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NemeSyS17

furien mod /respawn bug / error

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Server : FurienWatf.Rangfort.ro

Nick : NemeSS
Grad server : Detinator
La ce doriţi ajutor? :  pai addonsul ed e furien si am bagat comanda /respawn , cred cas titi cum e pe furien , ca dau ON OF , problema e ca daca e on cand ii da respawn la player , player-ul cade sub mapa si in acelasi timp devine invizibil ! cum sa rezolv ? :/

Poză cu problema (Nu este obligatoriu) : -

 

 

Aici am .sma-ul daca puteti sa mi-l faceti in regula !

 

 

 

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
 
#define PLUGIN "Respawn Status"
#define VERSION "1.0"
 
new g_bStatus;
public plugin_init() 
{
register_plugin(PLUGIN, VERSION, "FaTzZu")
 
RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled", 0);
 
register_clcmd("say /respawn","cmdSayRespawn")
register_clcmd("say_team /respawn","cmdSayRespawn")
}
public cmdSayRespawn(id)
{
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "Nu ai acces la comanda !");
return PLUGIN_HANDLED;
}
new szText[192];
new menu = menu_create("Change RESPAWN status", "handlerMenu");
 
switch(g_bStatus)
{
case true: formatex(szText, 191, "RESPAWN - \yON")
case false: formatex(szText, 191, "RESPAWN - \dOFF")
}
menu_additem(menu, szText, "1", 0)
 
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
menu_display(id, menu, 0);  
 
return PLUGIN_HANDLED;
}
public handlerMenu(id, menu, item)  
{  
if( item == MENU_EXIT )  
{  
menu_destroy(menu);  
return PLUGIN_HANDLED;  
}  
new data[6], iName[64];  
new access, callback;  
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
new key = str_to_num(data);  
 
switch(key)  
{   
case 1:
{
switch(g_bStatus)
{
case true: g_bStatus = false;
case false: g_bStatus = true;
}
cmdSayRespawn(id);
}
}
menu_destroy(menu);  
return PLUGIN_HANDLED; 
}
public Ham_PlayerKilled(victim, attacker, shouldgib)
{
if(g_bStatus)
set_task(1.0,"Respawn_Player", victim);
}
public Respawn_Player(id)
{
ExecuteHam(Ham_CS_RoundRespawn, id);
}

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