Rzw^Mk5 26 Posted May 17, 2014 Share Posted May 17, 2014 Nume : V.I.P Versiune : - Descriere detaliata : VReam ca in meniu sa apare sa cumpar viata (30 HP) maxim hp 130 doar la VIPI. http://www.girlshare.ro/32647710.7 Link to comment Share on other sites More sharing options...
DMG mondialu 3 Posted May 18, 2014 Share Posted May 18, 2014 Am eu un plugin de VIP , dar are in meniu doar M4A1+DEAGLE / AK47+DEAGLE / Grenade ... il pot modifica la valori de HP per kiilll per Hs si la Bani per kill per hs ... , daca vrei contacteaza-ma pe privat , in schimbul a 2 euro ofer pluginul , pluginul vine doar in varianta .amxx nu si .sma Link to comment Share on other sites More sharing options...
Don Liviu 56 Posted May 18, 2014 Share Posted May 18, 2014 (edited) Am eu un plugin de VIP , dar are in meniu doar M4A1+DEAGLE / AK47+DEAGLE / Grenade ... il pot modifica la valori de HP per kiilll per Hs si la Bani per kill per hs ... , daca vrei contacteaza-ma pe privat , in schimbul a 2 euro ofer pluginul , pluginul vine doar in varianta .amxx nu si .sma Numai fa marketing aici ca vei primi warn #1 RazZzvaN O sa editez eu pluginu ai rabdare ---------------------------update------------------ Netestat ! /* PLUGIN CREAT DE ZeniX aka lucy REALIZAT IN TOTALITATE + CVAR 2013 V 0.1 // CVAR bullets_gold "0" // CVAR sa apara linile golden cand tragi 1- ON / 2- OFF bonus_status "1" // CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF bonus_maxhealth "255" // CVAR MAXIMUM de bonus cat sa aibe un player default 255 bonus_knife "0" // CVAR BONUS kill cutit kill 0 dezactivat / default 10 bonus_knifeheadshot "20" // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20 bonus_kill "25" // BOnus kill bonus_hs", "55") // Bonus kill HS */ #include <amxmodx> #include <fun> #include <amxmisc> #include <cstrike> #include <colorchat> #include <hamsandwich> #include <fakemeta_util> #define PLUGIN "Classic VIP" #define VERSIUNE "0.1" #define CLASSIC_VIP ADMIN_LEVEL_H static const COLORG[] = "^x04" static const COLORD[] = "^x01" static const COLORT[] = "^x03" /* new v_Ak47_Gold [ ] = "models/v_golden_ak47.mdl" new p_Ak47_Gold [ ] = "models/p_golden_ak47.mdl" new v_M4a1_Gold [ ] = "models/v_golden_m4a1_UP.mdl" new p_M4a1_Gold [ ] = "models/p_golden_m4a1_UP.mdl" new v_Golden_Deagle [ ] = "models/v_golden_deagle.mdl" new p_Golden_Deagle [ ] = "models/p_golden_deagle.mdl" */ new b_Status, b_MaxHealth, b_Kill, b_Knife, b_Headshot, b_KnifeHeadshot new bullets[ 33 ], m_spriteTexture new cvar_goldbullets new maxplayers, gmsgSayText //, g_msgSayText new ViewModels [ ] [ ] = { "models/v_golden_m4a1.mdl", "models/v_golden_ak47.mdl", "models/v_golden_deagle.mdl" } new PlayersModels [ ] [ ] = { "models/p_golden_m4a1.mdl", "models/p_golden_ak47.mdl", "models/p_golden_deagle.mdl" } public plugin_init ( ) { register_plugin ( PLUGIN, VERSIUNE, "zenix aka lucylucy" ); register_clcmd ( "say /arme", "ApperNext", CLASSIC_VIP ); register_clcmd ( "say_team /arme", "ApperNext", -1 ); register_clcmd("say /vreauvip", "ShowMotd"); register_event( "CurWeapon", "bullets_gold", "be", "1=1", "3>0"); register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_event( "DeathMsg", "EventKillBonus", "a", "1>0" ); RegisterHam ( Ham_Spawn, "player", "ApperNext", 1 ); RegisterHam ( Ham_Spawn, "player", "Player_Spawn", 1); RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" ); maxplayers = get_maxplayers() gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_logevent("round_start", 2, "1=Round_Start") // CVAR-uri .. La Greu ZeNiX cvar_goldbullets = register_cvar("bullets_gold", "0"); // CVAR sa apara linile gol cand tragi 1- ON / 2- OFF b_Status = register_cvar("bonus_status", "1"); // CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF b_MaxHealth = register_cvar("bonus_maxhealth", "130"); // CVAR MAXIMUM de bonus cat sa aibe un player default 255 b_Knife = register_cvar("bonus_knife", "0"); // CVAR BONUS kill cutit kill 0 dezactivat / default 10 b_KnifeHeadshot = register_cvar("bonus_knifeheadshot", "20"); // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20 b_Kill = register_cvar("bonus_kill", "25"); // BOnus kill b_Headshot = register_cvar("bonus_hs", "55"); // Bonus kill HS } public plugin_precache ( ) { /* precache_model ( v_Ak47_Gold ) precache_model ( p_Ak47_Gold ) precache_model ( v_M4a1_Gold ) precache_model ( p_M4a1_Gold ) precache_model ( v_Golden_Deagle ) precache_model ( p_Golden_Deagle ) */ new lucy; for ( lucy = 0; lucy < sizeof ( ViewModels ); lucy++ ) engfunc ( EngFunc_PrecacheModel, ViewModels [ lucy ] ); new zenix; for ( zenix = 0; zenix < sizeof ( PlayersModels ); zenix++ ) engfunc ( EngFunc_PrecacheModel, PlayersModels [ zenix ] ); m_spriteTexture = precache_model("sprites/dot.spr") } public Player_Spawn(id) { new iPlayers [ 32 ], iNum, i; get_players ( iPlayers, iNum ); for ( i = 0; i < iNum; i++ ) { if( !is_user_alive ( iPlayers [ i ] ) ) continue; if(get_user_flags(id) & CLASSIC_VIP) { fm_strip_user_weapons ( iPlayers [ i ] ); set_pdata_int ( iPlayers [ i ], 116, 0 ); give_item(id, "weapon_deagle") give_item(id, "weapon_knife") fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } } } /* if(is_user_alive(id)) { new CsTeams:team = cs_get_user_team(id) switch(team) { case 0: { strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } } } */ public ApperNext ( id ) { if ( get_user_team ( id ) == 1 && get_user_flags(id) & CLASSIC_VIP ) { set_task( 0.1, "ArmeVip", id ); } if ( get_user_team ( id ) == 2 && get_user_flags(id) & CLASSIC_VIP ) { set_task( 0.1, "ArmeVip", id ); } } public ArmeVip ( id, level, cid ) { new menu = menu_create ( "\rARME \yVIP", "ArmeVipGiver" ); menu_additem ( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0); menu_additem ( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0); menu_additem ( menu, "\w30 \yHP", "3", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public ArmeVipGiver ( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { fm_give_item(id, "weapon_m4a1"); fm_give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_M4A1, 90); cs_set_user_bpammo(id, CSW_DEAGLE, 35) ColorChat ( id, TEAM_COLOR, "Ai Primit M4A1 + Deagle Golden !"); } case 2: { fm_give_item(id, "weapon_ak47"); fm_give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_AK47, 90); cs_set_user_bpammo(id, CSW_DEAGLE, 35); ColorChat ( id, TEAM_COLOR, "Ai Primit AK47 + Deagle Golden !"); } case 3: { set_user_health( id, 30 ); ColorChat ( id, TEAM_COLOR, "Tocmai ai primit 30 HP !"); } } return 1; } public CurrentWeapon ( id ) { new szWeapon = get_user_weapon ( id ) ; if ( szWeapon == CSW_M4A1 && get_user_flags( id ) & CLASSIC_VIP ) { set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] ); set_pev ( id, pev_weaponmodel2, PlayersModels [ 0 ] ); } if ( szWeapon == CSW_AK47 && get_user_flags( id ) & CLASSIC_VIP) { set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] ); set_pev ( id, pev_weaponmodel2, PlayersModels [ 1 ] ); } if ( szWeapon == CSW_DEAGLE && get_user_flags( id ) & CLASSIC_VIP) { set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] ); set_pev ( id, pev_weaponmodel2, PlayersModels [ 2 ] ); } return 1; } public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if ( get_user_weapon ( iAttacker ) == CSW_M4A1 && get_user_flags( iAttacker ) & CLASSIC_VIP ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if ( get_user_weapon ( iAttacker ) == CSW_AK47 && get_user_flags( iAttacker ) & CLASSIC_VIP ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if ( get_user_weapon ( iAttacker ) == CSW_DEAGLE && get_user_flags( iAttacker ) & CLASSIC_VIP ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return HAM_IGNORED; } public ShowMotd(id) { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir); show_motd(id, iFile); } /* public client_authorized ( id ) { set_task(30.0, "PrintChat" ,id) } public PrintChat ( id ) { //client_print(id, print_chat, "\r[VIP] \wScrie in chat \r/vreauvip \wpentru Beneficile VIP.") ColorChat ( id, GREEN, "Scrie in chat /vreauvip pentru Beneficiile VIP !"); } */ public bullets_gold(id) { if (get_pcvar_num(cvar_goldbullets) && get_user_flags( id ) & CLASSIC_VIP ) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AK47, CSW_M4A1, CSW_DEAGLE && get_user_flags( id ) & CLASSIC_VIP) ) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } /* new killer = read_data(1); new victim = read_data(2); new headshot = read_data(3); */ public EventKillBonus() { new killer new victim new headshot new weapon = get_user_weapon(killer); new num; if(killer == victim || !get_pcvar_num(b_Status) || !is_user_connected(victim) || !is_user_alive(killer) && get_user_flags( killer ) && CLASSIC_VIP) return PLUGIN_HANDLED; if(headshot && weapon == CSW_KNIFE ) { num = get_pcvar_num(b_KnifeHeadshot) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp", num) } else if(headshot) { num = get_pcvar_num(b_Headshot) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp pentru HS", num) } else if(weapon == CSW_KNIFE) { num = get_pcvar_num(b_Knife) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp", num) } else { num = get_pcvar_num(b_Kill) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp pentru Kill", num) } return PLUGIN_CONTINUE; } GiveHealth(id, count) set_user_health(id, min( (get_user_health(id) + count), get_pcvar_num(b_MaxHealth) )) stock HudMessage(const id, const input[], any:...) { static msg[191]; vformat(msg, 190, input, 3); set_hudmessage(255, 255, 0, 0.27, 0.14, 0, 5.0, 5.0, 0.0, 0.0, -1); show_hudmessage(id, "%s^n%s", msg) } /* stock client_printcolor(id, const message[], any:...) { static buffer[512], argscount argscount = numargs() if (!id) { static players[32], num, player, i, i2 get_players(players, num , "ch") for (i = 0; i < num; i++) { player = players[i] static changed[5], changedcount changedcount = 0 for (i2 = 2; i2 < argscount; i2++) { if (getarg(i2) == LANG_PLAYER) { setarg(i2, 0, player) changed[changedcount] = i2 changedcount++ } } vformat(buffer, charsmax(buffer), message, 3) replace_all(buffer, charsmax(buffer), "/g", "^4") replace_all(buffer, charsmax(buffer), "/y", "^1") message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player) write_byte(player) write_string(buffer) message_end() for (i2 = 0; i2 < changedcount; i2++) setarg(changed[i2], 0, LANG_PLAYER) } } else { vformat(buffer, charsmax(buffer), message, 3) replace_all(buffer, charsmax(buffer), "/g", "^4") replace_all(buffer, charsmax(buffer), "/y", "^1") message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, id) write_byte(id) write_string(buffer) message_end() } } */ public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_viplist",id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32] new message[256] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & CLASSIC_VIP) get_user_name(id, adminnames[count++], 31) len = format(message, 255, "%s VIPI ONLINE: ",COLORG) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT) if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLORG) } } print_message(user, message) } else { len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD) print_message(user, message) } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() } /*';';';';';';';'';';';';';';';'';';';';';';';'';';';';';';';' ;' Plugin ;' ;' ;' ;' By 23:16 AM ;' ;' 2.07.2013 FINISH.. ;' ;' ZeniX aka lucy ;' ';';';';';';';'';';';';';';';'';';';';';';';'';';';';';';';';' */ Edited May 18, 2014 by Don Liviu update 1 Link to comment Share on other sites More sharing options...
Rzw^Mk5 26 Posted May 19, 2014 Author Share Posted May 19, 2014 Nu este bun , eroare la compilare.. Are multe erori... VIP.sma(1) : error 010: invalid function or declarationVIP.sma(9) : error 010: invalid function or declarationVIP.sma(12) : error 010: invalid function or declarationVIP.sma(16) : error 010: invalid function or declarationVIP.sma(22) : error 010: invalid function or declarationVIP.sma(163) : warning 217: loose indentationVIP.sma(180) : warning 217: loose indentationVIP.sma(183) : warning 217: loose indentationVIP.sma(278) : error 017: undefined symbol "TEAM_COLOR"VIP.sma(278) : warning 215: expression has no effectVIP.sma(278) : error 001: expected token: ";", but found ")"VIP.sma(278) : error 029: invalid expression, assumed zeroVIP.sma(278) : fatal error 107: too many error messages on one line Link to comment Share on other sites More sharing options...
Don Liviu 56 Posted May 19, 2014 Share Posted May 19, 2014 Merge compilat Poftim : http://www.girlshare.ro/33586582.7 2 Link to comment Share on other sites More sharing options...
Tibster 176 Posted May 20, 2014 Share Posted May 20, 2014 @Don Liviu: Tu ai fost mai bun, eu sunt mai rau si sanctionez. Cel care a cerut bani, de data asta scapi cu WARN, data viitoare te scap de tot. 1 Link to comment Share on other sites More sharing options...
Don Liviu 56 Posted May 21, 2014 Share Posted May 21, 2014 Topic Closed ! 1 Link to comment Share on other sites More sharing options...
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