Forward-ul "FM_ClientConnect" executa comenzi jucatorului cand se conecteaza.
Acest forward este echivalentul publicului "client_connect"
1. Introducem in codul nostru:
#include <fakemeta>
sau
#include fakemeta
sau
#include <fakemeta.inc>
2. In "public plugin_init()" adaugam:
register_forward(FM_ClientConnect, "FM_Client_Connect_Test", 1)
3. Creem un public cu numele "FM_Client_Connect_Test" si adaugam comenzi.
exemplu:
public FM_Client_Connect_Test(Client) {
/*Presupunem ca am creat un cvar, care are valoarea "[TAG]" */
new iString[32]
get_pcvar_string("amx_tag", iString, 31)
client_print(Client, print_chat, "%s Forward Client Connect Test", iString)
return;
}