl"))
        {
            new style = csdm_curstyle()
            new stylename[24]

            if (style == -1)
                csdm_setstyle("preset")
            else
                csdm_setstyle("none")

            style = csdm_curstyle()

            if (style == -1)
                format(stylename,23,"none")
            else
                format(stylename,23,"preset")

            menu_display(id, g_MainSettMenu, 0)
            client_print(id, print_chat, "Spawn style set to %s", stylename)
            log_amx("CSDM spawn mode set to %s", stylename)

            csdm_write_cfg(id, "settings", "spawnmode", (style == -1) ? "none" : "preset")

            return PLUGIN_HANDLED
        }
        else if (equali(command,"csdm_sett_back"))
        {
            menu_display(id, g_SettingsMenu, 0)
            return PLUGIN_HANDLED
        }
        return PLUGIN_HANDLED
    }

    public hook_settings_display(player, menu, item)
    {
        new paccess, command[24], call
        
        menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
        
        if (equali(command, "strip_weap_ctrl"))
        {
            if (!g_StripWeapons)
            {
                menu_item_setname(menu, item, "Strip Weapons Disabled")
            } else {
                menu_item_setname(menu, item, "Strip Weapons Enabled")
            }
        }
        else if (equali(command, "bomb_rem_ctrl"))
        {
            if (!g_RemoveBomb)
            {
                menu_item_setname(menu, item, "Removing Bomb Disabled")
            } else {
                menu_item_setname(menu, item, "Removing Bomb Enabled")
            }
        }
        else if (equali(command,"spawn_mode_ctrl"))
        {
            new style = csdm_curstyle()
            if (style == -1)
                menu_item_setname(menu, item, "Preset Spawn Mode Disabled")
            else
                menu_item_setname(menu, item, "Preset Spawn Mode Enabled")
        }
    }

    public csdm_enable(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED

        if (!csdm_active())
        {
            csdm_set_active(1)
            client_print(id, print_chat, "CSDM enabled.")
            csdm_write_cfg(id, "settings", "enabled", "1")
            client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
            set_task(3.0, "do_changelevel")
        }
        return PLUGIN_HANDLED    
    }

    public csdm_disable(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED

        if (csdm_active())
        {
            csdm_set_active(0)
            client_print(id, print_chat, "CSDM disabled.")
            csdm_write_cfg(id, "settings", "enabled", "0")
            client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
            set_task(3.0, "do_changelevel")
        }
        return PLUGIN_HANDLED    
    }

    public say_respawn(id)
    {
        if (g_options[CSDM_OPTION_SAYRESPAWN] == CSDM_SET_DISABLED)
        {
            client_print(id, print_chat, "[CSDM] This command is disabled!")
            return PLUGIN_HANDLED
        }
        
        if (!is_user_alive(id) && csdm_active())
        {
            new team = get_user_team(id)
            if (team == _TEAM_T || team == _TEAM_CT)
            {
                csdm_respawn(id)
            }
        }
        
        return PLUGIN_CONTINUE
    }

    public do_changelevel()
    {
        new current_map[32]
        get_mapname(current_map, 31)
        server_cmd("changelevel %s", current_map)
    }
     

      PS:PENTRU ANDREY  A SPUS  SA LAS PLUGINUL csdm_main

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